Team Fortress 2

Team Fortress 2

Toucan
25 kommenttia
Suna  [tekijä] 14.8.2024 klo 15.18 
You're right... time to make another one
Katsu! :3 14.8.2024 klo 12.02 
Really feel like the thumbnail kinda suffered from the reworked artpass. Nowhere near as appealing of an angle
Serge Ivanov 29.7.2024 klo 13.39 
Interesting idea, I feel like I might actually play SD if this gets added. I like how defensive the australium area itself is, it doesn't feel like an afterthought. Not sure how I feel about the constant decay while you're carrying it though.
Lullaby 8.4.2024 klo 17.03 
It's a very cool and fun map, however I would love it if you updated the map to remove the constant debug outputs of the (presumably) timer from carrying the australium to console.
Agenttech4774 14.9.2023 klo 18.12 
We need more Special Delivery maps.
Healthpack Goblin  [tekijä] 19.8.2023 klo 3.51 
Gaming indeed
TheVoiceOfEllis 25.7.2023 klo 10.23 
+rep Map Would Look Good For Summer Update, Hopefully Will See It In 2024 Or Some Time In The Future!!!!
Suna  [tekijä] 19.7.2023 klo 3.46 
Yeah, the Island from the Incredibles (Nomanisan Island) was a big influence.
A round timer is coming in the next version.
k4far 19.7.2023 klo 2.19 
Did the map take inspiration from Syndrome's island in the Incredibles movie?

My main concern with map is that it might be too easy for fast class to grab the item and deliver it quickly, making matches end too soon. How about increasing the required number of payload deliveries to 3-5 times. An additional condition for the game to end could be a timer.

It took me little time to move from the blue team's end of the map to the red team's end of the map.

I have mixed feelings about having medpacks and ammo inside a vent -it might encourage players to camp there.

My concerns are insufficient game length, lack of alternative conditions to end the game.

To improve the player experience, I would suggest adding an animation that shows how australium is produced before players pick up the payload. Additionally, it would be fun to include easter eggs, such as Mann Co branding, Saxton Hales' hat or references to TF2 characters, on the map.

Good luck.
Suna  [tekijä] 18.7.2023 klo 23.44 
Yes and Yes
k4far 18.7.2023 klo 16.48 
Is the map optimized for fps?
Is the map balanced for both teams?
Hex Doll 14.7.2023 klo 22.16 
Dude the screen monitoring the core actually changes! That is so cool! Gorgeous map too!
Flare-Fla-Flareon! Flareeeeeon! 5.5.2023 klo 20.44 
I'm biased, but wow, this looks really good!
Suna  [tekijä] 2.5.2023 klo 9.17 
Performance issue have been solved, update will be deployed shortly
Stogie 2.5.2023 klo 7.34 
I always felt like Special Delivery had so much more potential as a full gamemode, more-so perhaps then other pseudo-official modes like Player Destruction, if only because its central mechanics are far easier to understand.
Gravidea 1.5.2023 klo 17.36 
Special Delivery but good!
Suna  [tekijä] 1.5.2023 klo 7.32 
As a heads up to everyone:
It's been discovered recently that the current version of the map is suffering from an issue where the longer the map is played, the worse the performance (average fps) becomes. We're still trying to nail down the cause of this issue, but for the meantime, I'd recommend switching maps after 15~ minutes of playtime for optimal performance.
Grapevine 30.4.2023 klo 16.21 
Absurdly underrated map, this is beautiful and I love seeing unique game mode ideas
Farter343 30.4.2023 klo 12.18 
I absolutely love Mercenary park and his "theme". This map should be added in the game, would be one of my favorite maps. :medicon:
why the wig? 30.4.2023 klo 7.48 
i like how it plays how it plays a song when you pick up the reactor core
Freaky Adamn 30.4.2023 klo 4.02 
A fantastic map!
Idolon 29.4.2023 klo 18.31 
Haven't played it yet, but the artpass is pretty slick. Nice work.
Broken 29.4.2023 klo 14.01 
that cave part looks so nice
KAYA 29.4.2023 klo 10.31 
Sick!
Rhamkin 29.4.2023 klo 9.52 
Where are the toucans on the map!!!!! :bbtcat::friendly: