Victoria 3

Victoria 3

Gas, Guns, Garb, and Grub
142 条留言
1230james  [作者] 10 月 24 日 上午 7:41 
No.

Utterly pointless change that ignores the simple fact that there is a tech named Rifling in the tech tree. If you have a problem with that, you can go take it up with Paradox.
Revolverman 10 月 24 日 上午 7:17 
A completely flavour change idea. Change the Rifling option to the Minie Ball. Rifling was fairly well known by the 19th century. The issue being that until the Minie, it wasn't practical for line infanty.
1230james  [作者] 10 月 20 日 上午 3:15 
I guess I could; I'll make a note of it
Void🌹 10 月 19 日 下午 10:24 
I love the mod
any chance you could add coffee and tea as an option alongside wine, sugar, liquor etc.?
Calista Calliopée Manstainne 9 月 26 日 下午 11:33 
update plz
Deutsches Kaiserreich 8 月 4 日 下午 6:47 
ohh thats weird it seems
also maybe why the army mobilization tab doesnt have the one to switch all armies at once
Can you add that pls?
All army MO in army MO tab?
1230james  [作者] 8 月 4 日 下午 5:10 
Me when PDX isolates the mobilization options buttons into a standalone type only for them to not use it in one panel

I'll make a note to check it out
Deutsches Kaiserreich 8 月 4 日 下午 3:38 
The GUI for selecting mobilization options when selecting multiple armies is cut off screen[its bigger than given space i think]
KKT 7 月 6 日 下午 3:11 
Yayyy! Thank u kindly for the update! :steamhappy:
1230james  [作者] 7 月 6 日 下午 3:04 
Should be good to go for 1.9 now, thanks for waiting
Kadaeux 7 月 1 日 上午 5:17 
ur cute and so are ur mods
1230james  [作者] 6 月 30 日 下午 8:05 
@xDreamZ
Got uhhhhhh a little bit distracted over the last weekend so I ended up taking an impromptu break from modding. I have a long weekend for July 4 and the end of this week so I'll try to hammer out some overdue mod updates then. Can't guarantee that this one in particular will be ready this weekend but I'll try to make an effort.

@BBMM
As expected - they slightly changed how manpower in military units are defined in 1.9 so this using pre-1.9 definitions will cause navies to hire nobody. It will be addressed.
BBMM 6 月 30 日 上午 5:26 
Hi dude,this mod may cause numbers of soldier in navy base to 0.which means I can't employ anyone to my navy base and I can't have even one ship in my fleet.This problem occurs in 1.9.5
xDreamZ 6 月 29 日 下午 3:04 
when can we aspect a update
1230james  [作者] 6 月 23 日 上午 5:57 
I'll mark the mod as 1.8 for now
Moeshevik 6 月 23 日 上午 2:10 
military_formation_panel.gui needs a tweak to better fit the MOs ui when multi-select formations:ArmedForces:
1230james  [作者] 6 月 22 日 上午 11:46 
iirc the current name is Primitive Weapons.

The idea was to have a significant gap between armies with guns and armies without guns. I thought it would make more sense to give the no-guns a debuff that Flintlocks cancel out rather than starting from 0 and having Flintlocks boost stats up, since doing it this way would avoid any downstream effects of everyone having +25% stats for the whole game.
Pamparampampamparam 6 月 22 日 上午 11:19 
It seems redundant that Flintlocks would give +25% stats while melee weapons would give -25% stats. You could keep one modifier while changing the other to just have no effect. Also think that 'Melee Weapons' should be 'Personal Weapons' to reflect the variety of weapons you'd find in an unstandardized army. Apologies if that screenshot is outdated as well.
Mazutaki 6 月 18 日 下午 12:07 
Yeah, after the first navy type, cant hire anyone. So that is what i know. Guns part seems to work. Military panel is a bit unusable on the army itself, but meh. no big deal atm. I only use the army overfiew to change militization options.
1230james  [作者] 6 月 18 日 上午 10:54 
Combat unit definitions changed a bit I think so the navy changes will need a look-over + they went and made tweaks to the military panel so I'll need to copy in any relevant changes to make sure this mod isn't deleting any GUI things by accident
Mazutaki 6 月 18 日 上午 9:29 
Seems kinda compatible btw. Playing with it on 1.9. Doesnt seem they changed much if anything what you touch.
1230james  [作者] 6 月 15 日 下午 3:10 
(Copypasting this across some of my mods)

Vic3 1.9 will release this coming Tuesday. As with previous major updates, a 1.9 update for this mod may take several weeks or months because I am a solo developer with a full-time job working 10+ hours Monday through Thursday. Progress during the work week will be rather slow, and I have over two dozen mods to check & verify whether anything needs to be changed, and then make any necessary changes.

The upcoming tweaks to certain things like decisions and scripted buttons will mean that more of my mods will be impacted this time around, so it may take quite some time.

Please be patient while I work on updating all of my mods. Thank you!
Boran 3 月 27 日 上午 6:47 
Cost of war seems very high compared to vanilla, I'm guessing it's intended? Maybe some stockpiling mods could help with this, to prepare for the upcoming war...
1230james  [作者] 3 月 10 日 下午 3:57 
If youre just going off of the screenshots, they're outdated.

The luxury clothes thing was partially based on certain Vic2 units needing them, but apparently they had the unintended effect of making mid-game wars more expensive than they should have been, so it's since been replaced with normal clothes.

