Barotrauma 潜渊症

Barotrauma 潜渊症

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Dugong Ultimate
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2023 年 5 月 2 日 下午 6:25
2023 年 11 月 13 日 下午 2:06
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Dugong Ultimate

描述
An advanced and modified deep diving & attack submarine.
Price: 9800 Tier 3
Made on Dugong's base.

List of features:
Decent weaponry
Turret sensors
Perimeter lights and Auto/manual discharge coils
Auto/manual doors
Double hull armor
Twin engine with manual controll option
Large ammunition storage, cargo section, advanced medbay & engineering
Switchable searchlights

Max vertical speed: -18/18 km/h
Max horizontal speed: 30 km/h

Upper weaponry:
two side coilguns for small/medium targets
one main caliber rail giun (10 shells loader)
EDC perimeter
Bottom weaponry:
one rear coilgun for cover
central twin coil gun
EDC perimeter

Quite OP if you play with skilled crew. Designed for campaign coop gameplay with players and bots.
Note: energy usage peaks can hit 12 000 kw, don't forget to buy fuel rods and upgrade reactor :p

If you have some suggestions or found some bugs/issues feel free to write down below
164 条留言
gameur gaming 9 月 28 日 上午 11:19 
Is it normal that I can't change size 2 weapons ?
Dracon 9 月 2 日 下午 12:33 
I really love the design, the only thing that kinda botheres me is the reactor rooms position. Maybe swap locations with the Fabrication/engineering room right next to it?

Reasoning:
The front is a bit exposed, and if the reactor room gets breached, fuse boxes will go out, resulting in the entire sub to have a blackout. Really bad when fighting Abyss creatures.
Meanwhile, a breach in fabrication would barely effect you, while it still has to be dealt with to keep buoyancy.
If you swap the rooms, all three important rooms are protected from hull breaches during combat.
SweetPotato  [作者] 8 月 11 日 上午 9:12 
That's an old known issue that could not be fixed in any ways untill devs do something with hull logic, to fix it in game just use plasma cutter and slightly damage the wall between upper an mid decks, water will release itself, then just weld it and you are good to go
yaacoolzaa 8 月 10 日 下午 10:41 
some placement of hull or pumps wiring some room causes to the room to be unable to drain fully causing ascend speed to be super slow or outright none, the room I've experienced these on are the bottom airlock and top room, the locked wiring on the pumps also adds to this (and because of an unfortunate timing i have happened to not have the portable pump talent unlocked)
SweetPotato  [作者] 7 月 22 日 上午 2:21 
Oh wow, didn't know it can produce so much :p
Thx, working on a new one ringht now, then will make some minor balancing changes for this one
Don't forget to check my other ships ;)
A u r o r a 7 月 22 日 上午 2:11 
Hey thanks for the reply! We have a few extra mods so had to disconnect the reactor and figure out the max reactor output that way, ended up with 14900Kw Lol but finally got it figured out how to automate it :) love the ship hope you make more awsome ships!
SweetPotato  [作者] 7 月 22 日 上午 1:52 
@A u r o r a
Nah, engineering room has been reworked so now it has 1 fabricator and 1 deconstructor with two large storage cabinets linked to them
The reactor itself produces 10 000 kw by default, if you upgrade it to max level ( additional 9%), total output will be 10 900 kw

@Phat
Control room has to two buttons and two levers, left button forces reactor emergency shutdown, the right one enables/disables backup power circut (also can be enabled/disabled from captain's sonar)
levers are responcible for turning on/off engine one and engine two
btw all buttons/levers are marked with context hints and light indication, so you can just point your coursor on it and read what it does
A u r o r a 7 月 22 日 上午 1:18 
Are there still 3 deconstructers?
A u r o r a 7 月 15 日 上午 12:05 
Do you know what the max output is when reactor is fully upgraded? Trying to make an auto reactor circuit
Phat 7 月 8 日 下午 11:50 
Could anyone explain how the control room near the engine room works? I'm confused by all of the buttons and the levers lol.