Garry's Mod

Garry's Mod

ttt_thething_b5
8 条留言
Cyrill 2023 年 9 月 9 日 下午 10:28 
Thanks for this. Big thumbs up for saving a classic.
Son of Odd 2023 年 8 月 30 日 上午 11:57 
this map is great. thanks for bringing one of my favorite movies to life for TTT!
fozilla mirefox  [作者] 2023 年 7 月 10 日 下午 5:11 
Not that I know of or can remember, the original map size on the workshop was 6 mb, so I think its just because I have some extra lines in the compiler. This is my $light.exe settings:

-final -ldr -StaticPropLighting -StaticPropPolys -game $gamedir $path\$file

I do know that the map was probably run with the Fast or Normal settings and not the Expert settings since it didn't have HDR.
Corvatile 2023 年 7 月 10 日 上午 6:54 
Does the map have lights that can be switched one or off? That tends to bloat the file size because when you compile it needs to simulate the lighting for all the affected spaces multiple times for all the dynamic light combinations.
fozilla mirefox  [作者] 2023 年 7 月 9 日 下午 7:25 
Imma level with you Corvatile, I didn't even realize the map was 47 mb. Upon further looking at this, I think its just because of the lighting compile options that I used since the only thing that I added to the bsp is the tree model from HL2 ep2. The map pre-VIDE was 38 mb, so I wonder if I use default compile settings it might be smaller. Unless a map is above 70 mb I don't even question what I was doing since under 150 it'll be fine on a FastDL. The server I play on also .bz2s all the maps anyways.
Corvatile 2023 年 7 月 9 日 下午 2:50 
Why is this 47mb? Did you pack all of the original HL2 textures and models the map uses into the bsp?
Videogames 2023 年 6 月 16 日 上午 9:57 
"Here's the thing"
Yagos24 2023 年 6 月 13 日 上午 7:23 
nice map!