Mount & Blade: Warband

Mount & Blade: Warband

American Civil War Revived
740 条留言
King85  [作者] 21 小时以前 
Which hideout are you referring to? The one from the merchant's brother quest, the one's that appear when given a quest to destroy a bandit hideout, or one of the hideouts that randomly appear on the map?

I can only really test the merchant's brother quest, but I'm fairly certain that it's fine. Many people would have told me right away if there was such a serious issue with the first quest in the game. The other two scenarios happen randomly, so it's nearly impossible to test them. Nobody else has reported a problem with hideouts, so most likely you just need to start a new game or make a clean installation of everything.

Otherwise, unless I can positively confirm there is an issue with the mod itself that is causing your problem, then I have to assume it is an issue specific to you, and there isn't much I can do to help you in that case.
Haruna Miyama 22 小时以前 
sorry for not making it clear. what i mean is everytime i attack the hideout the enemy away spawn like 500+ even i make the battle limit size to 200 or 300 in setting. i try to use Ctrl + Alt + F4 to clear all of it but my game away crash. so is there a way to fix it?:steamsad:
King85  [作者] 10 月 1 日 上午 6:57 
Please read the FAQ.
Serb 9 月 30 日 下午 9:12 
Used to play this mod so much but now it just crashes instead of launching when it's almost finished loading :c
King85  [作者] 9 月 30 日 上午 9:47 
@Haruna Miyama, Sorry, I don't understand your question. Can you try to explain what you're dealing with?

(Thank you, much appreciated! Glad you're having fun! :steamhappy: )
xXPinkFloyd92Xx 9 月 28 日 上午 10:14 
Thanks King85! I will look in those places. Cheers!
Haruna Miyama 9 月 28 日 上午 4:56 
Why the bandit away spawn at 500+ even i only have the limit of battle at 300. is there a way to fix it
(ps. good work on the mod please keep going!)
King85  [作者] 9 月 27 日 下午 9:45 
@xXPinkFloyd92Xx, Nice screenshot too. :)
King85  [作者] 9 月 27 日 下午 9:42 
@xXPinkFloyd92Xx, Thank you, I really appreciate that. I'm glad that you're having so much fun with the mod! :steamhappy:

You can't move the artillery, and giving them orders will mess up the script. It is very delicate, and certain criteria must be met in order for it to function. You can read more in the FAQ, or if you go in-game under the notes tab there is the same information about artillery. There is more details provided in-game though, since it is meant to be a user manual. And as a manual, you'll see sections for information about other things too.

But if you only want to quickly know the most necessary info to make the arty work, then you can just refer to the FAQ. It explains everything very briefly. If you need a quick reference later on, then that's where the in-game notes tab becomes convenient.
King85  [作者] 9 月 27 日 下午 9:31 
@Numb, There are some more suggestions in the FAQ. Besides that, your best bet would be to look up information about how to boost performance in Warband in general. There's a bunch of stuff you could try.
King85  [作者] 9 月 27 日 下午 9:27 
@skeleton joe, You would just choose the appropriate character creation options and then join their faction as normal. Or you could choose to start the game as their faction leader if you'd rather do that instead.
xXPinkFloyd92Xx 9 月 27 日 下午 6:35 
Is there a way to move Arty units with the cannons? I tell them to move they abandon the cannon.
Numb 9 月 27 日 下午 12:53 
any advice on making it run better even with wse2
xXPinkFloyd92Xx 9 月 27 日 下午 12:52 
Thank you for all the work you have done here. This is truly amazing and I could not be more greatful this available.
skeleton joe 9 月 27 日 上午 10:16 
how i becomea native american
FrankHorriganGaming 9 月 25 日 下午 5:34 
A M E R I C A ! ! ! !
King85  [作者] 9 月 24 日 下午 2:52 
If you can't find the partisan leaders, then just use the cheat to reveal all of the parties on the world map. If they aren't already a prisoner, then you'll find them. Having the negative starting relation isn't going to matter, it just means that they will target you even if you are neutral because they are basically just outlaws who are allied to one of the factions. When you talk to one of the leaders, you'll still have the option to join.
King85  [作者] 9 月 24 日 下午 2:49 
There are no skills that change the amount of damage you produce with firearms. Your skills in-game are representative of your physical skills. There is no such thing as a physical skill that can make a firearm more powerful. No amount of strength or intelligence will make a bullet shoot faster or hit harder.