The tier 1 MO was changed to buy nothing and always be enabled.
Pamparampampamparam 3 月 10 日 下午 1:39 
I feel the tier 1 unform option should just be no clothes at all to represent non-standardized milita and the tier 2 setting should just require regular clothes. Needing only luxurious clothes, or really luxurious clothes at all, doesn't feel that right to me tbh.
The Interrogator 2 月 28 日 下午 3:10 
yes! thank you so much
Fucifa 2 月 18 日 上午 5:35 
1.8 is work
force200 2 月 14 日 上午 11:23 
I've been using it all the time since the 1.8 update and it still works perfectly.
1230james  [作者] 1 月 13 日 上午 6:50 
Maybe? I haven't done a thorough check for any 1.8 changes for this mod but I can't imagine that the mobilization options have changed at all, so I would think they still work.

The main thing I would be worried about is GUI changes to the military panel since GGGG touches on that, but otherwise I would think it's fine.
GANK 1 月 13 日 上午 2:43 
Can it still be used normally?
1230james  [作者] 2024 年 12 月 28 日 下午 2:34 
I am, I've just been distracted with other things over the holidays
Kadaeux 2024 年 12 月 28 日 上午 5:16 
Do you plan on updating this for 1.8? Happy to take over if abandoning.
1230james  [作者] 2024 年 11 月 16 日 下午 10:33 
(Reposting this across my bigger mods)

Just FYI I will be busy with family things for the whole of this week, so I will not be able to get a 1.8 version out (or do a 1.8 compatibility check on the existing version) for launch day or for several days following the update. Sorry for any inconveniences this might cause.
Calsipher 2024 年 9 月 26 日 下午 8:07 
Awesome mod through and through, thank you for your work! In a game that is largely about supply optimization, it really helps to bring some of that goodness to the military side of things. The system feel empty without it!
1230james  [作者] 2024 年 8 月 4 日 下午 2:01 
No because they're supposed to represent successive developments & improvements, not discrete designs.

Infantry Arms originally worked like that before 1.5 and Uniforms sort of worked like that before this past May.

Infantry Arms couldn't really work as discrete options after 1.5 because at the time there was no way to make mutually exclusive mobilization options that didn't require you to deactivate the current one before activating the new one. After a 1.5 post-launch patch, it was changed a bit, but not enough for it to be useful for GGGG so I haven't returned to it since.

Uniforms got changed since some necessary rebalancing a few months ago made it better to make the Uniforms MOs be successive rather than mutually-exclusive.
Pamparampampamparam 2024 年 8 月 4 日 上午 9:22 
Shouldn't you only be able to select 1 of the Infantry Arms and Uniform options and not have them all activated at the same time?
fire_tail_lizard 2024 年 8 月 1 日 上午 9:00 
In the vanilla, it is said that rifling makes guns stronger and more accurate, but I think it is definitely strange that the power of the military remains the same. this mod is definitely satisfied.


btw I created a Korean translation mode. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3300989245&searchtext=Gas%2C+Guns%2C+Garb%2C+and+Grub+%EB%AA%A8%EB%93%9C+%ED%95%9C%EA%B8%80%EB%B2%88%EC%97%AD
1230james  [作者] 2024 年 7 月 29 日 上午 9:27 
GGGG does not mess with the Aerial or Balloon Recon MOs from vanilla or the DLCs.
It does not try to mess with ones from other mods.
It does not try to add its own.

It's not this mod's problem. Go bug the Morgenrote devs instead. I don't understand what you expect me to do about a problem that's not caused by this mod.
1230james  [作者] 2024 年 7 月 29 日 上午 5:44 
@Nosfer
That's weird 🤔 I'll make a note of it but I'm not too sure what I'll be able to do about that since modding AI behaviors is pretty annoying

@Gaeul
Seems more like a problem with Morgenrote or more likely another mod you might be using, since aside from doing some GUI work to make the mobilization options wrap correctly, GGGG should not impact it in any way. I use both mods myself and I didn't notice anything out of the ordinary before.
Gaeul 2024 年 7 月 29 日 上午 4:47 
If I use the mod with Morgenröte, the mobilization option would duplicate the aircraft. Can you make a compatible patch with the 2 mods?
Nosfer 😂👌🏻 2024 年 7 月 23 日 上午 10:56 
AI is switching 'Local foraging' on and off every 2 seconds or so for its armies, small thing, but they get debuff for the time its off, haven't done any testing though if it affects anything
1230james  [作者] 2024 年 7 月 15 日 下午 7:36 
Is there any reason why it wouldnt be?
Drakken 2024 年 7 月 15 日 下午 7:09 
Is the mod compatible with 1.7.5?
1230james  [作者] 2024 年 7 月 11 日 下午 7:39 
nice
Devry Trost 2024 年 7 月 11 日 下午 4:58 
Looks like yes, so far. :steamthumbsup:
1230james  [作者] 2024 年 7 月 11 日 上午 11:22 
Reportedly, but I've not had the chance to verify it for myself
Devry Trost 2024 年 7 月 11 日 上午 11:03 
Did they fix the modifiers in 1.7.4?
1230james  [作者] 2024 年 7 月 7 日 下午 2:16 
Yes
Homerunner 2024 年 7 月 7 日 下午 1:45 
Does the AI make use of the new MOs?