安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
doo-doo doodoo
Got what i deserve
its simple and works
thankz
Those core mechanics come from the "Radiant" drone in https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2829038684 , so I wasn't the one who figured that part out :)
Am I missing something? I've got the invincible cores autostocked into the reactors that are NOT invincible and these are all inside an invincible oxy shelf.
And what will happen if you attach a nuclear launcher to the shuttle, and then press the replenish button at the station.
Will it work correctly or will the game client confuse what needs to be replenished?)
Somewhere for the first time, the wording did not match, but now everything instantly worked.
Moreover, the basic wording of Fix's Performance even differed slightly, but I did it by analogy, to add what is missing to what is already there. And it works.
+ 1 great component to create boats)