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https://www.reddit.com/r/xcom2mods/comments/rhjeby/you_can_run_aml_on_linux_proton_howto_included/
What ended up working is launching AML inside steam as a non-steam app
As XpanD wrote, I'd have to compile the mod against the WotC SDK and create a separate release to make it work with the default launcher.
For what it's worth: There's a lot of mixed environment mods like this, voicepacks in particular. Vanilla and WOTC use separate development setups, and the full WOTC SDK already takes up 100GB just on its own.
I believe this (+ the awkwardness of maintaining two builds) is why a ton of mods are WOTC-only, even if they could technically work on vanilla as well. Easiest to just grab AML to make all that work. (and to get its other fixes and quality of life stuff)
Stat Panel Location X: to 1340
Stat Panel Location Y: to 340 (optional)
or
Stat Panel Location X: to 280
Stat Panel Location Y: to 390 .
Just in case someone also uses it and encountered the overlap. I prefer the first option
Cheers from Brasil
after unsubscribing and trying succesfully GitHub v.1.0.0, I resubscribed to updated Steam version, and now it worked.
I'm wondering if the first update downloaded on July 19th was corrupted and caused crash.
Now everything seems to work fine.
And apparently, at the moment no conflicts with other mods (and I am playing with 800+ mods).
I also tried different load orders but I did not notice any difference whatsoever.
Sorry, for false alarm.
I keep you informed.
In any case, before 19th july update, "[Vanilla/WotC] Black Market Soldier Stats" mod was working in my LWOTC campaign, but after the update I had to disable it because it prevented the game to be loaded.
intel is very usefull, because Genie receive more ability points as standard Soldier.
You need to be using a mod like "Point-Based Not Created Equal"
from Standard > Genie?
UIBlackMarket_Buy ???