Barotrauma

Barotrauma

BFT Nuclear Torpedo
84 kommentarer
Patriots1007 21. mar. kl. 13:05 
Raven, you gotta decrease the tick rate for the counter on the lights. Not that difficult to do in the editor, it's been a while since I modified this design but I remember changing the missile so that it would last 60 seconds I believe. In turn, this also increases the arming time of the missile, which is a pretty good tradeoff so I didn't bother changing it.
ravencorp 20. mar. kl. 13:21 
Amazing mod!! One question, any easy way to increase armed and auto detonation time? Thanks!
Chappy 13. feb. kl. 9:23 
detonates almost immediately after launch. unusable.
󠀡󠀡 24. dec. 2024 kl. 21:18 
@Faelien it's working fine on me
Faelien 24. dec. 2024 kl. 17:36 
Sadly this doesn't work anymore with performance fix. Adding the components mentioned to the high priority items doesn't work. :steamsad:
Solus The Immortal 22. sep. 2024 kl. 12:55 
doesnt work anymore since LUA for barotrauma is out of date
Falsified 15. sep. 2024 kl. 0:31 
here comes the sun
doo-doo doodoo
dhdoctor 9. sep. 2024 kl. 7:37 
added things to performance fix torps dont explode anymore on start but now they dont work at all trying to figure out why output from the periscope isnt making it to the torp
Patriots1007 1. juli 2024 kl. 18:57 
Got it to work, tysm for this wonderful creation :3
Patriots1007 1. juli 2024 kl. 18:24 
Okay, I've been looking through how it would work and it would be pretty easy, you'd just need to use the same wiring as the mechanism for controlling the different rockets, hooked between a transducer and wifi component to the terminal. I'll try this myself and see how it goes, if I can figure out how your wiring works lmao.
Patriots1007 1. juli 2024 kl. 18:01 
I'm pretty sure you don't check this anymore, but I'd like to pitch an idea for an upgrade. Double the time before it explodes, and add a transducer to the missile itself, connected by wifi to a sonar monitor placed on ship. That way you can have what's basically a missile that can navigate several hundred meters away and if it ever gets lost, the operator can just flip sonar for a moment to get it's bearings! I mean yeah, it can already go about 200m but imagine how satisfying it'd be to crossmap an enemy submarine from 500m..
Overmorth 1. juli 2024 kl. 2:09 
This is nice
Got what i deserve
its simple and works
thankz
󠀡󠀡 30. mar. 2024 kl. 0:32 
My Torpedoes stopped working suddenly. Is this a wifi connection problem? I'm not really good at wiring. There's no more lights on the missile and I can't launch anything for some reason. I can look through the periscope and only see the rocket bay but can't launch it.
Night_Kondor 3. mar. 2024 kl. 8:54 
I rarely write comments, but this mod is a masterpiece. Very easy to install, turns clusters of enemies, pirate submarines and thalamus into nothing. Kerbarian thank you, this is a godsend for those who like to destroy everything and not suffer from the fauna.
oblivi0ngate 18. feb. 2024 kl. 2:46 
Kerbarian brother, I've assimilate your nuclear torps into my submarine if you are willing to check it out :steamthumbsup: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3162093516
ycya8812 22. dec. 2023 kl. 10:42 
I'd like to know the settings for the reactor. I'm making my own that won't explode.
Langton Industies 9. nov. 2023 kl. 13:59 
works amazing
Domeyko 5. nov. 2023 kl. 10:12 
thats a big fucking torpedo
Gorilla 5. juli 2023 kl. 12:10 
could not get this to work even after disabling all mods :(
Cryptsy Satoshi 23. juni 2023 kl. 15:13 
There is something going on where firing another turret on the sub (no wifi interference) causes the torpedos to prematurely detonate with or without the "armed" light coming on. Firing the torpedos before any other gun is fired works normally
Jack Kellar 17. juni 2023 kl. 12:23 
If this is an item assembly, just edit the torpedo's yourselves. It'll be much better
Dr. Diesel Submarine 9. juni 2023 kl. 4:59 
+1 on Hazardous Reactors breaking BFT. Maybe replace the oxygen rack with nuclear reactors with something more conventional?
Whiskey 6. juni 2023 kl. 10:10 
Along with that my friend keeps hearing a cacophony of meltdown sirens coming from the torpedoes
Whiskey 6. juni 2023 kl. 9:36 
Do you also need any friends to set up the correct perf fix settings to be able to use the torpedoes properly?
Solus The Immortal 4. juni 2023 kl. 9:13 
Found it Hazardous reactors mod renders the torps useless
Solus The Immortal 3. juni 2023 kl. 8:19 
ok fixed it but now they wont launch with LC, maybe its a mod i'm using conflicting with it
Solus The Immortal 3. juni 2023 kl. 7:42 
Cool mod not sure whats happening when i test them, the sub spawns and after about 30 secs they start exploding, i dont have performance fix installed so idk whats happening
Valentine 31. maj 2023 kl. 16:52 
Hey I am playing the performance fix mod and torpedo mod and it doesnt explode on me however the camera no longer follows the torpedo, the performance mod was recently updated so this might be why I'd appreciate the fix. Thanks!
Valentine 27. maj 2023 kl. 9:05 
Never mind! It was the performance fix mod!
Valentine 26. maj 2023 kl. 14:09 
For some reason the torpedos are playing a constant alarm and the camera no longer tracks them, please fix this! Thank you
DrBossWatson 19. maj 2023 kl. 19:15 
Also the camera doesn't follow the torpedo anymore
DrBossWatson 19. maj 2023 kl. 19:13 
Torpedoes are awesome, however they have started playing an alarm constantly.
Kerbarian  [ophavsmand] 10. maj 2023 kl. 15:25 
epple yes, the reactors have to get to 0 condition to explode, but then they need to be repaired before they can explode again. Oxygen tank shelves repair anything you put inside them, and by adding the right tags to the reactors they can be put inside the oxygen tank shelf.

