全面战争:战锤3

全面战争:战锤3

AI Willing To Siege Up To 6 Turns
8 条留言
Lycia Pintella  [作者] 6 月 18 日 上午 7:22 
That might be possible. My PC is dead for a bit but when I return I will see if the game can do that with the besieging stance. It might not function like raiding etc since you don't actually select the stance.
Amon 5 月 28 日 上午 1:41 
hello,
Just an idea for a mod.
I was thinking it would be cool if army that is laying the siege is paying lower upkeep. because they are kind of raiding. it would also make it more viable to have a longer siege.
Thanks :)
Lycia Pintella  [作者] 2024 年 3 月 2 日 下午 10:55 
I don't know, I play with a combo of like 600 mods I've pieced together over the last year or so and haven't played total overhauls as I prefer ala carte modding.
I Have No Enemies Brother 2024 年 3 月 2 日 下午 10:42 
Would the increased "Attrition Damage Values" go with SFO if you know?
Lycia Pintella  [作者] 2024 年 3 月 2 日 下午 9:15 
Ignore the link I provided in my last comment and go by the description though, I got some of my 600 mods mixed up again haha.
I Have No Enemies Brother 2024 年 3 月 2 日 上午 2:12 
Understood. Thank you Lycia
Lycia Pintella  [作者] 2024 年 3 月 2 日 上午 2:06 
I play with a mod where attrition doesn't kick in for three turns, but then it is brutal. And by default the AI will force an attack after I believe 3 turns, so they end up not benefiting from the enhanced attrition. This mod by itself isn't that great unless you want the AI to consider longer sieges before a forced attack. The mod I pair it with is here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3066361881
I Have No Enemies Brother 2024 年 3 月 2 日 上午 1:36 
I apologize but could you explain the purpose of this mod for me? Does this mean the AI will try to starve you out for six turns before attacking?