Barotrauma 潜渊症

Barotrauma 潜渊症

EK Armory 重制版
328 条留言
mike1a1 8 月 30 日 下午 6:49 
Mk-II军用动力装甲的热成像和Performance fix一起使用会导致热成像不断闪烁
Erin1ongYu5 8 月 25 日 上午 9:15 
求一下自动加农炮出个弹药容量更多的弹药箱分支,消耗量太大了换弹换不过来
事鱼丸哒 8 月 20 日 下午 12:20 
大佬激光系列武器的带手电改版没有手电效果是BUG吗?
TheH 8 月 19 日 上午 4:55 
is the Military Mk-II making you unkillable intended? you get downed but not fully die?
Altanius 7 月 20 日 下午 8:30 
For reasons I have not be able to determine, the flashlight/suit light UI does not appear in multi-player only. It shows up in Singleplayer, but not in multiplayer.This issue persists even when this is the only mod enabled.
Handler Walter 7 月 6 日 上午 2:22 
个人觉得部分单兵武器可以放置在物品栏里有些不妥,将其改为背包位置可能更好
如 火箭发射器,野兽SSL和单兵鱼雷发射器,轻机枪也可考虑放置在背包位置,如果考虑不同人的使用需求我觉得可以把这个改动增加到平衡补丁中
|FANTOM| 7 月 2 日 下午 2:52 
Can you please add the same dressing principle to the diving suits as the vanilla ones? I mean, when you pick up a diving suit from the locker, it is given to you, not put on your body.
Eldirtch 7 月 2 日 上午 7:17 
Hi, can you rework the handheld weapons? Remove variants (i.e. Marine Battle Rifle w/Flashlight+Suppressor) and replace with a variant that accepts vanilla flashlight.
只会一点点 6 月 29 日 上午 9:00 
话说混合弹药箱延迟打出的这个效果好难受啊,我看ai完全打不中人,有些生物包还给了一堆人形怪,想靠泼水枪法快速清理这些怪的话用混合弹药反而效率很低
Lucifinel  [作者] 6 月 25 日 上午 12:31 
@Citizen You can get the original, un-dyed MK-II hardsuit back by dismantling it.
Citizen 6 月 24 日 下午 12:27 
Alright, so say i've created the MK-II hardsuit. And out of curiosity i've tried out the INVISIBLE option. Any way to change it back other than making a new one?
Big Strong Man 6 月 3 日 上午 10:38 
nvm - you put the gun (flashlight version) into the deconstructor and it gives you back 1x gun 1xtactical light
Big Strong Man 6 月 3 日 上午 10:34 
how so you remove tactical light from weapons?? it says "equip and remove using fabricator" but i can only see "weapon"(flashlight) as option to equip the tac light
北极白熊君 5 月 25 日 上午 6:56 
@Lucifinel 感谢亲爱的作者朋友,我会自己想办法!
Lucifinel  [作者] 5 月 24 日 下午 7:54 
@北极白熊君 這我不曉得,但正常召喚時不會遇到,然後無人機的AI壞了,不能用,我也修不好
北极白熊君 5 月 24 日 上午 8:07 
亲爱的作者朋友,我想知道为什么无人机会出现"LocalMods/EK Armory 重製版/Characters/Gun Drone/gun_drone.png" not found!错误,那个水里的无人机启动后没有贴图。
Qweiker 5 月 4 日 上午 3:07 
How i can to know about weapon characteristics?
Lucifinel  [作者] 4 月 29 日 下午 10:59 
@Handler Walter 加了
意如亦戊 4 月 29 日 下午 7:18 
学到了学到了:steamhappy:@Lucifinel,再次感谢您
Handler Walter 4 月 29 日 上午 5:32 
能不能让EK系列的弹匣和子弹可以放到原版的战术背带里,现在的EK弹药都放不进去
Lucifinel  [作者] 4 月 29 日 上午 3:03 
@意如亦戊 有時候遊戲偷偷來個小更新,LUA就會噴掉
給你參考一下
基本上,IO箱子(ItemIO)如果是向內放物品時崩潰,然後F3顯示一大串紅字,或是直接連伺服器都進不了
99%都是LUA沒弄好(包括沒裝LUA,伺服器不以LUA執行檔來啟動,或是LUA CS的設定沒開起來)
意如亦戊 4 月 29 日 上午 2:58 
感谢您的超快回复!超级棒的模组!
意如亦戊 4 月 29 日 上午 2:56 
我的,lua啥时候掉了。。。也没更新啊
Lucifinel  [作者] 4 月 29 日 上午 2:51 
@意如亦戊 這是絕對不可能由這模組引發的BUG,因為我根本沒修改到IO箱相關的物件(指ItemIO)
而且我測試了,還能正常使用,請檢查你的LUA設定
意如亦戊 4 月 29 日 上午 2:43 
新的更新让与io物品箱冲突,物品箱都坏了
Tanos 4 月 28 日 下午 1:13 
Thank you so much!:captainsmooth:
trevorluck 4 月 27 日 上午 9:48 
Thanks! :)
Lucifinel  [作者] 4 月 27 日 上午 8:45 
@Tanos Ah... I will fix this bug immediately.
Tanos 4 月 27 日 上午 7:40 
I found a bug where if you craft a taser gun with a flashlight and it's quality is greater than normal, its stun time or "Firepower" is extraordinarily high when compared to a non-flashlight taser with higher than normal quality. I am only using the EK Armory mod, Lua for barotrauma and Cs for barotrauma. Example: non-flashlight taser masterwork quality is +120% greater firepower. But a Flashlight taser masterwork quality is +900% greater firepower.
Lucifinel  [作者] 4 月 26 日 下午 9:49 
@Trevorluck Yes, the principle of the Explosive Dart is to cause an explosion at the position of the target that was hit, allowing for an attack without triggering aggro.
The target that triggers the explosion is not limited to creatures — it can also be any object.
However, if you accurately hit a creature, the explosion will occur precisely at the creature's position without any deviation.
This means you actually hit a wall or another object instead of the intended character.
Please ensure that your dart accurately strikes the character.
trevorluck 4 月 26 日 下午 4:18 
Trying to use the Explosive dart, I noticed that the explosion only occurs on the place of where the target was hit. Thus if the target moves, the explosion happens in the air where they stood and leaves the target undamaged
Lucifinel  [作者] 4 月 22 日 下午 11:34 
@SergeantKickAss OK :lilith_heh:
SergeantKickAss 4 月 22 日 下午 10:33 
You might want to change the descriptions of the weapon attachments (lasers, flashlights, suppressor, sonar scope, ect) to say they can be removed using a deconstructor, rather than a fabricator since you can't actually remove them using a fabricator. I spent way too long figuring that out.
Lucifinel  [作者] 4 月 13 日 上午 4:48 
@0b Melee weapons can now be dual-wielded, and 30mm clips no longer explode
0b 4 月 12 日 上午 7:56 
The Captains Sabre doesnt allow you to dual wield, none of the EK melee weapons let you dual wield for some reason.
0b 4 月 12 日 上午 6:20 
New bug, when loading in you explode if you have 30mm clips on you.

