Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Invasive Wildlife
33 条留言
Arthillidan 10 月 5 日 上午 10:55 
turns out the most annoying enemy in the game when self replicating and in large swarms are psychic wasps
Pyrodysseus 2024 年 8 月 12 日 下午 5:04 
So I had this bug forever that ruined many campaigns and turns out this whole time I just didn't properly read the description. Playing on Very High density on larger maps absolutely will brick your save, game will be normal until one day you end turn you get CTD, and there's no way out of it beyond reverting to an earlier save and committing mass genocide on all neutrals in quick order
Pyrodysseus 2024 年 7 月 21 日 下午 6:14 
I love playing with Very High Wildlife density, constant battle and great for leveling heroes
Koger 2024 年 1 月 30 日 上午 3:44 
Hey!
Some more feedback - for whatever reason KrootHoundAlpha's PackFrenzy ability doesn't work consistently:
- sometimes KrootHounds near Alpha don't get the trait
- sometimes KrootHounds get the ability at start of Neutrals phase and then "loose it" when player's phase begins.
- I have also seen couple times Catachan Devils getting this trait...

I have a save to backit up if needed.

Also because trait increases maxMorale and later loss of this modifier "takes" from base Morale first, I often see KrootHounds with 4/8 morale simply because they gained and later lost the trait :D Funny thing how those traits work
Koger 2024 年 1 月 19 日 下午 1:26 
Feedback after game with very high wildlife density - well, 80 turns in and wave of neutrals seems to almost never stop. So I surrendered to see that basically whole map is already filled with them :D
https://psteamcommunity.yuanyoumao.com/profiles/76561198036660548/screenshot/2301969478612664813/
livingkills 2023 年 11 月 28 日 下午 3:34 
is it intentional that the enslavers of any type can mind control hero units? this wasnt something i have ever seen them do in the base game
Cato 2023 年 11 月 26 日 下午 3:38 
At first I found the increased grind annoying, then realised playing without it how empty the map becomes by late game.

In my last game, I turtled as Necrons for a long time. When I eventually ventured out, an entire northern continent belonged to Cultist scum, no-one ventured there. I also clashed with Sisters in a narrow bridge of land between water, only for a dozen ANGRY stingwings to buzz up out of nowhere and strike from the water, causing both sides to fall back. It's quite something to see a Canoness stung to death by neutrals. :ftlmantis: :divine:
Grotzel 2023 年 9 月 2 日 下午 12:01 
This mod sounds fun! Just a little lore concern: The connection between Poxwalkers and Neophytes sounds arbitrary to me ... Wouldn't Poxwalkers fit better to the Betrayer Bastion? Mmmh. As an alternative for hybrid spawning: ideally a Tyranid unit or simply a bigger/retextured Neophyte ... or a building - perhaps a retextured neutral building? Or a hole in the ground? ;)

Of course that would mean more modding work. Sooo ... perhaps self-replicating hybrids?
Timmeh  [作者] 2023 年 7 月 24 日 下午 1:09 
Thanks Kazzak.
I left the spawn abilities hidden because I think it makes the neutrals seem a little more natural as you don't know which ones are going to spawn new units soon.
It also prevents the player from using the ability when converting Kroot Hounds so I don't need to make a work-around for that which could cause some compatibility issues.
Lord Kazzak 2023 年 7 月 21 日 上午 10:29 
Your mod is awesome, i love plowing through the neutral creeps after fighting them off untill i stand strong against the tide. It makes the world feel more realistic and erases the thought of an limited number of creeps till i reach my enemy.

On an overwhelming number of creeps on an gigantic map im already an T9 with devastor centurions and haven't meet my AI enemy XD.

Would be a blessing if you could add tooltips and visible abilities, telling when and how every single creature replicate. Like the spawn ability from the promethian or the infest ability from the psychneuein.
Timmeh  [作者] 2023 年 6 月 22 日 下午 1:09 
Thanks, I appreciate the feedback.
Nametagg0 2023 年 6 月 20 日 下午 10:57 
after the recent patch, this feels super great. is nice that the Kroot Alpha can usurp command from the tau and makes them a lot more of a presence to deal with.
Timmeh  [作者] 2023 年 6 月 15 日 下午 4:26 
Ok, I've revised the morale and xp values.
I've just set xp a little more than vanilla values now.
Nametagg0 2023 年 6 月 14 日 下午 7:53 
the xp values were definitely a little inflated. killing one hound alpha instantly sent the group of units that killed it to xp level 7 so by turn 30 you've already got fully leveled troopers
Timmeh  [作者] 2023 年 6 月 14 日 上午 5:23 
Too rewarding?
I admit I was a bit rash with those xp values, and I only tested to make sure the adjustments worked. I flat out doubled most units and a little more for leader type units.
I'll go over it again :)

