Crusader Kings III

Crusader Kings III

Special Buildings Expanded AGOT
57 条留言
Trek 3 月 27 日 下午 5:18 
Same issue as Tarban here honestly major bummer
grauhase 2024 年 9 月 18 日 下午 11:12 
dont think about using this with the newest version of AGOT cause it will mess up the dragon interface. Took me ages to find out which mod was doing that.
echoes222 2024 年 3 月 14 日 下午 6:28 
i think this one needs an update? Castamere is back to "vanilla" agot version.
TarDan 2023 年 12 月 26 日 下午 5:16 
Also note: it is the only ruin i can't rebuild, so I don't know if its meant to be this way as well.
TarDan 2023 年 12 月 26 日 下午 5:15 
Does anyone know of a conflict with Oldstones and other mods? I'm trying to go through mine but can't find anything yet. But when i try to rebuild it it has a requirement stating needs to be a castle,city,temple but its unchecked and I it is preventing me from building it. Any help would be appreciated.
ItsVohnCena 2023 年 10 月 21 日 上午 8:54 
If you’re running this mod and agot special World then at the same time. Yeah it’s gonna conflict and crash.
Adel_Haldane 2023 年 10 月 20 日 下午 11:16 
am i the only one getting crashes when this submod is applied?
[DAO] Encoded29 2023 年 8 月 11 日 上午 6:29 
leteo39 2023 年 8 月 3 日 下午 5:31 
@kempin.nk have you uploaded your version yet?
ItsVohnCena 2023 年 7 月 30 日 下午 6:27 
I feel dirty enough publishing his work so I’m not gonna advertise it. But dear creator. Great mod. I’m sure you’re just taking a break from ck3. When you come back let me know and I’ll take it down. PS. When you do, add the flag= point of interest at each building entry. For the travel system.
DrumDrum100 2023 年 7 月 30 日 下午 5:22 
@kempin.nk Could you do that please? Really miss this mod in my playthroughs :(
ItsVohnCena 2023 年 7 月 28 日 下午 2:56 
To delete go to common>builrings>special buildings
ItsVohnCena 2023 年 7 月 28 日 下午 2:55 
To all this asking for an update. It actually works, just have delete anything that already had a special building slot. So no longer works with Lonly light as there is a temple there. I suppose I could just release my version that has been made compatible with agot city and walls/agot minor houses if this mod creator approves.
diabolo_gab 2023 年 7 月 22 日 下午 6:58 
update?
MooBoogie 2023 年 7 月 16 日 下午 3:48 
pls update :(
DaedalusPL 2023 年 7 月 9 日 上午 6:30 
Would be great if mod could be updated :)
diabolo_gab 2023 年 7 月 7 日 下午 6:43 
Cant wait for when this is updated!!
hiraeth1133 2023 年 6 月 26 日 上午 4:27 
Hope this will be updated!
Pamparampampamparam 2023 年 5 月 21 日 下午 9:01 
Something to buff Kings Landing would be nice. Really doesn't feel all the valuable to own.
Yak 2023 年 5 月 14 日 下午 11:12 
Whoops, nevermind my earlier (deleted) comment. Bonekit's Cheat Menu wouldn't let me sieze the Hardhome title. I can still inherit it normally tho. Your mod is fine.

Thanks for this, btw. I'm loving playing as Wildlings and building up Hardhome into a hub of civilization.
牛奶大魔王 2023 年 5 月 12 日 上午 6:29 
greeting! I am a fan of your mods,I want more Chinese players to use your mod。so I've translated your mod, and could you add a link in description?

here's my Chinese translation:https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2965154314
Garett50cal 2023 年 5 月 10 日 下午 10:42 
Suggestion for future building: Ten Towers, small health bonus and learning bonus.
Max 2023 年 5 月 7 日 下午 10:43 
Suggestion for future building: Starfall, something related to chivalry, maybe knights effectiveness or something.
The Arrow's Path 2023 年 5 月 7 日 下午 1:47 
@Vortavor You're a legend mate.
I Found you Little One 2023 年 5 月 7 日 上午 6:00 
sent friends request due to not being able to add all i wanted to say here. so thought i can say it to you in chat if that is something u are ok with. got an idea for castamere for you. might have one for tarbeck hall, hightide and oldstones to
Vortavor  [作者] 2023 年 5 月 7 日 上午 4:24 
@Viv cool idea, probably better suited as a unique decision for the Manderlys

@nakekd jesus It's intentional, I gave it negative modifiers at Tier 1 since we're told that Duskendale's importance has dwindled ever since King's Landing has been built, and the entire Defiance situation, which is quite recent to the Rebellion, so I sort of tried to reflect that somehow. It can be upgraded however, to gain buffs eventually.
naked jesus 2023 年 5 月 6 日 下午 8:53 
Duskendale has reversed county bonuses, they're all negative when I think they're supposed to be inversed
Vortavor  [作者] 2023 年 5 月 6 日 下午 7:45 
Mod has been updated, strongly advise a new save. Happy to announce that rebuilding Castamere will now open the possibility to benefit from its mines :)
The Arrow's Path 2023 年 5 月 6 日 下午 6:24 
I second a special building after rebuilding Castamere. Or a level 1 ruined monument that you can upgrade to level 2 for the full benefits, if the trigger for rebuilding is difficult.
Viv 2023 年 5 月 6 日 下午 2:35 
Any thoughts for Dunstonbury of House Manderly of Old? A special building there would add some nice flavor and RP for the reach!
itchymitchy 2023 年 5 月 5 日 下午 4:28 
Special buildings after restoring Castamere ruin would be toight:steamthumbsup:
Bernhard 2023 年 5 月 5 日 上午 6:30 
No Castamere mines ?
Verlurion 2023 年 5 月 5 日 上午 3:50 
Great Weirwood of Raventree Hall gets a 10/10 from me, was hoping to see that eventually.

