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@Fluttervi I've been wanting to add more religions for a while now. There are a few challenges but I am for sure interested in this down the line. Feel free to hit me up on my mod discord if you'd like to bounce some ideas around further.
food - seas bounty, along with standard bonus the religious meal will strike the next attacker with the effect you placed on dagger of dagon. bonus attack lasts for as long as sated lasts but only strikes once.
outfit - (like spino buff from ark) exiting water grants the wearer 25% more damage and damage resistance for 30-45 seconds? when wearing 3 or more.
With Funcom's update to the new "Dregs", there's a lot of interference, with mods reworking vanilla dungeons or tweaking specific areas like AoC and others.
You need to install a pippi or tot warp in the "dregs" dungeon, and one in the spiral staircase.
This is the only solution I could do on my server ;)
I read through the documentation of all your changes and just...wow, this is EXACTLY what I wanted. So many armors and weapons in the game and they all do the same thing, all of the unique weapons that actually had something different about them was nerfed in the games lifetime or didn't work on Singleplayer(the mode I play), The religions were practically useless, especially if you didn't PVP. This mod just...literally fixes all of that. God I wish you could work your magic on Siptah. I'm definitely going to be playing this on my next playthrough.
My suggestion, brainstorm with the Author of "Journey Debug". Then maybe you don't have to go through 180 journey steps. I hope that doesn't sound too stupid. I'm not a modder. But that mod works great when vanilla Journeys don't. Not even an updated mod.
I found him thanks to comments by Rev Elevenclaw. Thanks Rev. I also use the Commando mod.
P.S. Any one have some tips for subduing the sorcerer at the top of the well? He seems to have some much stamina, and I run out before even denting the bar. Then by the time my stamina has come back, so has his. I'm using an upgraded(+ concussive dmg) tiger truncheon btw...
There is a conflict with the Commando mod; https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2776238070languages
I have ODO placed directly before it in my LO. Commando changes many vanilla outfits, and unfortunately 'hides' many chest and leg pieces that would be affected by ODO. I was fairly certain this would be the case. And surely if I flip the placement, then ODO will 'hide' the Commando changes(untested). IDK why the author didn't leave the 'normal' tops and bottoms alone.
In closing, I really appreciate the work you've done here. I just feel if it is intended for breathing new life into the game, it should definitely work with an already played save game.
Happy gaming,
Rev.
@MakoTomatoX ODO does add epic (not legendary) armor/weapons to the wandering exiles on noob river but those are a very difficult fight at low levels. If you're finding actual legendaries on other thralls then that would be a different mod's doing.
I think a spawn as a sorcerer in a remote camp would be better than nothing so at least the book can be made and utilized naturally on Siptah and the Journey doable there.
@Fluttervi Thanks for the kind words! I'll have to check those two out, you're right that I didn't come across them previously. That's two more fights and two more potential early game paths.
@MTBear I don't really understand the question, what mods are you talking about specifically? You already asked about AOC/EEWA. You can use it how you please really, the otherods in the list will just determine whether my content is your early game or your endgame.