Arma 3
WW2 Light Mortars
43 Comments
Avalokhor Sep 25 @ 11:21am 
The explosions on the GrW 36 are a joke. they barely kill anything further than 3m away from impact. :/
[ANVIL] KpoT  [author] Sep 14 @ 3:13am 
@Tumble Trash᠌, thanks for the report. I will fix it.
I get an error every time I fire. Its working still but its really annoying.

"Error undefined variable in expression: ace_frag_fnc_addpfhround File kif_mortar\functions\fn_Fire.sqf..., line 48"
neretropazanchic Jul 21 @ 1:05pm 
можно сделать без асе?
Kardagan Nov 2, 2024 @ 5:39pm 
мод бомба
Ture Right Oct 25, 2024 @ 8:53am 
Hey man, can i have a quick talk with you about this mod? tureright on discord if you like.
Samsung_Sam Aug 13, 2024 @ 10:06am 
Hey would it be possible to allow the mortar shells to be accessible via virtual arsenal?
[ANVIL] KpoT  [author] Dec 30, 2023 @ 12:30pm 
@Buldozer, Реквезит (желтый значек)/Оружие/Турели
Buldozer Dec 30, 2023 @ 11:44am 
Здравствуйте! Не могу найти где находятся эти минометы в редакторе. Можете подсказать где их взять?
[ANVIL] KpoT  [author] Dec 27, 2023 @ 4:25pm 
@nibka, ток в ящиках, для быстрого доступа в поиске можно написать: class kif
nibka Dec 27, 2023 @ 12:44pm 
Не разобрался где брать снаряды, проверил весь арсенал не нашел
[ANVIL] KpoT  [author] Oct 25, 2023 @ 11:27am 
@berezka, нет
Retonic Oct 25, 2023 @ 8:27am 
@neretropazanchic боты умеют стрелять из миномета?
neretropazanchic Aug 12, 2023 @ 4:06am 
автор а можно ли сделать без АСЕ так сказать для ботов?
Yo Gabba Gabba! Jul 15, 2023 @ 6:34am 
Really fantastic concept and execution. I would love to see more infantry fire support and other crew served weapons.
[ANVIL] KpoT  [author] Jun 28, 2023 @ 1:07pm 
@Pyro, thanks for the suggestion, teamwork opportunities are always encouraged. However there is a technical problem. The current mortar animation is realized not like in "normal" mortar with a gunner. With normal turret the game engine takes care about synchronization of the gun animation in MP. Here to reduce the network load and lags the animation is synchronized on other clients only at the end of the adjustment of the mortar. It can happen that due to synchronization lag the mortar is pointing to different direction for the player adjusting the mortar and player loading the mortar. If I find a good way how to solve that problem I will add the requested feature.
Pyro Jun 25, 2023 @ 3:19pm 
Stunning work, love it!
I have one suggestion for the Mod that would make it even better. In a multiplayertest we noticed that you couldnt load the mortar while an other person adjusts the gun at the same time. I understand that it is like that to prevent that two guys at the same time adjust the mortar, but apart from that imo it should be possible to load.
This would speed for example area fire missions up, when the gunner makes slight adjustments between the shots to cover an larger area, while the loader feeds the mortar.
Peer/Ocelot Jun 4, 2023 @ 9:04am 
Take a Price! :cozybethesda:
Peer/Ocelot Jun 4, 2023 @ 9:03am 
Thank you! This works great.
[ANVIL] KpoT  [author] May 30, 2023 @ 2:12pm 
@Peer/Ocelot, thanks a lot for the point and eventually the solution. I did not know that the fragmentation does not work for the spawned shells. I have added the call of the function. Mod is updated. You can report if the adjustment of the ace fragmentation parameters is needed.
Peer/Ocelot May 29, 2023 @ 1:12pm 
We really like the mod, but there is one issue. Eventhouh you have ace as a dependency, the rounds dont produce ace fragments when impacting the ground. This is a shame because it redurces its effectiveness to the level of a normal 40mm grenade. A person in our community is a part of the ACE Mod team and he has suggested that you should call ace_frag_fnc_addPfhRound to enable fragementation for the mortar shells. Could you change this? We would love to use your mod, really nice work.
[ANVIL] KpoT  [author] May 24, 2023 @ 2:01pm 
@MikeTheMushroom, I do not know the particular mod names. I saw the models in the mod pack of Red Bear Iron Front community. Here is the screenshot:
https://dropmefiles.com/gPmLI
MikeTheMushroom May 23, 2023 @ 6:52pm 
Wait the the le.l.G.18, sIG 33, and sFH 18 are already in Arma? What mod?
[ANVIL] KpoT  [author] May 23, 2023 @ 2:36pm 
@neretropazanchic, по технике 2ой мировой я ток редбировской сборкой пользуюсь, там много адоптированно и доведено до нормального состояния. Там это точно есть.
