Project Zomboid

Project Zomboid

Wake Them Up
121 条留言
Dume 10 月 20 日 上午 5:54 
Going through debugging on a dedicated server, this mod appears to not function in our B41 dedicated server, vanilla spawn mechanics are taking place. Ducks mod still functions however but don't want to deal with spawning in cleared buildings or ontop of people. Is a shame.
Rubber Flubber 10 月 8 日 上午 3:06 
Fixed in B42.12.1
Rubber Flubber 10 月 2 日 上午 3:47 
What I've done when going through Echo Creek is I'll just disable the mod before I get too close.

Still haven't had issues anywhere else yet.
Wieniec † Laurowy 10 月 2 日 上午 3:45 
Same issue here
Rubber Flubber 9 月 29 日 下午 5:06 
Heya, I love this mod, it really changes the way this game feels.

I've noticed that since 42.12, the game crashes with this mod specifically in Echo Creek. I tried poking around the code but couldn't figure it out. Everywhere else seems to work fine.
Proximitive 8 月 19 日 下午 11:41 
so i think even if you lower zombie population, this mod will still spawn so many zombies indoors. I set my zombie pop to 0.20 but some buildings would have 100+ zombies in them like an apartment complex.

I have the last of us infected mod
Dr Nilsson 🖖 8 月 7 日 上午 5:22 
No zombies spawns in normal homes/houses. Is this normal?
Kalmorph 7 月 5 日 上午 3:47 
@DrNilsson You can use any setting you want, this mod will only changes how INDOORS spawn works. It doesn't change anything else.
Dr Nilsson 🖖 6 月 6 日 上午 9:15 
What's the recommended zombie spawning settings when using this mod?
Rokko 4 月 28 日 上午 10:45 
ty
shadowed 4 月 28 日 上午 3:30 
@Kaya - yes, I use the WIP version on a dedicated server with this mod and it works great.
Kaya 4 月 26 日 上午 12:20 
Is it compatible with Wandering Zombies?
Tchernobill  [作者] 4 月 2 日 下午 3:46 
@Gootube
From memory, the RoomList keeps all rooms loaded during the session.
It was not only the rooms of the current cell despite the namings.
There was no unloading from that list when cells were unloaded.
If it changed with B42, there should be a spam of the log I prepared for that potential evolution.

