安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






oh well, i'm willing to share what i've got if anyone asks. i planned a 9-hole course based directly off of the in-game maps of half-life featuring different chapters. in order: anomalous materials, office complex, "we've got hostiles", blast pit, on a rail, apprehension, residue processing, surface tension, lambda core. definitely a lot more ambitious than portal
@[LPF] Telanis @Solth thanks! and yeah, it obviously isn't a great golf experience because it's more meant to be a one-to-one recreation of the test chambers. this all started off as a joke, then i hyperfixated and spent 4 days fighting the level editor to make portal maps. i appreciate the feedback!
Cool concept for a game though with the teleporters.
1. this course is already close to the part limit, at around 3942/5000. i would need to remake the whole thing in a drastically simplified fashion to have enough wiggle room for more parts
2. there's not enough portal objects to fill the whole course.
3. later test chambers in portal are very large and feature backtracking; something that doesn't really lend itself well to a minigolf course