人类
Super Pack
192 条留言
Rdm 10 月 26 日 上午 5:48 
When the mod will be updated?
Uncle2fire  [作者] 10 月 20 日 下午 7:02 
@Drake all added emblematic land units have unique appearances based on existing assets. It's sadly not possible to import unit models using the mod tools.
Drake 10 月 20 日 下午 12:59 
Does this add actual unit models?
TiraboTurbos 10 月 18 日 下午 10:01 
I like to run science cultures(start with babylonians, become greek then transcend greek until...), but as a true Blood American patriot, I pick American in the Contemporary era, which isn't science-y, it's expansionist, but this mod adds an American culture that's not only one era earlier(which I can then transcend), but it's science-y! Hell yeah!:cozybethesda:
Uncle2fire  [作者] 10 月 14 日 下午 7:36 
@mdel great! Glad to hear it's working!
mdel 10 月 14 日 下午 6:48 
@Uncle2fire much appreciated, I did in fact have a harbour nearby, my confusion was that the the change in food yield does not appear in the preview when selecting the district location. After construction, it is indeed applied.
Uncle2fire  [作者] 10 月 14 日 下午 5:53 
@mdel thanks for the report! The EQ bonus only applies to exploited tiles, so you'll need a harbor nearby if you don't already.
mdel 10 月 13 日 下午 10:21 
I think Valdivia's EQ might be broken - it claims to grant extra food on adjacent coastal waters but doesn't seem to. Playing with VIP + the compatibility patch.
UnderKingDuck 10 月 6 日 下午 8:45 
Ok i doubled check and now it working. I don't understand I tested it 3 before and it had issues.
UnderKingDuck 10 月 6 日 下午 8:38 
It just not showing the art. At least the icons for the different cultures are missing. I did not check the rest though.
Uncle2fire  [作者] 10 月 6 日 下午 6:55 
@JTango and @UnderKingDuck thanks for the information. When testing, I'm able to load the Super Pack, VIP, and compatibility patch together without any problems. Are you getting an error or mismatch message, or is there some other problem going on?

I can try to get out a quick update without any other changes tomorrow to see if that helps.
JTango 10 月 6 日 下午 5:08 
The mod may work fine, but the game will allow either the VIP mod or the Super Pack to be selected individually, but blocks it from being selected if I have VIP selected and vice versa. It won't allow the compatibility pack to be selected at all, naturally without both VIP and Super being selected.
UnderKingDuck 10 月 6 日 上午 8:21 
Ok i doubled checked. It works fine by itself, but it not working with the VIP mod and the VIP+SP mod pack. It's missing icons. Should have doubled checked on my end though.
Uncle2fire  [作者] 10 月 6 日 上午 12:08 
@UnderKingDuck Are you getting a mismatch or other error when you load the mod? The recent game update now shows the mod as outdated, but I'm not aware of any errors with the mod and my testing this weekend showed that it loaded as normal with no apparent errors.

I'm planning an update in the next couple weeks, but can push that up if you're running into any game-breaking errors.
UnderKingDuck 10 月 5 日 下午 6:18 
This mod needs an update. It's broken with the latest update.
Uncle2fire  [作者] 9 月 11 日 下午 4:28 
@Amon Were you using any other mods? If yes, which ones? If no, I'd love to see your diagnostics file to identify the exact cause.
Amon 9 月 11 日 上午 10:36 
Lap 279, I got the infinite lap bug...
Uncle2fire  [作者] 8 月 4 日 下午 9:09 
@ADeMclad Thank you for pointing this out! Your guess at the cause of the second bug is probably right! For the first, I will need to look into that a bit more. I'll see if I can put out a fix soon for both of these.
ADeMclad 8 月 4 日 上午 9:52 
I have been enjoying this along with VIP, I have not tried some of the most niche cultures but all the ones I tried have been fun to play with or against.

Also I think I found a couple of bugs relating to the Norwegian culture and the Haida, Norway combination.

The first bug was with the open air museum giving over 600 influence bonus to ancient emblematics, I think it was after I finished an open air museum that started on industrial but finish on contemporary, ¿maybe that messed up the formula for the bonus?