Suggestion wise, would be great to see a special building for Castamere and perhaps some of the other ruins as well.
HpgOT!?!@efifixtO 2023 年 5 月 5 日 上午 2:53 
Sorry, Im just an idiot. I thought this mod would make the buildings appear on the map, like you can see the wall and winterfell. My bad. (english is not my first language)
Jjthejuiceman 2023 年 5 月 4 日 下午 8:21 
Im so happy the modding community is so quick to jump onto creating sub mods for AGOT. this hype train will take a very long time to die. atleast for me. I myself was shocked that atleast the dreadfort didnt get a special building.
think_again93 2023 年 5 月 4 日 上午 10:52 
@Vortavor, for the Wolf's Den, the Manderly's did rebuild and expand it alongside the Old Castle, before building the New Castle and expanding White Harbor. There's precedent for that, at the least.
Vortavor  [作者] 2023 年 5 月 4 日 上午 4:24 
@ArvidGreat Could you elaborate? Are you running the latest version of AGOT? If so, try to redownload the mod by resubbing perhaps.
Vortavor  [作者] 2023 年 5 月 4 日 上午 4:21 
@Paladin Yes, unsure if it's going to be for the city itself or a castle holding yet.

I'd like to include as many things as i can at once in a future update, so it won't be necessary to make new saves each time something is added, but unfortunately i haven't had as much time as i hoped recently to work on it.

@AltoidsMaximus No, you do need to start a new save, the buildings won't appear in already existing saves.
Vortavor  [作者] 2023 年 5 月 4 日 上午 4:10 
@Candice Bigtits Soon-ish perhaps, hopefully.

@think_again93 Yeah that's what i was thinking too, i supposed having a precedent in lore is the key part, just as the possibility to restore Harrenhal in base AGOT. Besides, it's a fun thing to do.

@Mr.King As for now, I might do something for Lonely Light but if you have something specific in mind, let me know. Other than that, there's already a few special spots on the Iron Islands (a couple mines, Pyke, Nagga's Hill)
Vortavor  [作者] 2023 年 5 月 4 日 上午 3:55 
@Viv Hmm, i have a few ideas how to buff the Dreadfort to make it more valuable, needs a bit of experimenting. Overall, I did mean for some buildings to be stronger/weaker than others, let's say compared to kingdom capitals, hoping to avoid making them too unbalanced, although i suppose it's pretty subjective ;P

@White Wolf of the Whills Excellent suggestions for BTW, i have something in mind for Hardhome and perhaps the Fist of the First Men. Hellholt is a good one too, given that Dorne is not really the most exciting place ;)
AltoidsMaximus 2023 年 5 月 3 日 下午 10:31 
savegame compatible?
Paladin 2023 年 5 月 3 日 上午 7:51 
I am not sure if the developers would add something for Lannisport but if they don't, would you consider adding a special harbor to the castle/barony for it or something? Thanks!
HpgOT!?!@efifixtO 2023 年 5 月 3 日 上午 7:36 
It does not work,
rossi 2023 年 5 月 2 日 下午 9:05 
Definitely add upgrades to the special buildings, that's a fantastic idea, you could have a game rule to disable to upgrading if possible so the option is there for those that'd prefer a more lore friendly run.

But I'd love to see some alternate history possibilities of appropriate upgrades for some of AGOTs and your mods historical sites
Mr.King 2023 年 5 月 2 日 下午 7:00 
Iron Isles need some love in my opinon.
White Wolf of the Whills 2023 年 5 月 2 日 下午 6:35 
CK3 is inherently going to be about creating alternative version of the world anyways. As long as the starting state of the buildings fit the lore, anything that happens afterwards works, imo As long as it's within the realm of possibility.
I love the Wolf's Den and Dreadfort ideas.
think_again93 2023 年 5 月 2 日 下午 4:45 
@Vortavor, I don't think that breaks the lore, though. The Red Kings would build up the Dreadfort, and the Wolf's Den was supposed to be a fortress to stop slavers in the White Knife. "Restoring" them or "expanding" them is well within the Lore's realm of possibilities.
realBabyEater 2023 年 5 月 2 日 下午 4:14 
When castamere???
White Wolf of the Whills 2023 年 5 月 2 日 下午 1:45 
Maybe you could also add Hellholt and it could have a similar bonus to the Dreadfort? The Hoise that owns it has a fearsome and dangerous reputation related to torture and Rhaenys is rumored to have been kept alive there during Aegon's Conquest.
White Wolf of the Whills 2023 年 5 月 2 日 下午 1:42 
I'd like to suggest places like the Fist of the First Men and Hardhome perhaps. Not sure what bonuses (or penalties) they'd have, but it definitely seems like it'd be noteworthy for a ruler north of the Wall to control one of these locations.