https://youtu.be/yMBADdGdoqU
The cute tank Commander✅ 4 月 10 日 下午 11:16 
I copy past, replaced that folder what in WorkshopMods and only after that my game start see mod again.
The cute tank Commander✅ 4 月 10 日 下午 11:13 
Man, after mod update it's gone from mod tab ingame.
0b 4 月 10 日 下午 12:58 
New BUG from this update, this was NOT happening last night.
https://youtu.be/8H-M79wQDPY
0b 4 月 10 日 上午 11:41 
Then could you add hotkey functionality to flashlights/suit lights?
Lucifinel  [作者] 4 月 10 日 上午 11:39 
@0b emmm... I'm not sure if this issue is caused by some setting or a Lua-based mod. Maybe this bug can be fixed, but at the moment, I don't know how to fix it.
0b 4 月 10 日 上午 11:15 
Yeah its a multiplayer exclusive bug, I assume its setting the XYZ position of the UI to default on every round start in multiplayer, could you see if theres some way to force persistence?
Lucifinel  [作者] 4 月 10 日 上午 10:29 
@0b This mod and Armory? But isn't this mod also called Armory? I'm not sure what you're talking about.
Actually, I’ve occasionally noticed that this kind of UI gets its options or position reset. I didn’t encounter anything like this in singleplayer, but I did notice it during one of my multiplayer sessions. Unfortunately, I don’t know what causes it, so I also don’t know how to fix it. Sorry about that.:bodybag:
0b 4 月 10 日 上午 10:18 
When using this mod and Armory, LOCKING the UI of Suit Flashlight or Flashlight doesnt work, they always get reset to their default position where chat is when a new round starts.
Is there any way to fix this?
Lucifinel  [作者] 4 月 10 日 上午 12:25 
@0b You attempted to craft using a Gauss Rifle that does not have full energy? Then I understand which BUG you’ve encountered — I will make the adjustment shortly.
0b 4 月 9 日 下午 10:44 
The Shearclaw armor + helmet does not do what it describes in the description. It does NOT swim faster than a normal suit or even close to its stated "unparalleled mobility underwater" it DOES however walk really fast for some reason.
0b 4 月 9 日 下午 10:40 
Yeah my friend helped me figure it out, you need to CHARGE the Gauss rifle before it can be crafted into Gauss Rifle (Flashlight).
Weird, but it works.
Lucifinel  [作者] 4 月 9 日 下午 9:03 
@0b After my actual test, this BUG does not exist, Gauss Rifle (Flashlight) can be synthesized normally
0b 4 月 9 日 下午 8:20 
Hi can you please fix the bug where you cannot combine the Gauss Rifle and a flashlight?
Aizuki 4 月 1 日 上午 3:27 
dunno why but stuff from this mod got duped when someone die on midround and respawn when server restart/ reopen.