Barotrauma 潜渊症

Barotrauma 潜渊症

Hungry Europans - Testing Branch
正在显示第 1 - 10 项,共 33 项条目
< 1  2  3  4 >
更新于:10 月 12 日 上午 3:51
作者:_]|M|[_

- Updated from main mod

更新于:10 月 4 日 上午 11:52
作者:_]|M|[_

- Fixed wrong ModID filepath reference

更新于:10 月 4 日 上午 11:34
作者:_]|M|[_

- Reupload of previous update due to upload error

更新于:10 月 4 日 上午 11:16
作者:_]|M|[_

Changes:

  • Changed sleeping to be a visible affliction with a short description
  • Changed worm and tapeworm infection to be detectable instantly via health scanner (previously only showed starting at 10%)

Fixes:
  • Fixed ice cream not freezing in refrigerators
  • Fixed cannibals being unable to speak
  • Fixed projectiles spawning in the deconstructor when deconstructing the bananagun

更新于:9 月 28 日 上午 5:07
作者:_]|M|[_

Changes:

  • Changed the way kitchen fabricators are placed. They are now handled as "Installations" you can plug into dedicated slots inside the kitchen counter/pantry
    It is recommended to have the submarine stationary while installing something as its placement may be offset while traveling
    Currently installed kitchen fabricators will not automatically transfer between submarines. You'll need to uninstall them first
  • Changed how to detach kitchen counter and kitchen pantry. You now need to interact with the container while holding a wrench which will allow you to click a "Disassemble" button
    Once disassembled, you can pick up the container and move it
  • Changed impact tolerance for empty glass containers like bottles, cups, etc
    You'll need to crouch if you want to drop them without breaking them
  • Changed power transfer for kitchen counter and also added it to the kitchen pantry
    They now feature a power_in and power_out
    All existing wires are automatically connected to power_in so you may need to shift some wires from power_in to power_out to fix your equipment not receiving power
  • Changed how alcohol is applied by drinks. Stronger drinks will now make you drunk quicker
  • Changed sleeping to be a visible affliction with a short description

Fixes:
  • Fixed Refrigerators not being compatible with Neurotrauma organs and limbs
  • Fixed collision body of glasses being too large
  • Fixed Petraptors not consuming human meat


KNOWN BUGS/ISSUES:
  • Bad bot support. Bots cannot heal hunger/thirst without losing health first, so it's not advised giving bots NEEDS
  • Damage multipliers (like steroids) result in less meat being harvested on corpses
  • Fabricators delete ingredient items instead of setting their condition to 0, preventing ingredients from turning empty/dirty
  • Crafting using stacked bowls/plates will delete any contained bowl/plate, MAKE SURE TO UNSTACK YOUR BOWLS AND PLATES BEFORE CRAFTING
  • Sprites of items INSIDE items INSIDE tables break and do not match their real position in the inventory
  • Hygiene affliction washes with clothes on; you are supposed to take clothes off and go in water.

更新于:2023 年 10 月 26 日 上午 2:35
作者:_]|M|[_

- Integrated all the recent changes from the main branch. I will now start working on the next major update and testing for it will be done here again.

更新于:2023 年 10 月 18 日 上午 4:47

- Merged "Chef" and "Recipes" talent trees of the chef.
- Added "Entertainer" talent tree to the chef.
- Added more talents to the chef. Both existing and completely new ones.
- Added "Bagpipe" instrument. Created by Draconis13.
- Added a random chance for the fryer, stove and oven to start a fire if their condition is below 50% while they're active.
- Added "Pomegrenade Jam".
- Added "Whoopee Cushion" which can be randomly obtained from a "Meal of Madness".
- Added packs of nuggets to cafeterias instead of buying loose nuggets. | not yet in translation file
- Added "Sea Weed" ingredient. Harvested from a cluster of sea weed like other medical plants. Can be grown inside "Hydroponic Planter".
- Added "Sea Weed Strip".
- Added "Nori". Made by letting sea weed strips dry.
- Added "Moloch Sushi". Unlocked with the "Delicacies" talent.
- Changed "Meal of Madness" to only be holdable in hands and storable on tables and inside food containers.
- Completely rewrote the throw mechanic of ingredients and bottles to work like the new deep diver duck. Now the actual item is the projectile instead of spawning a clone. This way the item keeps its condition and doesn't get reset back to 100% when thrown.
- Made empty cans hit characters when thrown.
- Made kegs sellable. They earn you somewhat less than selling the drinks bottled up.
- Reenabled throwing and hit detection for ingredients that were previously disabled due to them being repaired when thrown.

更新于:2023 年 10 月 2 日 上午 9:46

- Reworked and optimized meat and ice cream spoilage. Meat will no longer be combinable, but it will no longer instantly start to decrease its condition. Every 10 seconds it'll lose 0.5% condition (2% for ice cream) if it's not contained within an actively refrigerated container.
- Added missing description of "Husk Stench".
- Replaced "Gene Harvester" talent with "Cold Blood" for the chef. Prevents spoilage of meat and melting of ice cream in your inventory.

更新于:2023 年 9 月 25 日 上午 7:26

- Added "crateshelf" tag to liquor crate shelfs and set them as preferred containers for liquor and jar crates.
- Added fire extinguishers to the Bulker - Swordfish.
- Added Moloch meat and food items. (Increases damage resistance)
- Added Spineling meat and food items. (Increases swimming speed and melee damage)
- Added Husk meat and food items. (Makes all husks neutral towards you with a 10% chance of making you hungry for human meat and a 1% chance of giving you dangerously high husk infection)
- Added Watcher meat and food items. (Increases your skill gain by 50%)
- Changed butchering to allow for different parts randomly harvested. Currently only affects hammerheads and spineling which can give meat chunks/ribs or meat chunks/spikes respectively.
- Changed oven sound to an actual muffled oven fan.
- Mod-Files restructure.

更新于:2023 年 9 月 10 日 上午 8:35

- Added Aunt Doris' "Meal of Madness" which can be bought from cafeterias. Contents are listed in its description and it comes with a random toy.
- Adjusted holding position of cans when drinking to be closer to the mouth.
- Changed sound range of "Mutated Salt Bulb" explosion from 10m to 40m.
- Changed jam to be crafted at stoves and requiring a jar instead of bottles.
- Fixed Couwola Cola Radiant being sold by merchants.
- Increased sound range of empty can impacts by 2 meters.
- Made "Salt Bulb" and "Mutated Salt Bulb" explode when flushed in a toilet.
- Made paint drinkable. You can now get high on paint.
- Recategorized items in the sub-editor menu. Most items are now found inside "Misc" in their respective sub-category.
- Reworked Hallucinations. They last longer and may now warp your surroundings when on an outpost and shake your camera sometimes.