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报告翻译问题






The second problem is, terrible layout and navigation markers. I legit cannot figure out where you need to go in the finale after reaching the roof. The map insists that instead of a conventional straigh path where you just get from point A to point B, you are to go though mazes, platforms, walls, and doors in a zig zag to get to the next level
Next, lack of weapons and ammo. For the amount of alarmed cars the second spammed, it's pretty stingy about giving you a way to fight them. Even for melee weapons, you have to scour through every nook and crany to find. Normally in Valve maps, you'd find ammo or weapons when you have 2-3 mags of reserve ammo. This, you're not even given ammo before a horde event
4/10. Congrats on at least a working first map, but needs a lot of work
Although the scene design is simple, it's evident that it was designed with reference to real-life settings, so it's not so simple that it's unacceptable. Additionally, there are indeed many alarm cars, but I can still accept it.
실제 스페인 발렌시아에 있는 지역을 배경으로 한 3챕짜리 맵입니다..맵은 되게 잘 만들었고 꽤 할만합니다만 막챕 길 안내가 불친절해서 왔던길 또 오고가고 하며 이리저리 헤매일때가 많네요..이것만 빼면 나쁘지는 않습니다..9/10
-5/10 rating.
For yall not btter at aiming like meh, play on easy difficulty, dont make frustrated urself kayy?!
I see Error textures
Удаляем
하지만 찾아가는 재미도 있음 ㅅㅅ
positive-
The many car alarms made the game difficult, but in a good way.
The map is moderately challenging and moderately long.
The scenery of the map in the finale was also pretty good.
negative-
Often there are too many doors attached to the interior.
And there is no broken navigation, but it is difficult for bots to follow.