Project Zomboid

Project Zomboid

Better Satchel
187 条留言
DragonOfWar  [作者] 10 月 23 日 上午 10:35 
@Germanchiller, you are ridiculous. Mod was made for my own playthrough for free and shared for free, why should I keep some other mods I don't use in mind? Moreover, you can use clothing mods just fine by deleteating clothing.xml from my mod. I am not willing to create new version just to delete that file, do it yourself.
Germanchiller 10 月 22 日 上午 7:56 
Causes issues in a great amount of mods. Fix yo shit n remove the stock fannys from loot table instead of replacing it entirely breaking every clothing mod ever.
Vae Victis 9 月 27 日 下午 3:22 
sucks, common sense is such a good mod. really wish some of it would become base game, thanks for the suggestion
Laaboo12 9 月 27 日 上午 8:22 
another discovery, after disabling the common sense mod i can right click and choose to wear satchels on front/back without any issue
Laaboo12 9 月 27 日 上午 5:43 
thank you, that would be awesome
DragonOfWar  [作者] 9 月 27 日 上午 5:25 
I really don't like working on mods for the constantly updating game, especially if I am not playing it anymore... but I will look into it should I have time this week.
Cyclo 9 月 26 日 下午 4:56 
really? Ill have to try it out thanks
Laaboo12 9 月 26 日 下午 1:51 
i've discovered you can still equip satchels by just double clicking on them while they're in your main inventory
Laaboo12 9 月 26 日 上午 11:16 
same here, i crave the satchels:crying_yeti:
Cyclo 9 月 25 日 下午 9:36 
mod doesnt work after newest b42 update
DragonOfWar  [作者] 9 月 17 日 上午 4:10 
@Mantha, maybe I am not going to look into it or work on this mod till 42 full release, as I am not going to play without multiplayer. Playing and modding for 7 days to die nowadays, sorry.
Mantha 9 月 16 日 下午 7:40 
Seems to be incompatible with Vanilla Clothing Expansion. I have Better Satchels at the very bottom of my mod load order, and it still gets overwritten.
Flammable 9 月 3 日 下午 9:57 
ЕБЕЙШИЙ:bigups:
DragonOfWar  [作者] 8 月 5 日 下午 12:25 
@HentaiHamster, will ruin other mod's changes though.
HentaiHamster 8 月 4 日 下午 1:09 
ahhh okay so ill load your mod last and it should overwrite the other mod right?
DragonOfWar  [作者] 8 月 4 日 上午 2:56 
@HentaiHamster, If there is no options, it means that game not using satchels from my mod, which means that something else modifying the same things as my mod.
HentaiHamster 8 月 3 日 下午 6:34 
i also have problem of front stachels not being able to be worn with other stuff. any ideas anyone?
DragonOfWar  [作者] 7 月 22 日 上午 11:28 
@Mainstorm, the items added will dissapear, all the front versions and tactical ones. But why even ask, better to have backup of your saves while using any mods... just in case.
Mainstorm 7 月 22 日 上午 4:51 
Adding wont ruin your save but what about removing?
Prosi 7 月 17 日 上午 4:35 
Amazing! thanks
DragonOfWar  [作者] 7 月 15 日 上午 2:13 
@Prosi, it is small enough change, guess I can return to update. :steamthumbsup:
Prosi 7 月 14 日 上午 10:00 
Hi do you plan do update it for the sheet sling bag ?
Rose Heart <3 6 月 29 日 下午 11:49 
I call it better Satchel Rhymes with Grug
DragonOfWar  [作者] 6 月 19 日 上午 11:53 
@Aech, seems like some other mod messing with it...
Aech 6 月 19 日 上午 7:39 
when i wear at the front, and try to put one in the back, it simple removes the front one. don't know how to use both sides
Aech 6 月 18 日 下午 1:39 
this is messing with customizable containers
Jet 6 月 15 日 下午 6:12 
"Adding this mod will not ruin your current playthrough, but there will not be any changes till you start a new game" this applies to all current satchels you own, or any in that same world that spawn after the mod is activated
DragonOfWar  [作者] 6 月 15 日 下午 4:46 
@Jet, what are you talking about? Be more specific, pls.
Jet 6 月 15 日 上午 12:09 
damn i cant use satchels with bags on my current save since it requires a new one. I will use the other satchel mod until then
choucha 5 月 27 日 上午 11:31 
working on multiplayer
DragonOfWar  [作者] 5 月 27 日 上午 11:22 
Will rethink whenever I decide to make a new sandbox lua for the mod...
DragonOfWar  [作者] 5 月 27 日 上午 11:19 
@Cyrisa, "can" doesn't mean it will... Moreover, should I change it now for whatever reason, it will cause issues for ppl save files. You can change modID on your end for yourself. As I said it works, not gonna ruin hundreds of ppl gameplays for this.
Cyrisa 5 月 27 日 上午 11:09 
It can cause loading issues and false errors bloating the log. If I were to port a mod list into a server the mismatch modID would also cause issues.
DragonOfWar  [作者] 5 月 27 日 上午 10:58 
@Cyrisa, It doesn't really matter...
Cyrisa 5 月 27 日 上午 4:57 
Seems it shows this in the active mods text file. Even though it is working.

