Barotrauma

Barotrauma

Dugong Ultimate
165 kommenttia
Maximiliengamer87 51 minuuttia sitten 
one of my top 3 ship .
Can you put a timer of few sec on the middle button in bottom airlock ? when i go out as singleplayer this room became flooded and bot can acces to it .The pump inside it get broken and npc just running against the door to try reach it .
gameur gaming 28.9. klo 11.19 
Is it normal that I can't change size 2 weapons ?
Dracon 2.9. klo 12.33 
I really love the design, the only thing that kinda botheres me is the reactor rooms position. Maybe swap locations with the Fabrication/engineering room right next to it?

Reasoning:
The front is a bit exposed, and if the reactor room gets breached, fuse boxes will go out, resulting in the entire sub to have a blackout. Really bad when fighting Abyss creatures.
Meanwhile, a breach in fabrication would barely effect you, while it still has to be dealt with to keep buoyancy.
If you swap the rooms, all three important rooms are protected from hull breaches during combat.
SweetPotato  [tekijä] 11.8. klo 9.12 
That's an old known issue that could not be fixed in any ways untill devs do something with hull logic, to fix it in game just use plasma cutter and slightly damage the wall between upper an mid decks, water will release itself, then just weld it and you are good to go
yaacoolzaa 10.8. klo 22.41 
some placement of hull or pumps wiring some room causes to the room to be unable to drain fully causing ascend speed to be super slow or outright none, the room I've experienced these on are the bottom airlock and top room, the locked wiring on the pumps also adds to this (and because of an unfortunate timing i have happened to not have the portable pump talent unlocked)
SweetPotato  [tekijä] 22.7. klo 2.21 
Oh wow, didn't know it can produce so much :p
Thx, working on a new one ringht now, then will make some minor balancing changes for this one
Don't forget to check my other ships ;)
A u r o r a 22.7. klo 2.11 
Hey thanks for the reply! We have a few extra mods so had to disconnect the reactor and figure out the max reactor output that way, ended up with 14900Kw Lol but finally got it figured out how to automate it :) love the ship hope you make more awsome ships!
SweetPotato  [tekijä] 22.7. klo 1.52 
@A u r o r a
Nah, engineering room has been reworked so now it has 1 fabricator and 1 deconstructor with two large storage cabinets linked to them
The reactor itself produces 10 000 kw by default, if you upgrade it to max level ( additional 9%), total output will be 10 900 kw

@Phat
Control room has to two buttons and two levers, left button forces reactor emergency shutdown, the right one enables/disables backup power circut (also can be enabled/disabled from captain's sonar)
levers are responcible for turning on/off engine one and engine two
btw all buttons/levers are marked with context hints and light indication, so you can just point your coursor on it and read what it does
A u r o r a 22.7. klo 1.18 
Are there still 3 deconstructers?
A u r o r a 15.7. klo 0.05 
Do you know what the max output is when reactor is fully upgraded? Trying to make an auto reactor circuit
Phat 8.7. klo 23.50 
Could anyone explain how the control room near the engine room works? I'm confused by all of the buttons and the levers lol.
Kaaxu 7.7. klo 5.55 
i made a version for me and my friends with only basic supplies no nuclear warheads or best guns in game starting out in this sub so yeah i recommend you just go into editor and delete most of the stuff as its just overpowered
[RG] SmasheR 9.6. klo 13.35 
Гей
Cpt.Nemo 30.5. klo 12.52 
Привет! Очень классная подлодка. Вариант подлодки с оформлением подписей на русском не планировался никогда?
SweetPotato  [tekijä] 26.5. klo 0.50 
The sub is up to date, make sure that other mods are also up to date and can work together
Matthew 25.5. klo 3.32 
Is this updated for the latest version?
I am getting some connection panel error upon loading in with this sub.
SoggySoup 24.5. klo 22.46 
@Silliest Man