Those core mechanics come from the "Radiant" drone in https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2829038684 , so I wasn't the one who figured that part out :)
epple 7. maj 2023 kl. 7:09 
conscript you can drag the reactors out you just have to move the o2 shelf that they come out of. you can also Click+Shift and drag the reactors back into the shelf
epple 7. maj 2023 kl. 7:06 
So, after more tinkering with this my thoughts are that the reloading of the payload is so damn clever. If I'm not mistaken you've made the critical reactors as refillable o2 and thats why they sit in the shelf, the cores also are invincible and reactor fuel rate is zero. The reactors blow and the o2 shelf regenerates their condition so they are reloaded and can go critical again. Wow, well done.
epple 7. maj 2023 kl. 6:17 
I've tried understanding how you've made these and I've got to remotely setting a hair trigger meltdown but after I make them go critical subsequent restocks come back with empty cores.
Am I missing something? I've got the invincible cores autostocked into the reactors that are NOT invincible and these are all inside an invincible oxy shelf.
Enmity 4. maj 2023 kl. 13:12 
when i add the BFT Launcher there are no torpedoes in it is this normal?
conscript 3. maj 2023 kl. 9:42 
You are soooo brilliant man. Could you please tell me how to install reactors into the oxygen tank? I can't edit the reactor inside the tank, and the reactors will be removed if I simply drag them out. THANK YOU !!!
Kohanovsk1 28. apr. 2023 kl. 17:26 
Woooow, so cool man
ArjeZiz 26. apr. 2023 kl. 8:05 
How to install torpedoes. They are not immediately on the submarines
E is awesome 19. apr. 2023 kl. 13:43 
I was going to go through the @ss pain of making something like this myself, so thanks for posting your brilliant creation. c:
Kerbarian  [ophavsmand] 19. apr. 2023 kl. 11:45 
Bernie Sandler looking at Hazardous Reactors, I don't think it can be compatible. The torpedoes work by having their reactors hovering just below meltdown temperature and then tipping them over the edge to instantly explode at the right time. Hazardous Reactors has a whole different way of handling meltdowns and I don't think it can get that same "instant meltdown" effect.
Kerbarian  [ophavsmand] 19. apr. 2023 kl. 11:39 
coopore nuclear (reactor-based) are the only torpedoes that can be automatically reloaded. I’ve thought about making a version you can load depth charges into, but that would mean you’d both need to recover the torpedoes at a station and then buy/build depth charges to load into them.
coopore 19. apr. 2023 kl. 5:13 
I love this mod but are you thinking of making a less powerful non-nuclear version of the torpedoes? I think it would be a lot easier to balance subs that I put torpedoes on.
ChamParis 18. apr. 2023 kl. 9:19 
Amazing mod !
Bernie Sandler 18. apr. 2023 kl. 2:22 
Awesome mod! Could you possibly do a compatibility patch for Hazardous Reactors? I was running into arming issues, and the torpedo's would never detonate.
Kerbarian  [ophavsmand] 17. apr. 2023 kl. 23:34 
obsidianz yes, if you add torpedoes to a shuttle and then replace the lost shuttle, it also replaces the torpedoes on the shuttle.
TheRise of GarlicLettuceJuice 17. apr. 2023 kl. 11:24 
Lol, this game has so many cool mods.
obsidianz 17. apr. 2023 kl. 0:54 
Sorry again, but this is the question.
And what will happen if you attach a nuclear launcher to the shuttle, and then press the replenish button at the station.
Will it work correctly or will the game client confuse what needs to be replenished?)
obsidianz 17. apr. 2023 kl. 0:52 
Thank you very much kind person)
Somewhere for the first time, the wording did not match, but now everything instantly worked.
Moreover, the basic wording of Fix's Performance even differed slightly, but I did it by analogy, to add what is missing to what is already there. And it works.
+ 1 great component to create boats)