Barotrauma 潜渊症

Barotrauma 潜渊症

Hungry Europans - Testing Branch
48 条留言
ALHIMIK 7 月 13 日 上午 10:01 
Not actual more?
Anemone 2023 年 10 月 19 日 上午 9:49 
I haven't been able to give the new update a try, but simply from the patch note it sounds amazing!
PANJICO 2023 年 10 月 19 日 上午 6:54 
wow, pretty sick update
Anemone 2023 年 10 月 18 日 上午 7:14 
good to know
_]|M|[_  [作者] 2023 年 10 月 18 日 上午 4:50 
Latest update causes bottles and ingredients to not being thrown properly due to using a new technique from the unstable game branch. As soon as the Treacherous Tides update releases, it should automatically fix the throwing. When that update releases, I'll be pushing all of this content to the main branch of Hungry Europans.
_]|M|[_  [作者] 2023 年 10 月 3 日 上午 9:15 
@I want my aim back: Too long for the comment section so I made a discussion here
Anemone 2023 年 10 月 3 日 上午 8:51 
makes sense!
by the way can i ask what's the next thing on your list? im enjoying this mod i want to know what's in the upcoming updates:marijaonlooker:
_]|M|[_  [作者] 2023 年 10 月 3 日 上午 7:54 
@I want my aim back: Because it isn't very logical to basically grab a piece of meat from one corpse and slap it onto the other to repair it.
The combinable meat was a compromise for it instantly starting to lose condition. You were not able to stack meat at all otherwise in multiplayer due to ping. But with the 10s interval of condition decreasing, it is now perfectly managable to quickly put harvested meat into an active cooler crate and thus keep it stackable. :steamsunny:
Anemone 2023 年 10 月 3 日 上午 12:01 
i like the new talent change! but i dont quite get it why we can no longer combine meats, its taking up alot of storage space:lunar2020thinkingtiger:
Anemone 2023 年 10 月 1 日 下午 1:29 
alright thanks
_]|M|[_  [作者] 2023 年 10 月 1 日 下午 1:27 
Ah ok. But probably nothing I can do about that... If that is an "always happening" case, I could report it to the devs, but if it just happens once in a while I guess it's just a desync
Anemone 2023 年 10 月 1 日 下午 1:19 
ah
right its only a visual problem the crate was invisible for a round and when you dock it came back
_]|M|[_  [作者] 2023 年 10 月 1 日 下午 1:02 
Oh what? How is that even possible? It's supposed to drop anything contained and not delete it... I literally just copy-pasted the code from vanilla storage containers that can be moved. I'll check on it :steamthumbsup:
Anemone 2023 年 10 月 1 日 下午 12:48 
bug report, if you detach oven-stove-cutting board with crate inside it, the crate will disappear along side with anything inside
Anemone 2023 年 10 月 1 日 下午 12:46 
ah thanks
_]|M|[_  [作者] 2023 年 10 月 1 日 下午 12:38 
@I want my aim back: Oh I forgot to add it to the text file... Husk stench makes all husks passive towards you.
Anemone 2023 年 10 月 1 日 下午 12:26 
what does the new husk stench do?
Anemone 2023 年 9 月 13 日 下午 11:05 
Alright! Hey there's no rush, just do what you want to do first. Good luck and nice mod
Aspen 2023 年 9 月 13 日 下午 8:25 
ah, makes sense
_]|M|[_  [作者] 2023 年 9 月 13 日 上午 11:09 
@anemone: Can't really say to be honest. Talents are a pain to do and I'm mostly limited by what vanilla talents can do which makes it hard to come up with and do new ones. I hope to get the talent trees more complete by the end of this year, but no promises. New meat, food, drinks and items have priority.

@Aspen: I assume you're trying to enable both the original and the testing branch. Only choose one to play with. Both can't be enabled at the same time.
Aspen 2023 年 9 月 13 日 上午 10:32 
@_]|M|[_
Duplicate affliction: 'he-coldbloodaffliction' defined in Affliction of 'AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2969096340/Content/Talents/Chef/AfflictionsChef.xml'
Anemone 2023 年 9 月 13 日 上午 6:21 
This mod is amazing, i just have one simple question, when will the talent tree be updated?
_]|M|[_  [作者] 2023 年 9 月 12 日 上午 11:24 
@[FOX] Fat Man: Yeah not possible with items that don't have full condition. I'm still trying to prevent instant spoiling without causing a heavier performance impact. So for now you're out of luck and have to move them one by one I'm afraid.

