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As for fog, maybe I'll turn it down. I wanted it to be an added effect to prevent long distance sitting back killing and allow the flood to be able to get up and close since they have the low ground and wanted to also make iy so the JJuggernautcould sometimes catch Heretic players off guard. But if it's too extreme I'll tweak it down.
I was hoping to add something special where a working lift would carry heretics down the lift when they spawn in and that flood could climb up the conveyer holes but sadly I just couldn't get them working like they do in campaign. Was hoping to add that in for some immersion.
Just was working on a new mod to bring back a legacy mod. Plan is I have a set list of mods I'm gonna do before I take a break from anything new. When I hit my limit, I'll do my 2.0 updates and everything will be in final form with maybe some, if needed, an additional update.
Ya if I could just tag inject I would have gladly done it. Apparently from Zedd it was a WIP for H2C MCC but was never able to fix the bug issues. But the FPs are going to change in the future update
But already updated this map so now it has an atmosphere of laboratory fog to add a creepy vibe. As well as with the rebalanced ai spawner working, the sentinels will be brought back.
The flood Juggernaut is getting some improvements as well.