全面战争:战锤3

全面战争:战锤3

Garrison Training - Rank 9 max
142 条留言
Steiner 9 月 15 日 下午 4:18 
It dosen't work for me anymore. I guess the 6.3 update broke something? All garrison units get no exp anymore or rank.
Yuri Ono 9 月 4 日 下午 3:03 
Does this mod have a config? Lets say if I wanted to +1 rank per turn?
Damjdu 7 月 1 日 上午 4:03 
A great mod make perfect sense and I have a question deos is affect garrison heros in anyway?
Hemaka 5 月 4 日 上午 2:40 
@planewalker just change it yourself to 3 turns in the script using rpfm and use your own version of the mod.
Planewalker 5 月 2 日 下午 12:39 
Would it be possible to add an MCT setting or maybe a level 3 version? (or pr15 turns)
-i feel like normal training would only let them rank up a little, unless besieged.

Nice mod in any case, kudos.
N! 4 月 30 日 上午 6:09 
great mod.. makes perfect sense since garrisons have time to train
Ordo Xenos 4 月 29 日 上午 9:22 
Nice Mod, thank you !
michal2808 3 月 29 日 下午 1:29 
Is it possible to make it work only for the player's unit?
DudeChris33 3 月 2 日 上午 1:20 
agreed would love a level 3 version
Dragontamer247 1 月 29 日 下午 5:02 
@[PuB] Axlegolas
Edit:
I have evolved from plebian and figured out how to change the values correctly! I still thank you for this amazing mod! :)
Dragontamer247 1 月 29 日 下午 3:47 
@[PuB] Axlegolas Love this mod and I am a plebian at modding so I wanted to ask. Is there a way to configure this mod? I am trying to piece together how the Warhammer modding scene works but really I wanted to try out how much pacing the ai loses if you set this mod to give 9 ranks in a single turn is there a way to do it? I appreciate your time. :)
A mossy rock 1 月 17 日 上午 11:17 
Normally I don't like using mods that change game balance but the idea behind this one seems like it could improve the strategic side of things not screw with it. I love that you gave it a 10 turn timer so it shouldn't mess with early game much at all but late game should make things interesting. It will make long term enemy and player owned territory more resilient but also make big enemy empires much harder to take as time goes on...

Anyway thanks, gonna have fun trying this out
haxo 1 月 12 日 下午 8:09 
ty appreciate it
[PuB] Axlegolas  [作者] 1 月 12 日 下午 6:16 
@haxo applies to ALL garrisoned units ;)
Dragon32 1 月 11 日 上午 1:53 
@haxo
PuB] Axlegolas  [author] 18 Aug, 2023 @ 5:37pm 
@Lord Grain des Rice for AI and player
vashhenko.igor90 1 月 10 日 下午 11:32 
great mod
haxo 1 月 10 日 下午 11:02 
is this just for player owned garrisons or does it apply to NPC garrisons as well?
Rex53 1 月 10 日 下午 1:20 
Good mod :WH3_clasp:
Ben 1 月 10 日 上午 8:40 
Aaaaaaaand subbed.
[PuB] Axlegolas  [作者] 1 月 7 日 下午 1:51 
@Karl Franz thanks mate
Karl Franz 1 月 7 日 上午 8:52 
Not sure If i already commented but this is an amazing mod. I often wished in all previous Total War games for something like this. It made no sense that my capital of say 100+ turns had a basic garrison with no experience.
[PuB] Axlegolas  [作者] 1 月 6 日 下午 4:56 
sry for beeing away that long. I will summarize you questions and requests in a FAQ the next days.

As promised, before I left, I will make a MCT version as soon as possible.

