边缘世界 RimWorld

边缘世界 RimWorld

Signalis - Weapon
61 条留言
Firestorm🗿 10 月 12 日 下午 2:41 
Really cool mod, I especially like the Ein-12 and Einhorn. One little gripe however; with CE I don't have an option to switch the Drache to burst fire, only full auto and semi is available.
Guarwo 7 月 21 日 下午 5:20 
Thanks for updating this to 1.6 it's one of the only good Signalis mods it's crazy to cause there mods for pretty much everything else but pretty much nothing Signalis.
Talulah 7 月 20 日 上午 5:49 
@Moss, very thank you, bro!
Moss  [作者] 7 月 20 日 上午 5:32 
All done!
Talulah 7 月 19 日 上午 12:20 
when?..
Talulah 7 月 14 日 上午 4:22 
thank you
Moss  [作者] 7 月 14 日 上午 2:34 
I'll look into it. I've been too busy to maintain my mods these days.
Talulah 7 月 13 日 上午 4:37 
please, update to 1.6
CSD Hupiteri 6 月 12 日 上午 7:45 
There was a mention of Vanilla cooking expanded or something
Which i have no clue how that would affect this mod specifically, but then again i don't know coding.
CSD Hupiteri 6 月 12 日 上午 7:43 
I am having the same issue as cinless with CE
Heres what the console said

JobDriver threw exception in toil FinishRecipeAndStartStoringProduct's initAction for pawn Jalmari driver=JobDriver_DoBill (toilIndex=16) driver.job=(DoBill (Job_2390256) A = Thing_AmmoBench44520 B = Thing_FSX147071 C = (132, 0, 75) Giver = JobGiver_Work [workGiverDef: DoBillsAmmoBench])
System.ArgumentNullException: Value cannot be null.
Parameter name: type
[Ref B8FB252C]

cant get all in due to text size limit
Mr. Stewman  [作者] 1 月 14 日 下午 12:49 
@Ghost
There were plans to do the clothing as well, but Moss put it in the backburner for now.
Ghost 2024 年 12 月 21 日 上午 3:46 
@Moss
Hey, thx for the mod & CE support :)
Mind adding some outfits? For example a jumpsuit that resembels Elster or other chars?
Moss  [作者] 2024 年 7 月 8 日 上午 1:35 
works fine for me, check your mods
cinless 2024 年 7 月 7 日 上午 11:09 
Love the mod otherwise, really appreciate the work you put in.
cinless 2024 年 7 月 7 日 上午 11:08 
Hey, can't seem to craft ammo for the pistol using CE, craft bar fills up, no ammo is produced, materials are not consumed. Didn't think to test other ammo before I uninstalled.
Moss  [作者] 2024 年 4 月 23 日 下午 10:50 
fixed
System_Zero 2024 年 4 月 17 日 上午 11:49 
I get this error message when starting up the game:

