Total War: WARHAMMER III

Total War: WARHAMMER III

AI Willing To Siege Up To 6 Turns
8 kommentarer
Lycia Pintella  [ophavsmand] 18. juni kl. 7:22 
That might be possible. My PC is dead for a bit but when I return I will see if the game can do that with the besieging stance. It might not function like raiding etc since you don't actually select the stance.
Amon 28. maj kl. 1:41 
hello,
Just an idea for a mod.
I was thinking it would be cool if army that is laying the siege is paying lower upkeep. because they are kind of raiding. it would also make it more viable to have a longer siege.
Thanks :)
Lycia Pintella  [ophavsmand] 2. mar. 2024 kl. 22:55 
I don't know, I play with a combo of like 600 mods I've pieced together over the last year or so and haven't played total overhauls as I prefer ala carte modding.
I Have No Enemies Brother 2. mar. 2024 kl. 22:42 
Would the increased "Attrition Damage Values" go with SFO if you know?
Lycia Pintella  [ophavsmand] 2. mar. 2024 kl. 21:15 
Ignore the link I provided in my last comment and go by the description though, I got some of my 600 mods mixed up again haha.
I Have No Enemies Brother 2. mar. 2024 kl. 2:12 
Understood. Thank you Lycia
Lycia Pintella  [ophavsmand] 2. mar. 2024 kl. 2:06 
I play with a mod where attrition doesn't kick in for three turns, but then it is brutal. And by default the AI will force an attack after I believe 3 turns, so they end up not benefiting from the enhanced attrition. This mod by itself isn't that great unless you want the AI to consider longer sieges before a forced attack. The mod I pair it with is here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3066361881
I Have No Enemies Brother 2. mar. 2024 kl. 1:36 
I apologize but could you explain the purpose of this mod for me? Does this mean the AI will try to starve you out for six turns before attacking?