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报告翻译问题
I can only really test the merchant's brother quest, but I'm fairly certain that it's fine. Many people would have told me right away if there was such a serious issue with the first quest in the game. The other two scenarios happen randomly, so it's nearly impossible to test them. Nobody else has reported a problem with hideouts, so most likely you just need to start a new game or make a clean installation of everything.
Otherwise, unless I can positively confirm there is an issue with the mod itself that is causing your problem, then I have to assume it is an issue specific to you, and there isn't much I can do to help you in that case.
(Thank you, much appreciated! Glad you're having fun!
(ps. good work on the mod please keep going!)
You can't move the artillery, and giving them orders will mess up the script. It is very delicate, and certain criteria must be met in order for it to function. You can read more in the FAQ, or if you go in-game under the notes tab there is the same information about artillery. There is more details provided in-game though, since it is meant to be a user manual. And as a manual, you'll see sections for information about other things too.
But if you only want to quickly know the most necessary info to make the arty work, then you can just refer to the FAQ. It explains everything very briefly. If you need a quick reference later on, then that's where the in-game notes tab becomes convenient.
You can increase your skills to be more effective with the weapon, such as reloading faster and being more accurate, but the amount of damage done by a firearm is determined by the weapon itself, the ammunition it uses, and environmental factors.
Melee weapons and archery, however, can have their damage output increased by the player's skills because the nature of these weapons require the use of physical strength to produce damage.
Both this mod and 1860's Old America are actually built on an older Civil War mod that I used to help out with a little bit, called "House Divided". You can still find a copy of the last version of that mod on Nexus, though somebody attributed it to me and gave it a different name.
Back in the day, the main devs stopped working on it and let Gab take over. He ended up going in more of a Wild West theme though, which wasn't really what we wanted, but it was fine. What he made was good in its own right. This mod is now pretty much fulfilling what the original vision and intention of House Divided was supposed to be, which is much more realistic and grounded in the history of the Civil War. Basically Gab wanted to make "The Good, The Bad, and The Ugly", and I (and the original House Divided guys) wanted to make "Gettysburg" and "Glory" lol.
I'd suggest using search engines and/or AI for troubleshooting the various other problems you are having. An AI especially would probably be better for troubleshooting since it can give personalized responses, investigate your specific issues for you and give more suggestions.
Regardless, it's up to you now how you want to move forward. I've done all I can and given all of the relevant info I have.
Starting a new game isn't going to fix the problem with missing textures. I explained to you before already that you need to use WSE2, (which includes both installation and running the game through the WSE2 launcher), and to lower shader quality. If you already did so and you are still seeing missing textures, then you are having an issue specific to your system.
Missing textures are a result of memory leaks, so you will need to figure out what is using up all of your memory. Maybe you have too many other things installed, maybe you have unnecessary programs running in the background, maybe you need to adjust some settings. I don't know and it's impossible for me to know. You need to investigate for yourself now, I can't do it for you. We have already confirmed that it's not a problem with the mod, and that is the extent of my responsibility.
I will go check out that video on moddb, and let you know if indeed that sounds are different or not
how would i export/import an NPCs file through this mod and using WSE2? i know how to do it for my character but i cant figure it out for NPCs. I mostly just want to change their names. I hadnt played in a couple years, but i know way back when there used to be a way, but i was fairly sure it was its own mod and it was a hassle.
Importing/exporting your character and NPC's is a function built into M&B, you don't need a mod for that.
If the muskets are playing an unusual sound and some of the muskets aren't playing a sound at all, then something may be wrong on your end, but again, I haven’t encountered that myself. If you want to know what the muskets are supposed to sound like, there is a video on Moddb meant to preview the new sparks and muzzle flash effects and you will hear the correct sounds in that video.
If you are seeing artillery and/or other items missing textures, then either you are not running the mod through WSE2, or you didn't lower the shader quality. If you are using WSE2, and you have already lowered shader quality, then it's most likely a user specific issue and you can try the troubleshooting steps listed in the FAQ.
The only thing i did was install the mod. Completely clean and fresh install, following all the instructions. Only thing i can think, is that the musket sounds just dont sound good to me, so i assumed there was something wrong with it. I suppose without knowing exactly what the muskets are supposed to sound like, i mean how you intended them to, i wouldnt know the difference.
Side note: Any chance you could add PBOD, and the ability to export/import npc characters txt files to this mod.
What sounds are you hearing then if you aren't hearing the sound effects for firearms and artillery? There shouldn't be any sound effects playing at all if the assigned sounds actually aren't playing.
Neither myself nor anyone else is having problems with AI formations or sounds, so if you're the only person having these problems, then that indicates to me that this is user error or some other issue specific to you.
What exactly are you missing?
My party is not in any faction and is just travelling across Louisiana. The only hostile factions to me are the two Union armies of the Potomac and Cumberland (Grant and my party are on good terms).
You can basically create your own ending after you enlist as a junior officer for 3 years and your contract ends. You can decide then to sign up for another 3 years and try to finish conquering the enemy faction (if you haven't already done so), or leave the army and retire or do whatever you want. That is, of course, unless you chose to be promoted to a senior officer, then this doesn't apply and you would have to ask permission to resign in order to leave the army.