Crusader Kings III

Crusader Kings III

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Special Buildings Expanded AGOT
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2.669 MB
2023 年 5 月 1 日 下午 3:28
2023 年 5 月 7 日 上午 3:13
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Special Buildings Expanded AGOT

描述
AGOT - Special Buildings Expanded

Special Buildings Expanded for AGOT is a pretty straightforward submod that currently adds 30 special buildings in various canon locations all over Westeros, in hopes to provide more variety and choice when it comes to unique holdings you would wish to rule from.

Currently, all of them are present on the map at the game's start. Some however, feature ugrades, such as the mines of Castamere or Oldstones which can be improved once you rebuild their ruins.


List of special buildings

Beyond-the-Wall: Hardhome

The North: The Dreadfort, Greywater Watch, the Old Mint of White Harbor, the Great Barrow, Wolf’s Den

Riverlands: Seagard, the Great Weirwood of Raventree Hall, Maidenpool, [CLASSIFIED]

Vale: Gulltown, Smuggler Dens of Sisterton, Stone/Snow/Sky, Wickenden, Oldstones

Crownlands: Duskendale, Spicetown

Westerlands: Lannisport, mines of Castamere

Reach: Tumbleton, Arbor Shipyards, Arbor Vineyards, Coldmoat, Horn Hill

Stormlands: Quarry of Tarth, Nightsong

Dorne: Planky Town, Hellholt

Iron Islands: Lonely Light

Compatibility

This submod does not change any existing files, so it should not conflict with any other mods provided they do not make changes to special buildings in the same locations.
A new save is required for the buildings to appear.

The submod should be placed after AGOT in the loading order.

As always with this kind of mods, all values are subject to change in future updates. Feel free to leave any feedback and suggestions for any other special buildings that you would like to see implemented.


Enjoy.
热门讨论 查看全部(1)
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2024 年 1 月 13 日 上午 6:50
Building Suggestions
Mathus
57 条留言
Trek 3 月 27 日 下午 5:18 
Same issue as Tarban here honestly major bummer
grauhase 2024 年 9 月 18 日 下午 11:12 
dont think about using this with the newest version of AGOT cause it will mess up the dragon interface. Took me ages to find out which mod was doing that.
echoes222 2024 年 3 月 14 日 下午 6:28 
i think this one needs an update? Castamere is back to "vanilla" agot version.
TarDan 2023 年 12 月 26 日 下午 5:16 
Also note: it is the only ruin i can't rebuild, so I don't know if its meant to be this way as well.
TarDan 2023 年 12 月 26 日 下午 5:15 
Does anyone know of a conflict with Oldstones and other mods? I'm trying to go through mine but can't find anything yet. But when i try to rebuild it it has a requirement stating needs to be a castle,city,temple but its unchecked and I it is preventing me from building it. Any help would be appreciated.
ItsVohnCena 2023 年 10 月 21 日 上午 8:54 
If you’re running this mod and agot special World then at the same time. Yeah it’s gonna conflict and crash.
Adel_Haldane 2023 年 10 月 20 日 下午 11:16 
am i the only one getting crashes when this submod is applied?
[DAO] Encoded29 2023 年 8 月 11 日 上午 6:29 
leteo39 2023 年 8 月 3 日 下午 5:31 
@kempin.nk have you uploaded your version yet?
ItsVohnCena 2023 年 7 月 30 日 下午 6:27 
I feel dirty enough publishing his work so I’m not gonna advertise it. But dear creator. Great mod. I’m sure you’re just taking a break from ck3. When you come back let me know and I’ll take it down. PS. When you do, add the flag= point of interest at each building entry. For the travel system.