安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
"Error undefined variable in expression: ace_frag_fnc_addpfhround File kif_mortar\functions\fn_Fire.sqf..., line 48"
I have one suggestion for the Mod that would make it even better. In a multiplayertest we noticed that you couldnt load the mortar while an other person adjusts the gun at the same time. I understand that it is like that to prevent that two guys at the same time adjust the mortar, but apart from that imo it should be possible to load.
This would speed for example area fire missions up, when the gunner makes slight adjustments between the shots to cover an larger area, while the loader feeds the mortar.
https://dropmefiles.com/gPmLI
- 7.5cm le.l.G.18
- 15cm sIG 33
- German Karl-Gerat 041 Siege Mortar
- sFH 18
I bought a lot of vehicle, weapons & artillery models off someone not too long ago but couldn't work out how to mod them in. And yes you're right, I completely forgot ACE allowed that
About MG42 I think that kind of team work for MG42 (and not only) is realized already. When we play a mission (Arma 3, RedBear, Iron Front) with MG42 mounted on a tripod there are 3 persons always. One is a Gunner, another one uses a binocular to aim the Gunner and tells him where to shoot, and the third one is a Loader who reloads the MG by ace interaction menu (and cares about ammo supply) while the gunner is constantly in the Gunner position. The same system we have for the artillery and mortars.
That will show all objects from this mod only.