The second when I tried the Haida Norway combination. At some point in industrial all yields became 0. I think this might be the Haida and Norway legacy traits, Haida trait gives influence based on money per turn, and Norway trait, among other yields, gives extra money from merchants based on influence per turn. So influence increases money which increases influence which increases money... And the game at some point refuses to calculate.
Tom Jackal 5 月 28 日 下午 2:39 
the text in the screenshots on this steam page are not readable. the ones on mod.io look okay though
ItsMePole 5 月 3 日 下午 6:35 
Is this compatible with the asian cultures mod? VIP and MIC
Waiteur 3 月 3 日 下午 3:18 
hi I think there is a bug with the Adena culture building when you place it I don't see the preview of the building.
Uncle2fire  [作者] 3 月 2 日 上午 10:34 
@steemroller the modder for VIP and I are in contact, and I keep up to date with his updates. The modder for ENC has been inactive for a few months so his mod hasn't been updated.
steemroller 3 月 2 日 上午 6:37 
Looks like CSP and/or VIP changes have made it incompatible with ENC.

Do changes get communicated/tested before release across most popular mods? Is there a timeline for fix?

These three mods (at least) keep my from moving on to Civ 7. ;)
Uncle2fire  [作者] 2 月 28 日 下午 2:42 
@--XOUXOU-- It's inspired by the conservation movement in the 19th century in the US. The founding of national parks, the work of John Muir, and the idea of preserving wilderness and natural areas for future generations were the main ideas behind the design. I chose this design over others because I felt the heavy industrial niche was already filled by other cultures and I wanted a different focus for the culture.
--XOUXOU-- 2 月 28 日 上午 3:57 
question by curiosity, what is the historical background of the "ecological" industrial america ?
Delph 2 月 25 日 上午 7:33 
Thanks for answer Uncle2fire ! Indeed, it will be great if you could fix those conflicts to play with all those mods :steamthumbsup: :steamhappy:
Uncle2fire  [作者] 2 月 19 日 下午 5:57 
@Delph it's unlikely that it'll break your game, but three of the cultures in each mod will overwrite each other: the Yayoi/Yamato, Goguryeo, and Meiji Japanese. Whichever mod you load second will overwrite the cultures from the first mod you load. It will also cause some overwrites of custom text and technology changes, which means there may be text errors and unlocks won't always work as intended.

I can look at potentially putting out a compatibility patch with the other modder to fix those conflicts.
Delph 2 月 19 日 上午 11:35 
Thanks for your great work Uncle2fire ! :steamthumbsup:
I have a quesqtion : is a compatibility patch needed for Asian Cultures & Culture super pack to be played together ?
John Baltor 2 月 17 日 上午 1:21 
@Uncle2fire thanks for having a look. Yeah, LT not working for their own EU was probably main confusion. Iirc obsidian workshop didn't show obsidian requirement during era choice preview, but i did see it clearly after choosing the culture.
Frota 2 月 16 日 下午 9:43 
Oh it's ok! I'll try reaching him out. He posted like a lot of them on his Artstation publicly, but I guess he meant to post them all but it bugged somehow and a bunch of them got uploaded twice, taking the space of others lol
here's the direct link in case anyone wanna check
https://www.artstation.com/artwork/PXBXAn
Uncle2fire  [作者] 2 月 16 日 下午 9:18 
@Frota, I double checked and it looks like I was missing a few in my list of Caius' works. You're right that Caius also made the Norwegian card. I'm not sure I have permission to give out the full sized works publicly, sorry.
Frota 2 月 16 日 下午 8:29 
Ohhhh thank you very much! There it is! I'm sorry! I believe he's also the autor of the Norwegians art, right? This one I'm pretty sure isn't credited...
Sorry again if this bothers you but, I would appreciate very much if you could link me a google drive with all the arts uploaded or something. If you don't have all the files easily acessible anymore or if it's too much trouble to do you can forget I asked! Sorry and thanks
Uncle2fire  [作者] 2 月 16 日 下午 8:08 
@Frota, it's mentioned in the credits above. The artist is Caius Augustus, who is the artist of most of the cards.
Frota 2 月 16 日 下午 7:57 
hi! adding to the plead bellow: who made the Palas art? there's no mention in the credits :(
Uncle2fire  [作者] 2 月 16 日 下午 12:44 
@John Baltor When writing it out I've realized it doesn't make sense for the Numidian LT not to apply to ranged cavalry units, since their EU is a ranged cavalry unit. In the next update, their LT will apply both to melee and to ranged cavalry.
Uncle2fire  [作者] 2 月 16 日 下午 12:33 
@John Baltor Thanks for the comment. Some answers to your questions:

- The Numidian Cavalry follow the upgrade tree of the Garamantes' Javelin Riders. The game files call this the "Ranged Mounted" upgrade tree. Basically it's a line from Numidian Cavalry directly to Dragoons (or their EU replacements). The Shaybanids EU is the only upgrade step between these. The Mongol (and Hunnic) hordes have a separate "Horde" upgrade tree. The Berber Cavalry are not ranged, but just normal melee cavalry and share an upgrade tree with the Ghanaian Meharists.