You can increase your skills to be more effective with the weapon, such as reloading faster and being more accurate, but the amount of damage done by a firearm is determined by the weapon itself, the ammunition it uses, and environmental factors.

Melee weapons and archery, however, can have their damage output increased by the player's skills because the nature of these weapons require the use of physical strength to produce damage.
King85  [作者] 9 月 24 日 下午 2:43 
Thank you, I'm glad you're having fun with the mod! :)

Both this mod and 1860's Old America are actually built on an older Civil War mod that I used to help out with a little bit, called "House Divided". You can still find a copy of the last version of that mod on Nexus, though somebody attributed it to me and gave it a different name.

Back in the day, the main devs stopped working on it and let Gab take over. He ended up going in more of a Wild West theme though, which wasn't really what we wanted, but it was fine. What he made was good in its own right. This mod is now pretty much fulfilling what the original vision and intention of House Divided was supposed to be, which is much more realistic and grounded in the history of the Civil War. Basically Gab wanted to make "The Good, The Bad, and The Ugly", and I (and the original House Divided guys) wanted to make "Gettysburg" and "Glory" lol.
Locked In Alien 9 月 24 日 上午 11:03 
And how do I enlist with the Partisans since I start at -25 with them and cant find their leaders?
Locked In Alien 9 月 24 日 上午 9:17 
Thanks. Great work on this mod and you do a great job responding to comments as well. I played 1860s Old America alot when I was younger and this mod is like that on steroids. The gun sounds, all the smoke filling the field. It's really immersive and engaging. One more question, are their any stats that effect the amount of damage guns deal? As far as I can tell the weapon skills only affect accuracy
King85  [作者] 9 月 24 日 上午 7:10 
Yes, if you talk to one of their leaders then you can join them.
Locked In Alien 9 月 24 日 上午 1:05 
Can you join the partisans like jesse james and quantril?
King85  [作者] 9 月 18 日 下午 8:42 
I'm sure you can find all of the information you need about importing and exporting NPC's from a quick Google search or a query to an AI. However if all you want to do is change the name of an NPC, then you don't even need to export/import the character, you can just use Morgh's Editor or just simply modify the troops.txt file manually. You can also edit their stats, items, etc. this way.

I'd suggest using search engines and/or AI for troubleshooting the various other problems you are having. An AI especially would probably be better for troubleshooting since it can give personalized responses, investigate your specific issues for you and give more suggestions.

Regardless, it's up to you now how you want to move forward. I've done all I can and given all of the relevant info I have.
King85  [作者] 9 月 18 日 下午 8:28 
The AI's use of formations isn't dependent on the player's party size, it is dependent on their party size. If the enemy party is greater than I think 25 or 30, and they are a member of one of the Union or Confederate factions, then they will form a line in battles. I have no idea if what you are seeing is just a misunderstanding of how the mod works or what, but I've never had a problem with the AI's formations, nobody else has reported having a problem either, and I even tested it again for you today just to confirm and it worked fine.
King85  [作者] 9 月 18 日 下午 8:28 
As for your sound issues, this is likewise almost certainly an issue with your system. We know for sure that it's not an issue with the mod, so it is impossible for me to do anything for you about it. There could be any number of different reasons why you are not hearing sounds, so if the sounds in the video on Moddb are not the same sounds you are hearing in-game, then you will need to investigate on your own. I have no further information that I can provide you on the matter.
King85  [作者] 9 月 18 日 下午 8:07 
You're welcome.

Starting a new game isn't going to fix the problem with missing textures. I explained to you before already that you need to use WSE2, (which includes both installation and running the game through the WSE2 launcher), and to lower shader quality. If you already did so and you are still seeing missing textures, then you are having an issue specific to your system.

