安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









https://www.reddit.com/r/xcom2mods/comments/rhjeby/you_can_run_aml_on_linux_proton_howto_included/
What ended up working is launching AML inside steam as a non-steam app
As XpanD wrote, I'd have to compile the mod against the WotC SDK and create a separate release to make it work with the default launcher.
For what it's worth: There's a lot of mixed environment mods like this, voicepacks in particular. Vanilla and WOTC use separate development setups, and the full WOTC SDK already takes up 100GB just on its own.
I believe this (+ the awkwardness of maintaining two builds) is why a ton of mods are WOTC-only, even if they could technically work on vanilla as well. Easiest to just grab AML to make all that work. (and to get its other fixes and quality of life stuff)
Stat Panel Location X: to 1340
Stat Panel Location Y: to 340 (optional)
or
Stat Panel Location X: to 280
Stat Panel Location Y: to 390 .
Just in case someone also uses it and encountered the overlap. I prefer the first option
Cheers from Brasil