mod = \2965943353/BetterSatchelWithoutSandbox,
p6kocka 5 月 19 日 下午 10:33 
OK. Got it. It´s in the MOD menu. Thank you
p6kocka 5 月 19 日 下午 9:07 
Where is the version without sandbox please?
DragonOfWar  [作者] 5 月 19 日 下午 4:07 
@p6kocka, most likely conflict with some other mod... but as I said before, I do not recommend to use sandbox version of this mod with Build42. Sometimes it works just fine, sometimes it doesn't. I may rework sandbox version for Build42 in the future though.
p6kocka 5 月 19 日 上午 9:35 
I get this error:
https://pastebin.com/cZZC4zEN
marshmallow justice 3 月 8 日 上午 6:55 
Ahh i see, I will save it for when my friends and I start on a fresh world then ! Looking forward to using it, just saw that line suggesting it wouldn't work in an existing world cus of how it changes satchels. Lovely mod regardless, so much flexibility!
DragonOfWar  [作者] 3 月 8 日 上午 6:50 
@marshmallow, not a dumb question, I don't play zomboid nowadays, but as far as I can remember, the game will reload lua upon using a saved game as if you are not using mod at all.
marshmallow justice 3 月 8 日 上午 6:29 
"Adding this mod will not ruin your current playthrough, but there will not be any changes till you start a new game."

pardon being dumb, it means there's no retroactive change and adding it mid-save = no wearing satchel like this, just that it wont "break anything" by being enabled?
Loccatpowersdog 3 月 3 日 上午 4:39 
Nice to hear, thanks for the work! Will the model have a carry animation also? RN this They Knew version doesn't appear in hand but has a basic model on place.
DragonOfWar  [作者] 3 月 3 日 上午 4:19 
@Loccatpowersdog, They Knew mod's author changed new zombies names for whatever reason, caz of that new zombies spawn with his mods satchels. Will fix this and reduce satchels spawn on zombies today or tommorow.
Loccatpowersdog 3 月 3 日 上午 2:47 
Not having issues with using the Sandbox Settings version vs. the regular but found a They Knew spawn today and the Satchel was not your settings or 'mine' via your Sandbox but I'm pretty sure the original mod's version.

I definitely have Better Satchels loading after They Knew as recommended, just curious as to if there is a further fix and also if there is any plan for making the crafted Sheet Sling front wearable?
DragonOfWar  [作者] 1 月 24 日 上午 2:18 
@Mitchel Vories, yeah, the main reason I made the version without sandbox, didn't have those issues in Build41 and not entirely sure what causing this, guess need to remake whole lua part of the sandbox.
irrelevantredundancy 1 月 23 日 下午 11:12 
I see what you mean about using the "Without Sandbox Options" version. Using the other one generates hundreds of different versions of this in the debug log:

ERROR: General f:0, t:1737699841886> LuaManager.getFunctionObject > no such function "SpecialLootSpawns.OnCreateNewNewspaper"

Every now and then this gets thrown in:

LOG : General f:0, t:1737699841863> Warning: Radio worldsprite not valid, sprite = appliances_com_01_56
LOG : General f:0, t:1737699841863> Item -> Radio item = Base.HamRadioMakeShift

pasteBin link for the curious [pastebin.com].
DragonOfWar  [作者] 1 月 23 日 上午 1:08 
@/, well it is obvious, what did you expect? All the mods, that add something will behave the similar way upon deletion.
/ 1 月 22 日 下午 6:36 
disabled the mod and my satchel got deleted
DragonOfWar  [作者] 1 月 15 日 上午 4:14 
@ÉoBumBlee, If your satchels dont have the same options as FannyPacks, It means game is not using satchels files from my mod and you need to work with your mods loadorder. Some other mod you use changes satchels in some way.