Missing textures are a result of memory leaks, so you will need to figure out what is using up all of your memory. Maybe you have too many other things installed, maybe you have unnecessary programs running in the background, maybe you need to adjust some settings. I don't know and it's impossible for me to know. You need to investigate for yourself now, I can't do it for you. We have already confirmed that it's not a problem with the mod, and that is the extent of my responsibility.
[III]Shamrock 9 月 18 日 下午 6:33 
hey man, i appreciate the responses and you looking into it. im not sure what the problem is with my sound issue, but it does seem its mostly sound issues. I started a new campaign and played a few battles, the textures are still missing and there is no sound, but the cannon is doing damage and knocking a few people out, maybe i just didnt notice before since i couldnt hear it. also the the ai charged as a blob in the first battle, where i had like 200 troops, but started using formations when i had a troop count less then 150.

I will go check out that video on moddb, and let you know if indeed that sounds are different or not

how would i export/import an NPCs file through this mod and using WSE2? i know how to do it for my character but i cant figure it out for NPCs. I mostly just want to change their names. I hadnt played in a couple years, but i know way back when there used to be a way, but i was fairly sure it was its own mod and it was a hassle.
King85  [作者] 9 月 18 日 上午 11:26 
As for PBOD, it would almost certainly conflict with other scripts in the mod, a lot of what PBOD includes is already in the mod anyway, and the other stuff is either meant for a medieval era setting, or would not provide any real value to the mod that would justify the effort to implement it.

Importing/exporting your character and NPC's is a function built into M&B, you don't need a mod for that.
King85  [作者] 9 月 18 日 上午 11:04 
The artillery definitely hits and deals damage, both myself and the enemy took casualties from artillery in the test battle, and all the sounds and special effects for firing and impacts were present. Of course not every shot the artillery makes will hit its target, so perhaps by random chance your crews just failed to hit anyone. If your crews are missing every shot in every battle, then that’s unusual and not something I’ve experienced or received any reports about.

If the muskets are playing an unusual sound and some of the muskets aren't playing a sound at all, then something may be wrong on your end, but again, I haven’t encountered that myself. If you want to know what the muskets are supposed to sound like, there is a video on Moddb meant to preview the new sparks and muzzle flash effects and you will hear the correct sounds in that video.
King85  [作者] 9 月 18 日 上午 11:03 
I just tested playing as the leader of the ANV and the AI was using formations in battles as intended. Maybe you didn't think it was working because at first, when they spawn and start moving forward, they appear in a blob because troops don't spawn in formation, but they spread into a line formation shortly after and will stop to fire once they’re at the right range, especially if you’ve formed up your own troops. So that behavior is normal.

If you are seeing artillery and/or other items missing textures, then either you are not running the mod through WSE2, or you didn't lower the shader quality. If you are using WSE2, and you have already lowered shader quality, then it's most likely a user specific issue and you can try the troubleshooting steps listed in the FAQ.
[III]Shamrock 9 月 18 日 上午 9:31 
Campaign. Im playing as the leader of the Army of Northern Virginia, and fighting the union. AI just charges haphazardly every battle like vanilla, and artillery is missing its texture with no sound at all and not working. Firing, but now actually hitting or doing anything. Musket fire sounds like pop its and not all muskets make a sound.

The only thing i did was install the mod. Completely clean and fresh install, following all the instructions. Only thing i can think, is that the musket sounds just dont sound good to me, so i assumed there was something wrong with it. I suppose without knowing exactly what the muskets are supposed to sound like, i mean how you intended them to, i wouldnt know the difference.

Side note: Any chance you could add PBOD, and the ability to export/import npc characters txt files to this mod.
King85  [作者] 9 月 18 日 上午 7:16 
@Hypn0ch0de, Read the FAQ. There is a giant bold highlighted statement about this at the very top of the mod's description.
King85  [作者] 9 月 18 日 上午 7:15 
@[III]Shamrock, Are you fighting battles in the campaign or custom battles? And who are you fighting against? The AI doesn't use line formations in custom battles, and in campaign, only the Union and Confederate factions will use the formations.

What sounds are you hearing then if you aren't hearing the sound effects for firearms and artillery? There shouldn't be any sound effects playing at all if the assigned sounds actually aren't playing.

Neither myself nor anyone else is having problems with AI formations or sounds, so if you're the only person having these problems, then that indicates to me that this is user error or some other issue specific to you.
Hypn0ch0de 9 月 17 日 下午 10:00 
hey so when i try to play the game i.e my personal campaign play though the game proceeds to stop working and pop up with and error of some kind. idk if its something wrong with the mod, but if you could get back to me and see what the issue is and if you can fix it i would appreciate it
[III]Shamrock 9 月 17 日 下午 7:25 
mostly, the AI using line formations in battles. and most importantly, the "Custom sounds for firearms, artillery, and artillery impacts, taken from live fire recordings".
King85  [作者] 9 月 17 日 上午 9:10 
Bugle calls only occur when you are a member of one of the Union or Confederate factions, and in custom battles.

What exactly are you missing?
[III]Shamrock 9 月 17 日 上午 9:08 
@King85 clean moddb install didnt do it either, at least not completely. i did get the bugle sounds this time, but a lot of the other stuff is still missing.
King85  [作者] 9 月 17 日 上午 6:40 
Read the FAQ.
Janitor of Shadowland 9 月 16 日 下午 8:05 
Crashes for me on Dawn of May 3, 1862. I am wondering if a pop-up event is not firing correctly.

My party is not in any faction and is just travelling across Louisiana. The only hostile factions to me are the two Union armies of the Potomac and Cumberland (Grant and my party are on good terms).
[III]Shamrock 9 月 15 日 下午 9:41 
@King85 alright yeah a manual moddb install sounds good. i will let you know if it works. thanks
King85  [作者] 9 月 15 日 下午 4:33 
Lol no problem. :steamthumbsup:
Stella Goetia 9 月 15 日 下午 4:32 
OH! omg! okay i havent played your beautiful mod in a long time, apologies! O_O
King85  [作者] 9 月 15 日 下午 4:31 
You can already choose to be a faction leader when you start a new game. At the very beginning of character creation, you're given the option to either be an adventurer or start the game as one of the faction leaders.
Stella Goetia 9 月 15 日 下午 4:13 
wow that is super cool!!!! amazing career mechanic. okay, thanks for your response this is sick! wat if there was a new game character setup option to play as a faction leader of the USA or CSA so you can peace-out (which would be a CSA victory also) or RP as a president general? that'd be cool but i have no idea if its even possible or super difficult with coding and whatnot
King85  [作者] 9 月 15 日 下午 4:01 
@Stella Goetia, Regardless the only way the war ends right now is when one side or the other is entirely conquered. If playing as the Confederates, you can create your own victory end game scenario by just deciding for yourself to end the game and retire your character if you manage to survive as the Confederacy until after April 1865. Really the main objectives of the game are for the Union to attempt to conquer the Confederacy, and for the Confederacy to attempt to survive.
King85  [作者] 9 月 15 日 下午 4:01 
@Stella Goetia, There was an attempt at implementing a campaign objective system to end the war without needing to conquer everything, but it was very buggy, it never actually worked properly, and it caused other problems, so I just removed it.

You can basically create your own ending after you enlist as a junior officer for 3 years and your contract ends. You can decide then to sign up for another 3 years and try to finish conquering the enemy faction (if you haven't already done so), or leave the army and retire or do whatever you want. That is, of course, unless you chose to be promoted to a senior officer, then this doesn't apply and you would have to ask permission to resign in order to leave the army.
King85  [作者] 9 月 15 日 下午 3:47 
@[III]Shamrock,I don't know, you can try installing everything manually from Moddb instead. Make sure to watch the tutorial video for WSE2 as well and check that you're not missing anything. All of the info you need to use this mod is in the FAQ and on Moddb.
Stella Goetia 9 月 15 日 下午 3:00 
hai have you ever added the ending for a victor of the civil war?