XML error: Duplicate XML node name weaponTags in this XML block: <ThingDef ParentName="BaseHumanMakeableGun"><defName>Signalis_Gun_Type84SMG</defName><label>drache smg</label
lejkob 2024 年 4 月 12 日 上午 6:06 
@Moss thanks :-)
Moss  [作者] 2024 年 4 月 12 日 上午 5:42 
should be fine for 1.5 unless they had changed how WeaponDefs work
lejkob 2024 年 4 月 12 日 上午 5:28 
1.5 plans?
local menace (to society) 2024 年 3 月 21 日 下午 3:25 
decommission yourself NOW
Megumin, Gaming Husk 2024 年 2 月 11 日 上午 5:47 
Yo dude you should add the flare gun and its explosiveness
gort 2024 年 2 月 10 日 下午 8:53 
would cop more signalis mods
thomasson 2024 年 2 月 7 日 上午 11:59 
untapped market if im being honest. signalis rimworld would go hard
Towa Musa 2024 年 1 月 10 日 上午 10:20 
Race mod when?
Rex705 2024 年 1 月 1 日 上午 5:19 
sweet love this game. Can't wait for the apparel.
whenwrašk 2023 年 12 月 5 日 下午 10:29 
no worries, i understand that that sort of thing is quite a bit more complex to make. certainly looking forward to the apparel mod if you do go forward with that, right now I'm just using crew spacesuits from the Spacer Jumpsuits mod as a stand-in.
Moss  [作者] 2023 年 12 月 5 日 下午 10:11 
i have plans for an apparel mod but genes and custom races may be out of my reach sadly
whenwrašk 2023 年 12 月 5 日 上午 11:24 
i tried making recreations of the Replikas with VRE-Androids, but that mod is too restrictive to make a proper Replika, so a mod that adds proper Replika genes (probably for non-Androids, since Replikas eat and sleep while VRE Androids don't) would definitely be appreciated. the uniforms and maybe some of the notable furniture (the potted flower, the save computer, the Kolibri stepstool, etc) would make pretty cool additions too, imo.
LSTR-512 2023 年 12 月 5 日 上午 11:17 
Now we need a mod for the characters and Rimworld becomes even more epic
whenwrašk 2023 年 11 月 29 日 下午 11:33 
that works for me. cheers for the well-made mod
Moss  [作者] 2023 年 11 月 29 日 下午 11:30 
raiders should carry them too, i'm not sure though as i haven't checked the code
whenwrašk 2023 年 11 月 29 日 下午 3:11 
also, do raiders carry these, or are they player-craftable only?
whenwrašk 2023 年 11 月 19 日 下午 12:10 
remember your promise to build a bloody table
Zabi Loyalist 2023 年 11 月 14 日 上午 10:58 
Awesome!
Uincobe 2023 年 7 月 31 日 下午 9:17 
YES!
TorMechia 2023 年 7 月 9 日 下午 7:51 
The Einhorn revolver is so loud. Could this be reduced?
Daria40K 2023 年 7 月 5 日 下午 4:48 
Added persona weapon support for this mod in Mighty Persona Bond Forge Patch Mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2802598983
JAE 2023 年 7 月 2 日 下午 8:14 
See, this is now my excuse to force the Slippin to buy Rimworld now.
Screen Observer 2023 年 7 月 1 日 上午 11:17 
If you want to expand Rimworlds armory this is not a bad mod, not too overpowered, cool look with custom sounds. I like it.
Elly 2023 年 6 月 30 日 上午 8:50 
Sadly I'm not using it right now since I'm playing with CE, but nonetheless I just wanna say that this is a magnificent mood!
Mikan 2023 年 6 月 26 日 下午 7:43 
She will never dance with us again.


This is awesome to see! I'm already doing a pseudo-SIGNALIS inspired run with the use of several Mods, this will certainly help make it a touch more thematic. Hoping to see some Clothing/Armor additions, maybe even a Replika Race, with the distinct facial markings you find on the various units. Would be cool. Great work, thank you!
Renard 2023 年 6 月 25 日 下午 3:14 
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Angela·Ziegler 2023 年 6 月 25 日 上午 6:54 
ACTHUNG! ACTHUNG!
Moss  [作者] 2023 年 6 月 25 日 上午 6:06 
maybe, sometime after the apparels are released
Ros[É] 2023 年 6 月 24 日 下午 4:04 
Can we get the mining laser used by the Mynah boss?
MisfitViolets 2023 年 6 月 24 日 下午 1:50 
This is so sick! Super excited for Replikas and Apparels
Ros[É] 2023 年 6 月 23 日 下午 9:52 
ty!
Moss  [作者] 2023 年 6 月 23 日 下午 9:50 
@Ros[É] fixed
Ros[É] 2023 年 6 月 23 日 下午 8:51 
It looks like the shotgun and rifle sprites are at a angle pointing upwards when held by pawns so when fired the barrel is pointing up