Such tricks are probably not the easiest way to start. Anyway what matters is not the difficulty, it is to your keep motivation going.
Have fun with modding.
Gootube 4 月 2 日 上午 9:08 
I tested this in debug mode and can confirm that it works.
But can you explain to me why did you say "The trick is: the size never decreases". Because when I check your code, the counter variable you use is cell.getRoomList(), why does that number never decreases. I thought each cell has its own room list so when you move to a new cell, that counter can increase/decrease depending on the new cell?
Just want to dive a little into modding stuff as a hobby so it's would be very nice if you can explain that to me.
SP4RTAN 4 月 1 日 下午 4:22 
Well 42.6 apparently made forest zombies non-existent again.
Tchernobill  [作者] 3 月 24 日 上午 11:15 
@SP4RTAN Interesting. I can't say for sure. Thanx for the Info. Retanaru is the Goat
SP4RTAN 3 月 23 日 下午 2:16 
So I just learned that forest zombies in B42 kinda spawn the same way zombies spawn in buildings from this video: The Forests Are Dangerous In Project Zomboid. Would it be possible to apply this mod to that as well or would that not be feasible?
lancekro 3 月 2 日 上午 6:08 
I was wondering if a mod could simply remove the "line of sight inside building" requirement from the base game mechanic instead of forcing all buildings in the player's chuck to spawn the zombies.
Metal Izanagi 2 月 28 日 下午 7:03 
Just from some testing on my own I think this mod doesn't play nice with either the Bandits mod or the Knox Event Expanded mod. Seems to cause some serious issues with how and where zombies spawn, especially with Bandits since they're technically zombies with different scripts attached to them. Shame to have to remove it, but it's killing my FPS with either of those mods active.
Berserk 2 月 27 日 上午 6:08 
Does this mod work in Raven cliff and allow people to maintain a high fps?
I usually play on insane pop but have a ryzen 7 3700x cpu.
Alex_ 2 月 17 日 下午 12:56 
Thanks anyway.
Brett Orsborn 2 月 16 日 上午 11:26 
@Angela No sorry, I play over Geforce Now Ultimate on my Series X so only B41 is available till B42 goes stable.
Alex_ 2 月 15 日 上午 7:42 
Got a working alternative for b42? @Brett Orsborn
Brett Orsborn 2 月 11 日 上午 8:27 
@Kapeuts Because it spawns zombies pretty much infinitely in the background. Eventually it will crash your game. Mod is broken unfortunately at least for me and many others. It definitely doesn't work with zombie spawning turned off
Kaoeutsu 2 月 10 日 下午 3:48 
wow, this causes massive FPS drop, I went from 144 stable to 20/40 with this mod wtf
Brett Orsborn 2 月 4 日 下午 7:44 
Same for me Grietinis. Mod doesn't work with zombie spawning turned OFF unfortunately. It creates endless zombie respawning and hordes all over the place. Just killed a few dozen zombies that spawned back to back out of thin air.. Now when i try to play with zombie respawns ON the mod works. But I don't like playing with it on.
Vilkano_santech 1 月 30 日 上午 9:55 
somehow zombies respawn when i turned off respawning because of this mod. sad because it gives a lot fps but in a big populated city its a nightmare to deal with
Varlun 1 月 20 日 下午 3:25 
The problem is definitely Wandering Zombies and not this mod. When I was having crashes, I accidentally had both versions of Wandering Zombies enabled. WIP is probably unstable.
Titto Hokkaido 1 月 20 日 下午 2:00 
Although my game was on a fresh save
Titto Hokkaido 1 月 20 日 下午 1:59 
Had the same crash (soft fade screen crash into menu as opposed to CTD) as paraDiXson, with the same error; will try removing the mod to see if it fixes it, as a side note, I also run Wandering Zombies WIP as it has compatibility with bandits from Week One
paraDiXson 1 月 5 日 上午 9:06 
I added this mod midsave and I'm encountering crashes, too.
Last log entries: https://pastebin.com/4z0ybWuh
Used mods: https://pastebin.com/43XzR0cY
Soul 2024 年 12 月 28 日 下午 1:49 
Can you add mid save?
Varlun 2024 年 12 月 27 日 下午 9:23 
I should mention that, I believe I enabled this mod mid-game, and I'm also running the Wandering Zombies mod.
Varlun 2024 年 12 月 27 日 下午 9:22 
I believe this mod was causing crashes in my game. I kept getting crashes over and over, while running around in the game. Didn't take 30 seconds to crash again from reloading the save. Didn't stop until disabling this mod.
NightlinerSGS 2024 年 12 月 27 日 下午 1:28 
Yay! \o/ Thank you, I will start playing with this immediatly. :)
Tchernobill  [作者] 2024 年 12 月 26 日 上午 10:25 
Ok, This version is adapted to B42.
Remember you need to run only 1 version between this one and Duck's one.
NightlinerSGS 2024 年 12 月 26 日 上午 3:55 
According to Duck, it does. And while I have not specifically tested for it, I've run into several situations now where I thought "why is there still a zombie there?" before realising the mod wasn't there anymore.
Tchernobill  [作者] 2024 年 12 月 24 日 上午 8:58 
I am not even sure the problem still exists in B42.
Vincent3435 2024 年 12 月 24 日 上午 8:09 
B42 compatible?
Varlun 2024 年 12 月 22 日 上午 3:18 
Update please? This is my FAVORITE mod!
Rokko 2024 年 12 月 20 日 上午 7:27 
oh i was under the impression somehow it requires messing with server files zman.pop etc
Tchernobill  [作者] 2024 年 12 月 20 日 上午 12:56 
@Rokko yes, there is nothing specific with the installation process of this mod: ask on PZ discord for generic questions.
Rokko 2024 年 12 月 19 日 下午 8:08 
marked as multiplayer but no explanation on how to install it on a dedicated server?
AndrewMV 2024 年 11 月 5 日 下午 2:39 
I never play without this.
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 2024 年 11 月 3 日 下午 6:33 
You saved me so much Fps. Thanks
2024 年 9 月 7 日 下午 7:25 
compatible with bandits?
Eshmockmock 2024 年 9 月 7 日 上午 12:49 
I’m wondering the same lol
maxpirk 2024 年 8 月 18 日 下午 1:58 
So this is better for realism and ducks is better for performance?
So do I need both? What is better?
Barker326 2024 年 5 月 7 日 上午 6:42 
Seems to impact my performance far more than Duck's original version - particularly in built up areas despite claims to have better performance. Maybe its just my settings...despite my zombie population settings etc being the same...
Adi 2024 年 4 月 23 日 下午 2:53 
Does this mod work alone? Once installed that's all or do I need to do something more?