边缘世界 RimWorld

边缘世界 RimWorld

Persona Mechanoid Pawns Patch
18 条留言
Eric 2 月 11 日 下午 7:28 
1.5? :(
Mismagius 2024 年 5 月 1 日 下午 6:09 
hey are you going to update this patch to 1.5 or no?
valzietine  [作者] 2023 年 6 月 7 日 上午 10:13 
@Talos: It's a good idea; I'll at least look into it. I don't personally use SOS2 and I haven't really been playing Rimworld as of late, but I'm someone who's bored and has too much time on his hands.

I don't know what to say in terms if you can expect it not, but check back periodically. I'll probably add a comment if/when it is implemented.
CAL1C0 2023 年 6 月 7 日 上午 7:03 
Thanks for responding really quick!
I'll be sure to test the patch soon.
Is there a chance we can get a version thats compatible with SOS2? (IE, mechanoids dont need oxygen)
valzietine  [作者] 2023 年 6 月 3 日 下午 3:00 
@Talos:I fixed the issue. I was using a lazy implementation of a "patch" that replaced a lot of stuff unnecessarily, but I changed them to proper patch operations and that seems to have fixed the issue. This was caused by the main mod undergoing changes. Thanks for the report!
valzietine  [作者] 2023 年 6 月 1 日 下午 11:06 
@Talos: It's possible that the main mod updated, breaking something. I'll try to reproduce this when I have the chance. In the meantime, it might be worth trying an earlier version of the main mod.
CAL1C0 2023 年 5 月 30 日 下午 9:21 
For some reason with this mod installed, mechanoid pawns will just... Stand, even while drafted they wont move.
valzietine  [作者] 2023 年 5 月 4 日 下午 4:09 
Fixed!
L1-GH7//S33-K-3R 2023 年 5 月 4 日 下午 3:14 
There's a small issue:Persona Mechanoids don't need to sleep anymore,but can still have the Quick Sleeper trait.This makes no sense.Please patch this.
valzietine  [作者] 2023 年 5 月 1 日 下午 5:47 
Thanks! I think I made that change in the first place because I was a player since the betas, and my perception of the mechs never really went beyond simple robots. It's one of the things I instinctively did without much thought. Since the patch is trying to stick as close to the game as possible though, I'll revert it. Good catch!
hYPERION 2023 年 5 月 1 日 下午 3:46 
Interesting patch that I spotted before ya linked it on the mod page. Honestly it's great to see people tweaking the mod to their preferences! You said it yourself, alot of what I kept that generally feels off is to keep persona mechs at least somewhat balanaced in line with normal pawns.

Only change that seems "thematically" off is lowering the psychic sensitivity. since Biotech, it's notable that high subcore mechs actually have a psychic sensitivity of 75%. Seeing as Persona cores are more advanced and used in all sorts psychic stuff I considered giving them a base psychic sensitivity of 1. In the end I stuck to 75%, because interestingly basic subcore mechs share a 50% psychic sensitivity with normal subcores despite their different complexities.

Either way I'd stick to the changes you like since this is a preference patch.
valzietine  [作者] 2023 年 5 月 1 日 上午 10:21 
I'm glad there's such an audience for this. I wanted to make the persona mechs more thematically accurate and fitting, even if it meant sacrificing balance to a reasonable extent. I'm wary to change anything further, but I'll consider any suggestions I get.
jestyndarcy 2023 年 5 月 1 日 上午 9:27 
this patch is something that would make sense
CrackaJack 2023 年 4 月 30 日 下午 3:48 
no, didnt try this mod. oops, i overread u made them all male :D my bad!
valzietine  [作者] 2023 年 4 月 30 日 下午 2:46 
@CrackaJack: You mean you're still getting average female bodies with the mech pawns?
TurtleShroom 2023 年 4 月 30 日 下午 12:56 
Yes, this is exactly what I need.
CrackaJack 2023 年 4 月 30 日 下午 12:23 
average is female too
chill 2023 年 4 月 30 日 上午 10:15 
No Fembots?
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