Crystal Project

Crystal Project

Various Job Ports
11 条留言
Kureyn 8 月 8 日 上午 7:42 
The Mars Adept is a very fun idea. I wish the other elements had a matching class each, though I realize it's a lot of work to make and spread all those Djinn around the world...
Chad "The King" ThunderCuck 2 月 9 日 上午 9:50 
this WOULD be a good mod, if i didnt have to hunt down a dozen or so EXTRA crystals just to unlock the ACTUALLY useful abilities on the jobs.
呶呶 Bot 2024 年 10 月 20 日 下午 8:02 
:d2brewmaster:Hello here! I would like to make Chinese localization for this mod (andsome other excellent mods) then share it with the Chinese community. Unfortunately,it seems that due to limitation of the localization MOD, I cannot create an add-on MOD, but can only edit your MOD contents and release a independent rebuilt localized version. Therefore, I think i should ask for your permission before i starting work:lunar2019piginablanket: TY!
Shiri  [作者] 2024 年 7 月 3 日 下午 3:04 
For Xenoblade probably not since he uses STR in his game. For Dancer I could see it but Im not even sure why even I gave them an attack since IIRC none of their skills in FFXI deal damage
Apostatis 2024 年 7 月 2 日 上午 9:48 
Is there any chance you could release a version of the mod with vanilla stat based skill? IE: Dancer and Xenoblade being dex-based?
KumaCat 2024 年 3 月 8 日 下午 3:36 
Found it, thanks! :)
Shiri  [作者] 2024 年 3 月 8 日 下午 2:47 
Its in one of the ruin rooms, on the way to the Guardian boss
KumaCat 2024 年 3 月 8 日 下午 2:45 
Where is the Chimaera exactly? I can't find it...
Shiri  [作者] 2023 年 12 月 4 日 上午 1:53 
The classes were originally made for an older mod where one of the changes was making all phys classes use Str for damage, so I just kept that idea in here
Pasta Priest 2023 年 12 月 3 日 下午 9:00 
from what I've experienced of this mod (Xenoblade and Dancer classes) I've noticed they both use strength for their skill calcs when really they should be using dex
definitelynotvictini 2023 年 5 月 28 日 上午 2:50 
Reverse Flourish counts as dealing damage, so it gives the target 6 AP on hit, completely negating its AP drain effect unless you have Power Up, Armour Down, a crit, etc. to increase the AP damage. If the AP drain itself is supposed to have some utility, rather than it just being a mildly weird way of restoring your own AP, I'd consider increasing the power significantly.