The morale should actually be higher now. I increased the kroot hounds a little and the alpha a lot, to try and make it run away less from fights. Didn't change it on other units iirc.
Overlord617 2023 年 6 月 13 日 下午 6:11 
I'd hate too cause more work so soon but two issues i noticed immediately were: neutral unit took alot more morale damage than before and the xp value of neutral unit is very over-tuned (kroot hound alphas have a base xp value of 67!?)
Timmeh  [作者] 2023 年 6 月 13 日 上午 12:48 
Just updated.
Increased xp values, buffed Kroot Hound Alpha and made Neutral Pack add-on:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2988658895

Sorry if I broke anyone's save games.
Overlord617 2023 年 6 月 10 日 上午 4:41 
Might i suggest increases the xp values of the new and pre-existing enemies?
HungryTGUY 2023 年 6 月 9 日 下午 11:49 
Bro the enslaver overlord be THICCC. Wasn't even mad it 1 turn MC'd my chaos cultists, 10/10 would be tentacled again
Nametagg0 2023 年 6 月 8 日 下午 4:21 
for a Kroot hound buff, i'd probably say something like a melee-oriented "gunners kill on sight "order for guard or the defensive protocols that the Necron lord has. just generally something that makes dealing with kroot hounds a bit more dangerous while they have an alpha nearby since otherwise the alpha tends to just sit in the back and is effectively the same as having just one more kroot hound unit there aside from the description saying that the hound spawns additional kroot long term
Nametagg0 2023 年 6 月 8 日 下午 4:21 
game pace was on standard with low (not vary low) wildlife density. id say the spawn rates there were pretty fairly challenging as they only really stunted on us during a period where we were stuck between two different groups of ai players we were caught between but a dedicated push to clear them out lead to them no longer being an issue an we could then re-dedicate to the AI players. I could see it being a little overbearing for a single player to deal with but with an ai teammate or a group like we had it shouldnt be much of an issue
Timmeh  [作者] 2023 年 6 月 8 日 上午 5:05 
Thanks for the feedback.
Could you please also add what game pace you were playing on?

The spawn intervals currently scale with pace, so the results can vary wildly.

Nametagg, I could add something like that to the Kroot Alpha. Any suggestions what would make a good buff? How was your experience in terms of spawn rates?
Nametagg0 2023 年 6 月 8 日 上午 2:31 
Me and some friends tried this in a multiplayer Co-op campaign that also used Gladius+.

It was really fun to run into overlord enslavers and coordinate assaults on it and it's personal army of enslavers and enslaved, especially with Gladius+'s difference in scaling making both the Traitor Bastion and the Overlord absolutely titanic on the field

Psychneuein replicating off kill was also pretty fun as we were a mix of sisters, guardsmen, and marines so having the marines splitting off to deal with bugs that rose from guardsmen getting slaughtered was nice.



kinda wish the kroot Alpha acted more like a captain unit that can buff the kroot around it but that probably is more difficult to make as a neutral unit
myzodus 2023 年 6 月 7 日 下午 8:08 
Not fun at all. Having over 20 Space Marine units dealing with the Wildlife for turns and making very small progress on the map. At one moment it became unplayable.
Mindrivet 2023 年 6 月 7 日 下午 2:26 
Can't wait to give this a try
Grim_Reaper 2023 年 6 月 7 日 上午 10:50 
would love to use it with neutral pack. love the idea
Lawic 2023 年 6 月 4 日 上午 11:59 
Perfect :)
Timmeh  [作者] 2023 年 6 月 4 日 上午 11:22 
There, I made an add-on that you can use, link at bottom of description.
Timmeh  [作者] 2023 年 6 月 4 日 上午 10:56 
I haven't added that yet, but I've actually done it outside this mod, so I could include it in the next update.
Lawic 2023 年 6 月 4 日 上午 10:41 
Do you add the ability to convert Kroot Hound Alpha with tau Faction? (If not,I can send you the bootcode to add it ;) )
Timmeh  [作者] 2023 年 6 月 4 日 上午 6:04 
Let me know how it goes.
I've done limited testing with it, so I may need to adjust some values.
Also note that the spawn times scales with game pace right now, so they may be too high for fast paces.
Tchey 2023 年 6 月 4 日 上午 4:51 
Sounds great, must try it in my next game
Arthur two sheds Jackson 2023 年 6 月 2 日 下午 4:00 
that sound like hell, nice