[ANVIL] KpoT  [author] May 23, 2023 @ 2:30pm 
@neretropazanchic, сначало было сделано так что все работало через колесико. Но приемочная комиссия пореккомендовала делать через асе, дабы снизить вероятность самопроизвольного выстрела..
[ANVIL] KpoT  [author] May 23, 2023 @ 2:26pm 
@Eagle Eye, it is not a bug. At the moment the shells are available in ammo crates (like for the artillery of tanks), or if one knows the class name one can save it in the person equipment. For any ammo to appear in arsenal there should be a corresponding weapon (primary or secondary) which goes to weapon slot in equipment. Some times to overcame that restriction (for mortars for example) people make hidden fake weapon that uses those ammo. So it is possible to realize, the question if it is really needed.
neretropazanchic May 23, 2023 @ 2:12pm 
и можно ли сделать без АСЕ?
neretropazanchic May 23, 2023 @ 2:12pm 
le.l.G.18, sIG 33 и sFH 18 а где их найти?
[ANVIL] KpoT  [author] May 23, 2023 @ 2:01pm 
@MikeTheMushroom, the le.l.G.18, sIG 33, and sFH 18 are present already in Arma 3. The Karl-Gerat is very nice as a model, but as a weapon is useful only in SP. As an static object it is relatively easy to port it to arma if you already have the model with textures.
neretropazanchic May 22, 2023 @ 9:33pm 
нельзя сделать без ACE?
Eagle Eye May 22, 2023 @ 6:40pm 
think I've found a issue where the Mortar shells don't show up in the arsenal.
MikeTheMushroom May 22, 2023 @ 2:35pm 
Currently I have:
- 7.5cm le.l.G.18
- 15cm sIG 33
- German Karl-Gerat 041 Siege Mortar
- sFH 18

I bought a lot of vehicle, weapons & artillery models off someone not too long ago but couldn't work out how to mod them in. And yes you're right, I completely forgot ACE allowed that
[ANVIL] KpoT  [author] May 22, 2023 @ 12:24pm 
@MikeTheMushroom, thanks again for the thoroughly test. I have fixed that issue also. Which models of artillery do you have?
About MG42 I think that kind of team work for MG42 (and not only) is realized already. When we play a mission (Arma 3, RedBear, Iron Front) with MG42 mounted on a tripod there are 3 persons always. One is a Gunner, another one uses a binocular to aim the Gunner and tells him where to shoot, and the third one is a Loader who reloads the MG by ace interaction menu (and cares about ammo supply) while the gunner is constantly in the Gunner position. The same system we have for the artillery and mortars.
RDM Cobra @ITA@ May 22, 2023 @ 8:25am 
Perfect!
Charlie May 22, 2023 @ 4:39am 
cool, real mortar
MikeTheMushroom May 21, 2023 @ 5:36pm 
Just as a quick update: Everything with ranges is 100% fixed, however I've noticed that when you disassemble the RM41 to pick back up it'll clip down to the ground level. So for example if you're on a roof and disassemble it then it'll go though every single floor to the physical ground. It seems to be ignoring structures/props. Also as a quick follow up question, have you given any thoughts to extending this out also to MGs? This is the first Arma system I've seen that truly benefits teamwork so would be cool to see a MG42 team (Gunner, Loader & Assistant) kind of thing? Once again though great work, keep it up!
MikeTheMushroom May 21, 2023 @ 4:53pm 
Lovely I'll do some testing and let you know if I spot anything else! Also if you're interested in branching out to artillery, I have a few German models I'd send your way!
[ANVIL] KpoT  [author] May 21, 2023 @ 12:36pm 
@RDM Cobra, simple way is the following - in the object list (yellow) in the search field type: class kif
That will show all objects from this mod only.
RDM Cobra @ITA@ May 21, 2023 @ 11:32am 
Excuse me but I can't find the two mortars, under what name are they or where can I find them?
[ANVIL] KpoT  [author] May 21, 2023 @ 12:24am 
@MikeTheMushroom, thanks for the report. 1: Yes, at the moment one can transport the Grw36 only via ace carrying framework. There is a plan to make it also transportable as a backpack (2 pieces). 2: Indeed, I have overlooked. Now the issue is fixed, mod is updated.
MikeTheMushroom May 20, 2023 @ 4:52pm 
Truly amazing mod, two things I've noticed while testing. 1: The GrW can't be worn (unsure if this is an issue or it has not been implemented yet) 2: When doing the ranges it'll shoot around 100m regardless of distance adjusting. But seriously, great mod!
little andy May 20, 2023 @ 6:25am 
models look great!
Yo Gabba Gabba! May 19, 2023 @ 3:08pm 
Amazing work