边缘世界 RimWorld

边缘世界 RimWorld

Urns Are Varied
31 条留言
Leaguenet  [作者] 9 月 28 日 下午 12:01 
@Three always nice to hear that! And do check out the mod in the description, it's better than mine in every aspect!
Three 9 月 27 日 上午 7:58 
Huge thanks for this mod! I’ve used it in tons of my playthroughs. Take care!
FULL SEND 8 月 10 日 下午 9:19 
thanks
Balthazad 8 月 9 日 下午 4:11 
other mod should use ur thumbnail tho! :'D
thx for the past joys! ;)
pgames-food 2024 年 8 月 14 日 下午 4:06 
ah its not so bad :) (it depends on you mod settings, and how quickly you can secure the items - the longer you leave it on big ruins, the more chance that raiders will steal stuff so they usually start a bit larger and wealthier, to give players a chance) :) (if you want to chat more about it feel free to post on the realruins mod so that we dont fill this mod with real ruins commments) :lunar2019piginablanket:
rebelops 2024 年 8 月 14 日 下午 3:39 
Real Ruins is an awesome concept with a horrendous balance implementation!
pgames-food 2024 年 8 月 12 日 下午 3:48 
real ruins is cool :) you can also take over a rarer "pristine" ruins, (if you can fight about 50 raiders drop podding onto your head) :) and then claim the base as your own, using the set-up camp mod (+ vanilla setting of 5 max colonies)
Leaguenet  [作者] 2024 年 8 月 12 日 下午 1:37 
Have you seen "Real Ruins" mod? It aims to do basically that, only with player-made bases as a source.
rebelops 2024 年 8 月 12 日 下午 12:49 
That's a fair point. And yet the detritus of such civilizations is scattered about waiting to be smashed as if the planet is one giant Zelda game. A people capable of creating urns should be capable of constructing semi-permanent buildings – granted, they already basically come with those, but I was thinking something more along the lines of reusing the monument generation code from the Royalty quest and somehow ruining it. There's little need for the ruins to be truly ancient when there's so much tech disparity between tribes.
Leaguenet  [作者] 2024 年 8 月 11 日 上午 5:00 
Well, if we assume that at least a couple of centuries have passed since those ruins weren't ruins yet, and given that nature on the Rim is far more abundant than on Earth (due to much lower human population density), almost all ruins would be indistinguishable from rock piles already. Nature reclaims ruins really quickly IRL - for instance, in an abandoned village on the Scottish coast (which isn't exactly rampant jungle), one can barely distinguish where houses stood even though just ~150 years have passed. Well-preserved ruins that last for millennia require a very specific serendipitous climate conditions.
rebelops 2024 年 8 月 11 日 上午 3:54 
Isn't is strange that, since Ideology, the Rim is populated with unscrapped plasma tanks, yet you never see an odeon or castle, despite references to tech-capped civilizations in the primer? At least we have the mechanics of deconstructing ancient pyramids for ready-made cut stone with steles, but there's much more that could be done. Now I'm wondering if it's possible to generate ruins on a per-biome basis...
The Reverend H. Brown 2023 年 7 月 18 日 上午 10:08 
Great idea. And I just figure, in my own headcanon, that the ruins and such are build by the mechanoids from ages past. So they're.... AI generated. No big deal. Again, great idea, and thank you for the variety.
Leaguenet  [作者] 2023 年 7 月 18 日 上午 3:29 
I'm leaving the below comment as an example of rude comments that will be removed going forward. I respect dissenting opinions so long as they are formulated politely. That one is not. Please be polite to each other, folks.
just_another_glinko 2023 年 7 月 18 日 上午 2:52 
in 10 years people will require ai to draw a fucking square

Despicable. Hope your parents will disown you.
Leaguenet  [作者] 2023 年 7 月 15 日 下午 1:25 
@Ballistic Badger MidJourney, post-processed in Photoshop
3 Lootbugs in a Trench Coat 2023 年 7 月 15 日 下午 1:15 
what tools did you use?
Slyuxx 2023 年 7 月 15 日 下午 12:55 
Gimme!
Andraus 2023 年 7 月 15 日 下午 12:50 
some of these resemble brazilian clay water filters, lmao
Leaguenet  [作者] 2023 年 7 月 15 日 上午 11:21 
Of course it is a tool, just like any other. But that's exactly my original point - I'm ok with disclosing the tools I used. And if some people feel strongly about it one way or the other, I'm ok with that too.
Alexander The Great 2023 年 7 月 15 日 上午 10:05 
ye, but you shouldnt take away from the fact that it was first enticed by your imagination.
dont give credit to the program made for the benefit of humanity, which needs an operator in itself.
you dont thank your body for making u go thru the day, but yourself, the one that operates it.

so who cares it was made by an AI.
to even mention it is silly
Leaguenet  [作者] 2023 年 7 月 15 日 上午 10:04 
And corrected the perspective, as suggested; should no longer be as evident
Leaguenet  [作者] 2023 年 7 月 15 日 上午 9:34 
@LemonMelon Eh, why not. Added. It's not like I'm trying to hide the fact - same as all of my mods' title pictures are made with MJ. I'm really grateful for the recent generative AI advances - I can't draw for shit, never could and never will, but this actually gives me a meaningful opportunity to contribute anyway.
Alexander The Great 2023 年 7 月 15 日 上午 8:38 
who cares that he used an AI

its looking brilliant and Leaguenet YOU ARE A LEGEND
kon. 2023 年 7 月 15 日 上午 6:30 
imo you should probably add to the description that you used AI
Leaguenet  [作者] 2023 年 7 月 15 日 上午 6:00 
@LemonMelon @Balthazad yes, which is also why I tried my best to select the ones with comparable PoV, but they aren't 100% consistent. I will probably try editing them by hand for more consistency.
Balthazad 2023 年 7 月 15 日 上午 5:01 
i like what you did there, but i'm slightly disappointed by the ongoing pov-change, feels like looking from different heights onto each of the new urns :'D
kon. 2023 年 7 月 15 日 上午 4:03 
Did you use AI for this?
TurtleShroom 2023 年 7 月 13 日 上午 7:53 
Making the Mods work together? Perfect. Now I will have even MORE urns by loading both.
Leaguenet  [作者] 2023 年 7 月 12 日 下午 10:26 
@greensniperhat hm yes, that might be the case. That also reminded me of another reason why I didn't go for a simple retexture - destructive patching in Ket's.
greensniperhat 2023 年 7 月 12 日 下午 9:12 
Seems like both mods work together - perhaps put this one below Ketaros', since that one outright overwrites buildings_ancient instead of patching things.
Salad Snake 2023 年 7 月 12 日 下午 3:57 
Love it! Just the right mix of sarcasm and worthwhile content. Thanks for the mod!