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The second problem is, terrible layout and navigation markers. I legit cannot figure out where you need to go in the finale after reaching the roof. The map insists that instead of a conventional straigh path where you just get from point A to point B, you are to go though mazes, platforms, walls, and doors in a zig zag to get to the next level
Next, lack of weapons and ammo. For the amount of alarmed cars the second spammed, it's pretty stingy about giving you a way to fight them. Even for melee weapons, you have to scour through every nook and crany to find. Normally in Valve maps, you'd find ammo or weapons when you have 2-3 mags of reserve ammo. This, you're not even given ammo before a horde event
4/10. Congrats on at least a working first map, but needs a lot of work
Although the scene design is simple, it's evident that it was designed with reference to real-life settings, so it's not so simple that it's unacceptable. Additionally, there are indeed many alarm cars, but I can still accept it.