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Still haven't had issues anywhere else yet.
I've noticed that since 42.12, the game crashes with this mod specifically in Echo Creek. I tried poking around the code but couldn't figure it out. Everywhere else seems to work fine.
I have the last of us infected mod
From memory, the RoomList keeps all rooms loaded during the session.
It was not only the rooms of the current cell despite the namings.
There was no unloading from that list when cells were unloaded.
If it changed with B42, there should be a spam of the log I prepared for that potential evolution.
Such tricks are probably not the easiest way to start. Anyway what matters is not the difficulty, it is to your keep motivation going.
Have fun with modding.
But can you explain to me why did you say "The trick is: the size never decreases". Because when I check your code, the counter variable you use is cell.getRoomList(), why does that number never decreases. I thought each cell has its own room list so when you move to a new cell, that counter can increase/decrease depending on the new cell?
Just want to dive a little into modding stuff as a hobby so it's would be very nice if you can explain that to me.
I usually play on insane pop but have a ryzen 7 3700x cpu.
Last log entries: https://pastebin.com/4z0ybWuh
Used mods: https://pastebin.com/43XzR0cY
Remember you need to run only 1 version between this one and Duck's one.
So do I need both? What is better?