边缘世界 RimWorld

边缘世界 RimWorld

Xenotype Xenogerms
20 条留言
SgtDornan7 7 月 15 日 上午 7:33 
crashes my game on 1.6
†Archangel† 6 月 19 日 下午 10:54 
Why this mod is so аналоговнет? There's a lot of mods with races, like a really lot of them. And no one thought about preferred xenotypes?
Choosechee 2024 年 6 月 18 日 上午 8:06 
:(
Jetroid 2024 年 6 月 17 日 上午 5:01 
For anyone hoping to be able to install this on 1.5, I found that this caused my game to boot to a black screen. An update for 1.5 is needed.
Choosechee 2024 年 6 月 7 日 下午 2:03 
Does anyone know if this still works in 1.5, or if there's another mod for 1.5 that does the same thing?
CrazyOatmeal 2024 年 4 月 11 日 下午 4:05 
Will this be updated?
Dima 🥔 2024 年 3 月 14 日 上午 12:06 
Is it intended that germline xenotype xenogerm (like one for dirtmole xenotype) does not override already present genes (like for waster), but instead adds to them? I've got strange waster-dirtmole chimera
Acessa Aí Acessa Aí 2024 年 2 月 5 日 上午 8:54 
how to find them xenogerms 🤔
Admiralthrawnbar 2024 年 1 月 25 日 下午 5:36 
Is there a reason they can't be applied through surgery like normal xenogerms?
Gegegeb  [作者] 2024 年 1 月 14 日 下午 7:54 
@Yolsos, xenotypes can be either inheritable or uninheritable. Inheritable xenotypes will be implanted into germline genes, and uninheritable xenotypes will be implanted into xenogenes.
Yolsos 2024 年 1 月 14 日 下午 12:26 
When i use the xenotypes from this mod i implants the genes into the germline side of the colonist, is this intended behavior?
TurtleShroom 2024 年 1 月 1 日 下午 5:28 
Be careful about adding this Mod alongside the WVC Mod, which also adds Xenotype Xeno-Germs. Running them together causes your game to lag like heck in the loading process.
Vollgas 2023 年 12 月 27 日 下午 12:32 
I've been looking for this for a long while. Managing an impid tribe will finally not be a massive pain in the ass!
wofwofwofwofwofwofwof 2023 年 10 月 21 日 下午 11:39 
This mod has a very interesting feature, which I'm not sure is intended or not but I think I actually like better. Essentially, implanting one of these xenogerms replaces endogenes instead of xenogenes. This allows you to combine xenos that are normally not possible, like hussar and genie.
Gegegeb  [作者] 2023 年 7 月 12 日 下午 1:09 
@Paladin Dog, most likely, no. Custom xenotypes function a lot differently from normal and modded ones. It would just be easier to convert custom xenotypes to modded ones. Though I might look into this in the future.
@Kytheron, yes. If you want to patch the recipes through XML you need to use the xenogerm's DefName to add it to the product list, just like with any other item. In this mod, DefNames are constructed like this: Xenogerm_[XenotypeDefName]. So, for example, the DefName for genie xenogerm would be Xenogerm_Genie.
Kytheron 2023 年 7 月 12 日 上午 8:32 
Awesome mod! Is it possible to somehow make it so that the pawns themselves can produce these xenogerms on, for example, workbenches? Question from the modder's point of view.
Black Plum 2023 年 7 月 11 日 下午 9:05 
Absolutely sick, is there any intention to make custom xenotypes available for purchase from traders?
The Blind One 2023 年 7 月 10 日 下午 9:18 
Awesome mod
Inventor Raccoon 2023 年 7 月 9 日 上午 7:54 
ooo, was just thinking that it'd be nice to be able to buy pre-made xenogerms, very nice mod!