Same it comes pre-loaded with far too many things. Would be nice to have an option without.
Argonite 24.4. klo 4.39 
NEVERMIND, found some in the docking port, question dismissed.
Argonite 24.4. klo 4.37 
Is there a place to recharge battery cells anywhere in the sub? Can't find it if there is one.
Sharky 21.4. klo 5.32 
The only problem I find with this is that there is a SHIT load of pre-packed item within the ship. I don't mind it but it is a pain to sort it out with my old items from the previous sub.
TheLegendaryEtan 8.4. klo 11.36 
but my game is heavily modded so it could just be me
TheLegendaryEtan 8.4. klo 11.35 
i just bought the sub and switched to it with items and my friends and I cant interact with the armory storage at all, only problem i have found
SweetPotato  [tekijä] 26.3. klo 13.56 
It is up to date and always has been, just played an other campaign on it without any issues, i have no idea what is wrog with it :barotrauma:
it would be nice if you can give me a list of things that i can have a look on and fix
Altogolik 26.3. klo 13.03 
Update ?
1Esly1n1 15.3. klo 11.42 
The coolest boat that carry me through the Iron Man difficulty.
Lak 23.1. klo 1.50 
Is there a radiation source on board? My crew has been sick all along:steamfacepalm:
Altogolik 3.1. klo 0.31 
Update pls this best ship
Aksiq 29.11.2024 klo 12.50 
Please update
budgetcommander 18.11.2024 klo 17.12 
You've seen the Dudugong, you've seen the Dugongong, you've seen the Gong, now get ready for the D U G O N G
󠁳 17.11.2024 klo 5.13 
Please connect all fabricators (including medical) and reenactors to all cargo compartment boxes.
󠁳 17.11.2024 klo 2.25 
up?
Altogolik 14.11.2024 klo 19.27 
update pls
Marken 11.8.2024 klo 4.56 
Didn't had problems with running out of oxygen or water accumulating in armory like others.
It's realy good sub, but found out yesterday that some weapons are binded to others (what I mean is that for example you can't change double coilgun because it's bound to [number]category of another weapon when you are at upgrades.
I will probably edit it for my own use to include some free space because I am playing with hungryeuropa, and everything I place stays behind stuff the author put in a sub.
[FR_UHq] 14.7.2024 klo 2.02 
Water keeps accumulating in the armory because of the door gap issue, it's situated high above the ground.
Dubhe 24.4.2024 klo 4.39 
Love this sub so much. Very easy to edit depth charges and other rooms as well. Absolutely amazing design-choices!
медведка 80 lvl. 31.3.2024 klo 3.27 
пuздaтaя
pf01 29.3.2024 klo 16.31 
update pls
TSD 15.2.2024 klo 23.13 
This sub keeps running out of oxygen. I've used the editor to max out the oxygen production rate on the generator but this sub still runs out anyway, with a small crew.
Personman 5.2.2024 klo 6.53 
@wizz Its actually really easy to do, just get the launchers and racks, link them, and wire it.
Prinio 31.1.2024 klo 6.56 
1) Could you please add a brig or a room that has a door that can only be toggled from outside that room? Also, add to this room a feature where you can eject people locked in there. Additionaly you can add a safety/lockdown room that you can toggle a lockdown and the doors will close until you turn it off. (Just like the "The Iron" sub safety room)...

2) Secondly, you can add a docking port for drones and/or suttles. What about depth charges too?

Youre sub is amazing btw :steamthumbsup:
Maximiliengamer87 13.1.2024 klo 7.01 
compact , black , full storage , lot of guns . Just put imperial march song on this vessel
𝓦𝓲𝔃𝔃 28.12.2023 klo 20.40 
Would you please add one deep charge launcher and a rack for deep charges? Me and my friends really love to dive bomb pirates!
SweetPotato  [tekijä] 27.12.2023 klo 19.21 
There is a power switch for O2 generator on the captain's bridge, check it out, probably you've accidently pressed the wrong button :barotrauma:
AmazonPrimeTime 27.12.2023 klo 17.17 
Our O2 generator got shut off somehow and it won't turn back on, anyone know how to fix this lol?
All the wiring is right since we haven't touched any of it.
SweetPotato  [tekijä] 10.12.2023 klo 4.20 
Yep, i am aware of it, i've tried changing the hulls placement, it did not work
anyway you can just use the plasma cutter to let the water out :fishammo:
Zenthian 9.12.2023 klo 20.19 
The floors on the upper part of the ships, most notably the airlock, armory, and diving compartment can flood with water that can not be pumped out.
The simple fix for this is to change the hull in the floor, but I know personally that can be difficult.
SweetPotato  [tekijä] 28.11.2023 klo 11.56 
you must use captain's or officer's keycard to access them
pipe 28.11.2023 klo 10.29 
How do I open the lockers in the armoury? They're all greyed out
SweetPotato  [tekijä] 17.11.2023 klo 15.34 
The hull shape will not allow you to use bottom airlock for docking, that's why i did not place a docking port there. I though about placing airlock somewhere else, but the current location seemed to be the best option :fishammo:

Maybe in future it will have a docking port for drone if it's gonna be a high requested thing
Same goes to a depth charges, not a first priority thing, but it's in to do list :securityofficer:
Grin_Greid 17.11.2023 klo 9.05 
Turret light button does not work in Nav term
The button on the side works fine
The lower airlock does not have a docking port, which raises questions, and flooding makes it very difficult to insert the bot yourself
And the location of the hatch is not convenient for docking with anything
Well, the lack of depth charges is confusing
But even with minor shortcomings this sub is great