Crusader Kings III

Crusader Kings III

The Fallen Eagle BetterBlobs Submod
19 条留言
Hunkulous  [作者] 10 月 16 日 上午 8:49 
I agree, that was something i wanted to test next, but I’d like to find a dynamic way of doing it rather than how the game treats the Iberian caliphate
GascogneT8 10 月 16 日 上午 4:59 
Is it possible to make an adjustment to Western Rome so that it doesn't collapse too quickly in the 395 AD scenario, and instead have a special war or something set around 476 AD to trigger its collapse?
Hunkulous  [作者] 10 月 8 日 上午 9:08 
@牛奶大魔王 Thanks! That is awesome. I appreciate you doing that. I will edit the description-
牛奶大魔王 10 月 8 日 上午 12:16 
Greeting! i have translation it in CK3 mod Chinese submod,
Would u include a line in description?

Here's my Chinese translation:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3403925213
Hunkulous  [作者] 10 月 7 日 下午 8:32 
Huge new update. The mod now requires the Fallen Eagle. Further changelog will come later, it is currently incomplete. I will make a playlist of optional recommended supplementary mods, but for now the mod 'Siege devastation' is my current recommendation:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3239132682
denimlevi100 2024 年 12 月 20 日 下午 2:48 
ok thanks
Hunkulous  [作者] 2024 年 12 月 20 日 上午 8:32 
@denimlevi100 I have been waiting on Fallen Eagle to Update, but my current 'beta' version (unlisted) -which works without Fallen Eagle, should work on the latest version:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3265827992

You'd be welcome to try and see if it works, any feedback would be invaluable for the version I hope to release ASAP when the Fallen Eagle is released. The main features are (Migration, semi working)
(Development is destroyed on raids, some perks can resist it like in this mod)
Hunkulous  [作者] 2024 年 12 月 20 日 上午 8:32 
(Cont.)

Well-integrated harder crownland (keeps realms more decentralized on average and not infinitely powerful by the 1400s)

For every powerful vassal or elector that is disloyal or in a faction (without a strong hook) the cost to pass a law is generally increased by 100% (after all other modifiers)


Changes it so religion is not railroaded into reformed religions (no railroaded spread of christianity) instead this 'family' character faith conversion event is dynamic and works based on religion doctrine (plurality)
denimlevi100 2024 年 12 月 15 日 下午 5:09 
link to the new version?
Hunkulous  [作者] 2024 年 6 月 7 日 上午 11:27 
@Ēarendel I will be uploading a new version within a few days on my workshop page and will post a new link here. However I am making the mod from the ground up. Extreme compatibility. Optimization, and a reworked system for crown authority that naturally scales in cost based on disloyal powerful vassals/electors (to allow for hundreds of years of gameplay with other Realms not all immediately centralizing due to be locked by tech) Will be compatible with any mod, (Fallen Eagle for example, is the primary purpose. I have BetterBlobs mods for other Paradox Games: Imperator Rome until 361 AD, this mod will work for all of CK3, or until1444 AD, then my biggest BetterBlobs mod currently is for Europa Universalis 4)

The purpose being overall for a vanilla friendly megacampaign with much more plausibility but 100% dynamic and 0% railroaded. But each mod also serving to increase the historicity of each game individually.
Ēarendel 2023 年 11 月 11 日 上午 11:49 
Mod is freezing the game as of 1.11 latest version. Needs update pls.
Riaman 2023 年 7 月 12 日 上午 1:24 
yes, that an prestige and piety powercreep with T&T is most game breaking aspect, imo balancing would be quite hard and will take lots of patience and time. Since unlike gold there are not many sinks for those 2.
Hunkulous  [作者] 2023 年 7 月 11 日 下午 2:42 
@Riaman I will change a few things, but one of the things I want to address is countries with 1 million+ gold at the end of the game
Hunkulous  [作者] 2023 年 7 月 11 日 下午 2:40 
@Riaman

I am in the process of importing that mod

It is half implemented with a slight change-
Riaman 2023 年 7 月 10 日 下午 7:41 
Hey thanks for telling, there was a mod last year Development matters, anyway it got somehow tanked just few days back, it used to sieges more destructive by reducing development, are you also going to go similar route witch your vision regarding development and sieges/raiding for this mod.
Hunkulous  [作者] 2023 年 7 月 10 日 下午 3:24 
@Riaman yes, in events, --> global_religion_events.txt

I'm updating a few minor things, tweaking a custom event involving sieges and buildings to make more destruction incurred by sieges and raids

This mod should not have really any incompatibilities except H.I. which is listed at the end of the descriptions
Riaman 2023 年 7 月 2 日 上午 3:09 
wow, nice change for baltic and finnic pagans, really like the idea. Anyway to just use these changes without above 2 features, since i have other mods that affect same things. Can you tell the file directory for more resistant pagans.
Hunkulous  [作者] 2023 年 6 月 21 日 下午 4:21 
@2Scribble yes the AI does-
I've updated this a few times (powerful vassals must consent to crown authority change) and will update description

The idea is that it makes some changes to make the end state of the game pretty historical looking for a 5 man Multiplayer Megacampaign

rather than having no tribes
2Scribble 2023 年 5 月 22 日 下午 12:39 
Interesting idea - will the AI make use of this???