Team Fortress 2

Team Fortress 2

Toucan
25 Yorum
Suna  [yaratıcı] 14 Ağu 2024 @ 15:18 
You're right... time to make another one
Katsu! :3 14 Ağu 2024 @ 12:02 
Really feel like the thumbnail kinda suffered from the reworked artpass. Nowhere near as appealing of an angle
Serge Ivanov 29 Tem 2024 @ 13:39 
Interesting idea, I feel like I might actually play SD if this gets added. I like how defensive the australium area itself is, it doesn't feel like an afterthought. Not sure how I feel about the constant decay while you're carrying it though.
Lullaby 8 Nis 2024 @ 17:03 
It's a very cool and fun map, however I would love it if you updated the map to remove the constant debug outputs of the (presumably) timer from carrying the australium to console.
Agenttech4774 14 Eyl 2023 @ 18:12 
We need more Special Delivery maps.
Healthpack Goblin  [yaratıcı] 19 Ağu 2023 @ 3:51 
Gaming indeed
TheVoiceOfEllis 25 Tem 2023 @ 10:23 
+rep Map Would Look Good For Summer Update, Hopefully Will See It In 2024 Or Some Time In The Future!!!!
Suna  [yaratıcı] 19 Tem 2023 @ 3:46 
Yeah, the Island from the Incredibles (Nomanisan Island) was a big influence.
A round timer is coming in the next version.
k4far 19 Tem 2023 @ 2:19 
Did the map take inspiration from Syndrome's island in the Incredibles movie?

My main concern with map is that it might be too easy for fast class to grab the item and deliver it quickly, making matches end too soon. How about increasing the required number of payload deliveries to 3-5 times. An additional condition for the game to end could be a timer.

It took me little time to move from the blue team's end of the map to the red team's end of the map.

I have mixed feelings about having medpacks and ammo inside a vent -it might encourage players to camp there.

My concerns are insufficient game length, lack of alternative conditions to end the game.

To improve the player experience, I would suggest adding an animation that shows how australium is produced before players pick up the payload. Additionally, it would be fun to include easter eggs, such as Mann Co branding, Saxton Hales' hat or references to TF2 characters, on the map.

Good luck.
Suna  [yaratıcı] 18 Tem 2023 @ 23:44 
Yes and Yes
k4far 18 Tem 2023 @ 16:48 
Is the map optimized for fps?
Is the map balanced for both teams?
Hex Doll 14 Tem 2023 @ 22:16 
Dude the screen monitoring the core actually changes! That is so cool! Gorgeous map too!
Flare-Fla-Flareon! Flareeeeeon! 5 May 2023 @ 20:44 
I'm biased, but wow, this looks really good!
Suna  [yaratıcı] 2 May 2023 @ 9:17 
Performance issue have been solved, update will be deployed shortly
Stogie 2 May 2023 @ 7:34 
I always felt like Special Delivery had so much more potential as a full gamemode, more-so perhaps then other pseudo-official modes like Player Destruction, if only because its central mechanics are far easier to understand.
Gravidea 1 May 2023 @ 17:36 
Special Delivery but good!
Suna  [yaratıcı] 1 May 2023 @ 7:32 
As a heads up to everyone:
It's been discovered recently that the current version of the map is suffering from an issue where the longer the map is played, the worse the performance (average fps) becomes. We're still trying to nail down the cause of this issue, but for the meantime, I'd recommend switching maps after 15~ minutes of playtime for optimal performance.
Grapevine 30 Nis 2023 @ 16:21 
Absurdly underrated map, this is beautiful and I love seeing unique game mode ideas
Farter343 30 Nis 2023 @ 12:18 
I absolutely love Mercenary park and his "theme". This map should be added in the game, would be one of my favorite maps. :medicon:
why the wig? 30 Nis 2023 @ 7:48 
i like how it plays how it plays a song when you pick up the reactor core
Freaky Adamn 30 Nis 2023 @ 4:02 
A fantastic map!
Idolon 29 Nis 2023 @ 18:31 
Haven't played it yet, but the artpass is pretty slick. Nice work.
Broken 29 Nis 2023 @ 14:01 
that cave part looks so nice
KAYA 29 Nis 2023 @ 10:31 
Sick!
Rhamkin 29 Nis 2023 @ 9:52 
Where are the toucans on the map!!!!! :bbtcat::friendly: