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Some more feedback - for whatever reason KrootHoundAlpha's PackFrenzy ability doesn't work consistently:
- sometimes KrootHounds near Alpha don't get the trait
- sometimes KrootHounds get the ability at start of Neutrals phase and then "loose it" when player's phase begins.
- I have also seen couple times Catachan Devils getting this trait...
I have a save to backit up if needed.
Also because trait increases maxMorale and later loss of this modifier "takes" from base Morale first, I often see KrootHounds with 4/8 morale simply because they gained and later lost the trait :D Funny thing how those traits work
https://psteamcommunity.yuanyoumao.com/profiles/76561198036660548/screenshot/2301969478612664813/
In my last game, I turtled as Necrons for a long time. When I eventually ventured out, an entire northern continent belonged to Cultist scum, no-one ventured there. I also clashed with Sisters in a narrow bridge of land between water, only for a dozen ANGRY stingwings to buzz up out of nowhere and strike from the water, causing both sides to fall back. It's quite something to see a Canoness stung to death by neutrals.
Of course that would mean more modding work. Sooo ... perhaps self-replicating hybrids?
I left the spawn abilities hidden because I think it makes the neutrals seem a little more natural as you don't know which ones are going to spawn new units soon.
It also prevents the player from using the ability when converting Kroot Hounds so I don't need to make a work-around for that which could cause some compatibility issues.
On an overwhelming number of creeps on an gigantic map im already an T9 with devastor centurions and haven't meet my AI enemy XD.
Would be a blessing if you could add tooltips and visible abilities, telling when and how every single creature replicate. Like the spawn ability from the promethian or the infest ability from the psychneuein.