Project Zomboid

Project Zomboid

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Wake Them Up
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278.132 KB
2023 年 5 月 6 日 上午 11:10
2024 年 12 月 26 日 上午 10:23
5 项改动说明 ( 查看 )

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Wake Them Up

在 Tchernobill 的 2 个合集中
Project Zomboid Performances
3 件物品
B42
23 件物品
描述
Spawn building zombies fast optimizing performances costs.
Problem description in that video.
Ducks' Zombie Building Spawn Fix correction explained in this video.
This mod is a replacement to Ducks' Zombie Building Spawn Fix.
It adds the same improvement but with less drawbacks, see details below.

Technical stuff
  • does one room per cycle and suspends once the cell is fully woken up.
  • continues when the size increases (when new rooms are loaded). The trick is: the size never decreases.
  • as a primary consequence: the peak cost is only one room's cost. (instead of many as it occures a lot that many pop in one cycle) => that's what reduces / removes the stutters.
  • as a consequence: each room is only requested once. (instead of constantly)
  • as a consequence: long time server runs bigroom list is not a problem as the room list is never parsed.
  • Mimic Vanilla behaviour to avoid spawning Zombies in the player's spawning building.
  • Mimic Vanilla behaviour to avoid spawning Zombies in specific 'empty' rooms.

Remaining drawback
  • Spawning zombies faster than vanilla will increase the CPU load. So you have to choose between that CPU cost increase and the risk of last second zombie spawn as described in the video.

Non technical stuff


On Lockdown[theindiestone.com]
This mod cannot be modified by anyone else, for anything else, at all, ever. Even if the user disappears, he or she would much rather you didn't touch the fruits of their hard labour.

If you wanna support, kind words are very welcome.
If you don't have any, you can still give constructive criticism.

Workshop ID: 2972287975
Mod ID: WakeThemUp
121 条留言
Dume 10 月 20 日 上午 5:54 
Going through debugging on a dedicated server, this mod appears to not function in our B41 dedicated server, vanilla spawn mechanics are taking place. Ducks mod still functions however but don't want to deal with spawning in cleared buildings or ontop of people. Is a shame.
Rubber Flubber 10 月 8 日 上午 3:06 
Fixed in B42.12.1
Rubber Flubber 10 月 2 日 上午 3:47 
What I've done when going through Echo Creek is I'll just disable the mod before I get too close.

Still haven't had issues anywhere else yet.
Wieniec † Laurowy 10 月 2 日 上午 3:45 
Same issue here
Rubber Flubber 9 月 29 日 下午 5:06 
Heya, I love this mod, it really changes the way this game feels.

I've noticed that since 42.12, the game crashes with this mod specifically in Echo Creek. I tried poking around the code but couldn't figure it out. Everywhere else seems to work fine.
Proximitive 8 月 19 日 下午 11:41 
so i think even if you lower zombie population, this mod will still spawn so many zombies indoors. I set my zombie pop to 0.20 but some buildings would have 100+ zombies in them like an apartment complex.

I have the last of us infected mod
Dr Nilsson 🖖 8 月 7 日 上午 5:22 
No zombies spawns in normal homes/houses. Is this normal?
Kalmorph 7 月 5 日 上午 3:47 
@DrNilsson You can use any setting you want, this mod will only changes how INDOORS spawn works. It doesn't change anything else.
Dr Nilsson 🖖 6 月 6 日 上午 9:15 
What's the recommended zombie spawning settings when using this mod?
Rokko 4 月 28 日 上午 10:45 
ty