Stonehearth

Stonehearth

Wizard Quest
26 条留言
findersword  [作者] 12 月 12 日 下午 4:35 
You can shutdown the game, and also shutdown Steam, then restart it. Sometimes Steam loses connection to the workshop, and no mods will be enabled.
kaelumkennedy 12 月 12 日 下午 4:31 
am i doing something wrong? ive subscribed to this mod but its not showing up in the game and its not in the subscribed workshop mods area in the mods area
findersword  [作者] 9 月 7 日 下午 3:32 
Part of the questline gives you a Firedrop Condenser from a Fire wisp NPC. It can be harvested [same as trees/herbs] for the Firedrop Cube, and then re-harvested everytime it recharges up again. If you loaded an old save before that item was introduced, and your Wizard is already higher than level 3, they are only farmable as a random drop from a dark red and dark green Dragon monster encounter.
niel.gomes.pereira 9 月 7 日 下午 2:46 
Hi, I'm really enjoying this mod, but I'm having trouble understanding how to farm Firedrop cube, I can't, if anyone can help me please
The Seraph of Tomorrow 2024 年 8 月 26 日 下午 2:25 
I'll have to give this a shot since I enjoy all things magic.

Funny enough, my first thoughts when reading this jobs abilities was werewolf. Which led me to think if I might have to try making a vampire bloodmage version of this job. Though that's a big maybe, I am a very novice modder who has never touched Stonehearth (so no one get your hopes up.)
Bellon the Wise 2024 年 8 月 11 日 下午 3:45 
This mod is simply WONDERFUL. Made the gaming experience so much fun. Thank you for this!
findersword  [作者] 2024 年 4 月 19 日 下午 1:39 
Yes, this mod adds the Wizard job to the game. Their damage is based on the "Body" value too, like the other combat jobs in the game. They cast ranged magic attacks, and also melee attacks which are more powerful when morphed into a Wolf.
Spartan 2024 年 4 月 19 日 上午 4:16 
thank you for this amazing mod.
Quick question tho, does the wizard's damage scall on "body" just like other fighters or "mind". couldn't find the info
Good Old Gamer 2024 年 4 月 4 日 下午 3:57 
does this add wizard to the game?
findersword  [作者] 2024 年 1 月 21 日 下午 3:46 
You can't stop the patrolling without stopping the job task. However, you can select the Wizard and command them to [Defend Location], its the little blue guy holding a flag button. They will also go to craft recipes if under that command, but they still need to have their Job task set to On.

If they are not crafting even after trying this, it could be a bug which I haven't seen. For me, they always craft things even when set to patrol. It may also be a performance issue with the game - long play sessions with a town of more than 20 citizens can build up a memory leak causing the AI to fail doing tasks. Save/Reload after a few hours can free up the memory for another play session.
Krof Gninut 2024 年 1 月 21 日 下午 2:04 
allow me to clarify: how do I turn off patrolling without turning off their job?
findersword  [作者] 2024 年 1 月 21 日 上午 9:34 
The Wizard will craft if their Job task is On, and they are not engaged in combat or following a movement order - if they are crafting and sense an enemy in range they will go to fight it. They need clear access to reach their Workbench and the crafting ingredients, and also their Crafting recipe workshop needs to be Open, not Closed.
If their Job task is Off, they will not do crafting either, only Hauling and Harvesting.
Krof Gninut 2024 年 1 月 21 日 上午 2:16 
Question: how do I make the wizard stop patrolling so he actually works on his workbench?
THE Behemoth's curse (SCP-682) 2023 年 9 月 13 日 下午 5:00 
hey can i thought of something that would be fun i think! a gun mod! since im not good at programing i tought "hey this guy made this fun mod of magic how about i ask him to make a gun mod?" so i decided to ask you for it i understand if you could do this
Dyna1One 2023 年 7 月 16 日 上午 2:02 
What an incredible mod, aside from the 2 dragons with 2400hp each deciding to kill my entire village, I've had a lot of fun playing the mod so far
animemaster1991 2023 年 6 月 10 日 下午 6:55 
happy to see this mod come back, really liked having the magical range option for combat
Hippopocalypse 2023 年 5 月 29 日 下午 4:56 
No worries. It was a cool mod while it lasted and the ones you've updated are great too.
findersword  [作者] 2023 年 5 月 29 日 上午 10:05 
Sorry, but I decided to only focus on a lesser amount of mods now, which have been re-released. These are my favorites, and it was getting a bit too time consuming managing the large amount of mods I had out there.
Hippopocalypse 2023 年 5 月 28 日 下午 5:51 
Awesome work and welcome back! Any chance of your excellent Space Magic mod also making a return?
HiAuntie (๑•́ ₃•̀๑) 2023 年 5 月 20 日 下午 11:32 
is back!! :healthyhearthling::happyhearthling::steamthumbsup:
CyberVirus 2023 年 5 月 20 日 下午 5:18 
Interesting to know
findersword  [作者] 2023 年 5 月 20 日 上午 6:44 
Yes, I made the original.
CyberVirus 2023 年 5 月 19 日 下午 9:32 
Question, do you know who originally made this mod?
cjisaac5037 2023 年 5 月 19 日 下午 3:40 
Magic is Back!
findersword  [作者] 2023 年 5 月 18 日 上午 5:16 
No, it doesn't require any other mods.
RackleFrackle 2023 年 5 月 17 日 下午 9:31 
Does this require ace?