Meanwhile I made a rank 6 max version for those who don't want to edit files (don't use both):
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3402319590
MonkeyyNinja 1 月 3 日 下午 7:50 
To everyone saying it's overpowered, I agree and thanks to the author's well-formatted script it is exceedingly simple to edit both the level cap and the turn interval. Just use RPFM and tweak the script; it's the only thing in this mod's pack file.
sigmars_disciple 2024 年 12 月 26 日 下午 2:36 
@cybergroover, are you also implying that you're using this mod right now?
I'd like to know if this is good to use in 6.0 campaigns or if it requires an update. It's not clear, could be either <3 Thanks
cybergroover 2024 年 12 月 17 日 上午 5:35 
@Noodliest: authors seems says you can edit the script file to do that. Does that work (haven't tried editing it myself)
Tofu 2024 年 11 月 30 日 下午 1:27 
update?
Noodliest 2024 年 11 月 23 日 下午 12:37 
Is there a toned down version of this mod? Garrisons are now a bit OP. Before they were too weak. Now they are bit too strong. An inbetween would be nice.
Ordavion 2024 年 10 月 24 日 上午 9:49 
This, combined with a mod that buffs the values of veterancy is the dream combo. It makes unseating established empires a really unique experience compared to freshly conquered lands.
Dirigible 2024 年 9 月 29 日 下午 7:40 
Sounds like a really great lightweight buff to garrisons :)
Switching Doom 2024 年 9 月 21 日 下午 4:40 
compatible with SFO?
Bhelliom 2024 年 9 月 13 日 下午 2:21 
Hey, love the idea of this mod! An elegant solution to an annoying problem that is hard to even define. Garrisons are weak, yes, but do I want them all to be insanely big and require 3 high tier stacks to AR in the midgame if I am feeling lazy or conquering a lot? Nope. Do I want the AI to be basically unable to take my settlements without running AI Tasks & Strategy mod? Nope. But I do want some change, and this feels like it fits the bill.

Anyway not just here to glaze, wanted to ask if you have any updates about coming MCT support? Because for all my nice words, I haven´t used this a lot. Would be so nice to be able to alter it in MCT to find the perfect sweet spot.

PS. Is it hardcoded that you cannot see ranks of garrison units before engaging in battle?
tpulls28 2024 年 8 月 18 日 下午 3:20 
This is such a small but impactful mod, great idea and great work!! Dramatically improves the ramp-up feeling of venturing deeply and dangerously into the heart of an enemy's territory, especially if you use any mods to improve veterancy bonuses as well.

And in case anyone else was wondering about what happens to experience levels after a settlement/garrison changes ownership, new garrisons start at rank 0 and gain the +1 rank at the same turn number as all the others (i.e. if you capture a settlement on turn 9, your "new" garrison will get a rank next turn if you're using the default 10 turn timer). Thanks to @Blackwolf for asking this question so clearly a few comment pages in, and to the author for answering!
Sir Nicholas 2024 年 7 月 28 日 下午 3:32 
Great mod! Was trying a custom garrison one, but doesn't allow me to have allied troops so im trying this now!
DudeChris33 2024 年 7 月 16 日 下午 10:08 
MCT support when?
Dragon32 2024 年 7 月 2 日 上午 5:08 
@Benjideaula
Scroll down
Benjideaula 2024 年 7 月 2 日 上午 1:40 
update?
=[NK]= Col. Jack O'Neil 2024 年 6 月 29 日 上午 2:53 
Thanks for checking Wolf :)
Scarecrow the Spud King 2024 年 6 月 22 日 上午 3:01 
Thx Wolf
Leaf 2024 年 5 月 15 日 上午 5:13 
MCT support coming soon?
Wolf 2024 年 5 月 12 日 上午 8:16 
Also, since you guys don't seem to know how stuff works, I downloaded the mod and looked at the script. No, it does not need an update.
Wolf 2024 年 5 月 12 日 上午 7:55 
How about you people test it out instead of just asking for an update repeatedly. Or how about you learn how to update it?
-1+f+f+j+j+c+a+-1{i think}+g+g+D 2024 年 5 月 7 日 上午 7:50 
update please
Lampros 2024 年 5 月 5 日 下午 7:52 
Does this even need to be updated?
cheesyseal4321 2024 年 5 月 5 日 下午 6:16 
Can you please update. At least respond
预言家 2024 年 5 月 3 日 上午 1:07 
please update
Tombet 2024 年 5 月 2 日 下午 9:33 
works with 5.0?
Yeazzal 2024 年 4 月 17 日 下午 2:37 
This is a great idea, thanks!!!
Rounoush 2024 年 3 月 18 日 下午 8:19 
So I had a glitch where, while laying siege to Fort Jakova, the garrison army sallied forth then lost to my army and the next turn the units that had died were magically respawned back into the settlement at full health. I assume it is this mod that did it because it is the only one that I have that deals with garrisons. Has anybody else experienced this?
marcin.g 2024 年 3 月 2 日 下午 11:30 
with me everything works fine (I play as Kislev - without DLC)