@Aspen: Any error messages in the console?
Aspen 2023 年 9 月 11 日 下午 5:05 
cant enable mod, tried deleting files and still wont open
[95th] Phantom Civet 2023 年 9 月 1 日 下午 7:41 
Okay, so is it just me, or is there no way to move a stack of meat i cut up into the refrigerator? i mean, i know the items don't stack because of the health bars the have, but i don't see why i can't put a stack of 4 meat, fresh off the cutting board, and drop that stack in the refrigerator to save space.
_]|M|[_  [作者] 2023 年 8 月 31 日 上午 6:42 
@Thug Hunter: Done

@[FOX] Fat Man: Yes that's all optional already in here and will always stay optional. I'll provide separate enforcer patches (Hunger and Thirst one is already released) for those who want to enforce the stuff on their servers.
[95th] Phantom Civet 2023 年 8 月 30 日 下午 9:56 
i assume the toilet and hunger stuff are all optional when moved to the release, right? i'm in it for the cooking and drinks.
Thug Hunter 2023 年 8 月 29 日 下午 1:46 
Make it so if you flush mutated saltbulb in the toilet it will fucking explode
_]|M|[_  [作者] 2023 年 8 月 24 日 上午 9:54 
Funny idea. I'll add that!
Thug Hunter 2023 年 8 月 23 日 上午 11:14 
Make it so you can drink sulphuric acid like you can with ethanol for shits and giggles
Hardline 2023 年 8 月 16 日 上午 3:30 
Поправьте, чтобы боты бросали на пол бутылки и банки после употребления еды и воды.
Hardline 2023 年 8 月 15 日 上午 9:00 
Прокормить стадо ботов - это прикольно )
_]|M|[_  [作者] 2023 年 8 月 14 日 上午 4:01 
moloch meat is still on the todo list as is spineling meat, husk meat and abyssal meat.

@Tossonen: Are you adding the "Filthy Europan" to the bots? They are not able (and probably never will be) to use the toilet. I'll make the afflictions to remove themselves when on a bot with the next patch.
Hardline 2023 年 8 月 13 日 下午 2:52 
Боты научились есть, но писают в штаны...
Thug Hunter 2023 年 8 月 13 日 上午 10:58 
moloch meat for sushi
_]|M|[_  [作者] 2023 年 8 月 13 日 上午 5:24 
MRE is in and bots can now eat and drink, but they only do so if they start to take damage from hunger or thirst. Seems to be a bug with the AI. I can't seem to do anything about that so bots will only start eating when above 80% hungry or thirsty.
Hardline 2023 年 8 月 11 日 下午 2:27 
Боты должны лечиться приготовленной едой и водой от голода и жажды. Пропишите им еду как лекарство!!! Они не умеют есть самостоятельно, это фиаско.
_]|M|[_  [作者] 2023 年 8 月 11 日 上午 7:24 
Good idea! I'll make them only be purchasable, cost a bit more than regular food from cafeterias, reduce your hunger more, and give weaker buffs than cooked food.
Thug Hunter 2023 年 8 月 11 日 上午 6:19 
add MRE
Thug Hunter 2023 年 8 月 11 日 上午 3:31 
Can't wait for release of this awesome mod!
_]|M|[_  [作者] 2023 年 6 月 25 日 下午 4:42 
Yup noticed this as well. So far every try to fix that was unsuccessful. I might have to either leave it like that, revert back to not being able to destroy monster eggs or remove the butchery skill gain from it.
Jayme Dawson 2023 年 6 月 25 日 下午 3:54 
Bug with butchering skill either on both/only testing branch:

Can achieve butchery skill by busting down sub doors with cleaver.
_]|M|[_  [作者] 2023 年 5 月 6 日 上午 11:47 
Oh it seems like I forgot to add the seawater tag so it can currently only contain kegs with clean water. Will be fixed to work with sea water as well.
Jayme Dawson 2023 年 5 月 6 日 上午 11:36 
Although a thing i cant seem to figure out, what do i put intop the hydro planter for it to work, i gots me sea yeast, my fertilizer but i cant seem to add kegs, or bottles of either normal or sea water into it
_]|M|[_  [作者] 2023 年 5 月 6 日 上午 9:33 
Oh that's a good idea! I'll do that then. Thank you!
Jayme Dawson 2023 年 5 月 6 日 上午 9:31 
although i also saw that if you put in say 16 glass fragments and only 1 blueprint instead of printing 1 bottle itll print all 16 bottles, so i would personally just make it a 1 stack only item instead of a 63 like it is now
_]|M|[_  [作者] 2023 年 5 月 6 日 上午 9:09 
Yup noticed this myself and tried to fix it, but it seems to be hardcoded to always remove all the items that are currently in those slots, when they require each other and ignore the amount of items... So sadly nothing I can do about for now. I might test around and see if I can rework the machine to use StatusEffects instead of a deconstructor component to hopefully fix this.
Jayme Dawson 2023 年 5 月 6 日 上午 9:04 
building a full stack of bottle blueprints and then putting singular piece of glass into bottle printer causes the stack of blueprints to disappear despite only 1 bottle was printed, although it doesnt cause any issues due to it being a free resource its still seems like a glitch for me.