全面战争:战锤3

全面战争:战锤3

1,023 个评价
Greater Garrisons
19
6
2
4
2
7
3
3
4
2
3
2
2
   
奖励
收藏
已收藏
取消收藏
campaign
标签: mod
文件大小
发表于
更新日期
533.088 KB
2023 年 4 月 14 日 下午 1:49
12 月 10 日 下午 6:36
39 项改动说明 ( 查看 )

订阅以下载
Greater Garrisons

描述
Updated Oct.20.25: Update 6.3.3 - fixed missing lizardmen.


Larger garrisons for built up cities.
Greater Garrisons adds an additional one or two units to the garrisons of all settlements. All economic buildings now provide one weaker garrison unit, military buildings provide one stronger unit. Garrison buildings have had an additional one or two high tier units added as well.

All cities can now sally out after building city walls!
This means it's a lot easier to deal with those pesky rebellions before they get to be too large! You can also attack enemy armies, but you'll probably lose...

Overall, this means taking cities will be harder, and you can fortify a major city to have a full garrison of twenty units by picking up a garrison building and some other buildings.

This mod also adds some minor control bonuses (between +1 and +3) for garrisons, due to the fact that you have more units there to help keep the peace, and adds extra map vision for cities on your undercity discovery buildings.

Additionally, every five turns the garrisons will gain an extra experience level, up to a maximum of six levels. This may be dropped to three levels, I'm not sure yet. This will allow older garrisons to provide a stiffer fight, compared to freshly made ones.

Please feel free to comment if something seems wrong. There are over 2,300 new garrison entries and 4,200 vanilla building_levels entries so I'm bound to have missed something.

#################################################################

Most mods should be compatible with this, but it might be a little unbalanced.

This mod should be multiplayer compatible!

This mod can be enabled or disabled midway through a campaign. It'll take a turn and then garrison list will change.

#################################################################


PLEASE USE THIS MOD TO FIX THE MISSING SPELLS FOR GARRISON HEROES!
Abilities and Spells for Heroes and Mages.

ADDITIONAL SUBMOD FOR COMMUNITY FACTIONS SUCH AS TEB, ALBION, NAGASH AND OTHERS
Greater Garrison Submod for Community Factions

_______________________________________________________________
│⠀⌱⠀⠀My Other Mods
│⠀⌱⠀⠀If you wish to support my modding, please consider adding me and pick up something from my wishlist.
_______________________________________________________________

⁠—Please help me with mod visibility, I appreciate it!
热门讨论 查看全部(3)
5
7 月 20 日 下午 10:41
Buildings missing units.
Notthebeegees
0
5 月 25 日 上午 4:00
Mod does not work on Lizardment cult of sotek
Retruvian
0
4 月 2 日 下午 9:58
Feedback and suggestions.
Deviant
492 条留言
_Zevon  [作者] 12 月 11 日 上午 3:29 
Y'all are very welcome.

Feel free to mention any oddities you find!
teenyoung2 12 月 11 日 上午 3:05 
YEEEEEEEEEEEEEEEEEEEES
Gazzza 12 月 11 日 上午 2:24 
Awesome! tysm ❤️
AI-Man 12 月 11 日 上午 2:08 
Cheers! thx for the update :WH3_skragHapp: :Resource:
u97gergo_ 12 月 10 日 下午 8:52 
YESS, thank u for the update. :D
Gazzza 12 月 10 日 上午 12:29 
Eager to use this mod again, its a must have for me. :)
Hope the update process isnt too difficult.
CringeFofis 12 月 7 日 上午 6:25 
I'll wait for your update before playing Dechala again haha
XIII07 12 月 7 日 上午 4:36 
sweet! can't wait
_Zevon  [作者] 12 月 6 日 上午 3:44 
I should have some time this evening to work on the game and update things.
Razgrizz 12 月 5 日 上午 10:10 
Yeah this definitely needs an update. Cause of new building chains for slaanesh and high elves i would guess