- The Numidian LT applies to all units that have the Cavalry or Heavy Cavalry class. Most ranged cavalry don't receive the bonus.

- The tooltip for the Obsidian Workshop does show a resource requirement of 2 Obsidian, but I can add an extra notification for that.

- The Teotihuacanos can’t build iron mines for the rest of the game. You can still trade for iron or conquer other empires’ iron mines.
John Baltor 2 月 16 日 上午 5:43 
Many thanks for great mod, i really like new variety it adds to the game. I had few Q:

- numidian cavalry doesn't seem to upgrade into mongol horde (both are horse archers, feels reasonable) nor berber cavalry (spear throwers on horses, feels reasonable). Is that on purpose?
- numidians, it's a bit difficult to reason what counts as cavalry (for legacy trait) - is it only units which has tag with word "cavalry" in it? Is "nomad, multi-move" mongol horde gets the bonuses? Dragoons? Any of elephants? Numidian cavalry? Asking because it's not very clear if the bonus applies
- teotihuacanos, is there a way to mention that obsidian workshop requires obsidian to be built? I thought i would be able to generate the obsidian by building workshop, but alas
- teotihuacanos, is it impossible to use iron deposits during classical or for the rest of the game? I am wondering because some other cultures you've added, when they have era-specific limitation, it is mentioned that "only during X era"
𝐼𝑣𝑎𝑛 2 月 15 日 上午 4:12 
@Uncle2fire their uniqe building gives way too much research, should be way lower/cost more, because if u spam it u can get 200-300 research by round 70 which is unbalanced
Frota 2 月 14 日 上午 11:31 
Hey, how are you, mate!?

If I knew how to extract these files from the .assetbunble I wouldn't ask you this but I really got NO ideia how to do it, so...
Could you please upload all of the cultures splash screens somewhere? I'd love to use some of them as wallpapers or even printing posters for my room.
Uncle2fire  [作者] 2 月 13 日 下午 9:38 
@Ivan Can you give more information about what makes the Hisatsinom OP?
𝐼𝑣𝑎𝑛 2 月 13 日 下午 12:23 
nerf Hisatsinom way to OP in muliplayer, still great mod:steamthumbsup:
Uncle2fire  [作者] 2 月 10 日 下午 6:12 
@Skull-koopa I would appreciate help in translating the mod. I've been working for a while on a spreadsheet of all the custom text in the mod, which is sadly quite a lot. Once the spreadsheet is finished I plan to share a link to let the community help in translating it.
Skull-koopa 2 月 10 日 上午 4:06 
Can i help creating a french translation for this mod ?
Raven 1 月 29 日 上午 12:44 
Hey would this work with the new beta patch?
Portentious 1 月 23 日 下午 9:35 
RECOMMENDATION: Salish construction "Red Cedars" should not need to be adjacent to an existing improvement. In fact it is far more in keeping with the culture for them to NOT be adjacent. In fact, there is a penalty to faith and stability for every district adjacent to it.
michael-doherty 1 月 17 日 下午 7:09 
To Inucroft, re saxon, its likely saxon as in saxony a powerful germany state in the early modern period, not as in anglo saxon
Guvenoren 1 月 11 日 下午 1:11 
Also, how will the AI utilize Helvetii when they use them? Aren't they like, permanently ruined? I doubt they will use them as intended by the designer.
Guvenoren 1 月 11 日 下午 12:44 
Also, excuse me, but isn't it a little awkward that Helveti is an expansionist that cannot form cities or attach? Like, how an I supposed to expand to get the stars?
Snickerdoodle 1 月 10 日 上午 3:10 
It seems like the Compatibility Triple Alliance mod might need an update?
A lot of reports of "Endless Turn Bug"