Project Zomboid

Project Zomboid

The Calm Before The Storm
471 条留言
{O-O} 11 月 17 日 上午 2:12 
Amazing! Just what I look for, spawning zombies is lame. Thanks for the mod.
GoofBall 11 月 16 日 下午 12:02 
This mod created alot of lore on our server
KnightTemplar 10 月 27 日 下午 11:36 
i can confirm this works in build 42 solo, i changed the sandbox attack time and it did work, was attacked by close to 1200 zombies, its dependent on the amount of zombies u spawn into your own world, but in cool down phase which lasts as long as u set it too, they gather near the area. when they finally hit you its an epic battle. one of the best mods out there. i have not tried it in multiplayer.
Stren 10 月 25 日 下午 2:26 
I also am unable to have the mod function, even the console commands from the faq result in errors for me in a world with another player.
GuerreroCuy 10 月 24 日 上午 8:41 
The mod doesn't work for me in multiplayer build 41.
Smurf∞¸.•'¯) 10 月 20 日 上午 1:40 
notice the zombie ignore me when they forming a horde izzit normal
M1ndless 9 月 7 日 下午 7:09 
Has anyone got the debug commands to work? If so, how were you able to do it?
GuerreroCuy 9 月 3 日 下午 3:18 
I'm having trouble with the mod. When I change the values ​​in the sandbox and start my game, it resets the changes I made. This has been happening since June. Please give us a solution.
DrVonBoogie 8 月 30 日 下午 2:59 
Is this compatible with Wandering Zombies?
8 月 30 日 上午 5:47 
@socialtroglodyte A very useful feature is missing in the sandbox options: the ability to make the zombie attraction radius increase every X days. For example, at the start of the game it could be 200, but you could set it so that every X days the radius grows by another X tiles. This way, there will always be zombies being pulled in, and the player won’t run into a situation where all zombies within the radius are gone.
if I change the duration for a phase while that phase is active with the Change Sandbox Settings mod, will it reset the timer for that phase? I just reduced calm phase from 2 weeks to 1 week after being in that phase for about a week and it hasn't changed phases yet.
F1N☢ 8 月 27 日 下午 9:24 
you may think i'm wrong but i have yet to encounter a horde in b42 like i said i even tested it in multiple different worlds and let them run for several in game weeks and the horde announcement message i typed in never popped up so i'm either experiencing an issue no one else has experienced or the mod is broken.
KnightTemplar 8 月 22 日 上午 8:57 
f1n is wrong i have been using this in b42 and works great. have fought multiple hordes no problem whatsoever.
F1N☢ 8 月 19 日 下午 4:06 
This mod does not work in b42 I tested it multiple times and let the game run for multiple in game weeks and nothing ever happened no horde gathered nearby and I never got the custom message pop up to show that the horde was coming I don't know if I'm doing something wrong or that the mod is just simply broken.
Smurf∞¸.•'¯) 8 月 18 日 上午 1:51 
lol the whole map is empty
WildFire 8 月 16 日 上午 6:29 
DAMN... setted horde radius to 2k range... and now my base is a slide show.
KnightTemplar 8 月 15 日 下午 12:08 
ya it works good in build 42 can confirm.
D4rk1nv0ker 8 月 13 日 上午 3:06 
I love this mod but it sucks at multiplayer, as you cannot make the sync right. Having a player at the stormhorde phase and another player at calm phase, both near each other, zombies will never come not until the last player finishes he/her own calm phase. Are there any fix for this?
Japaman 8 月 7 日 下午 6:04 
Does this work on b41?
Quoth the Raven 8 月 7 日 上午 11:48 
I've tested a different setup and hope my calculations are right. The goal is to compress the full day cycle into 24 hours: Cooldown Phase = 18h, Calm Phase = 4h, Storm Phase = 2h. I want the event to repeat daily, but with one twist — Storm Phase Update Frequency set to max. If I understand the mod correctly, Zeds get their "wall-hack" on phase start, and then again based on Update Frequency. If it’s off, it triggers only once.

This setup should create a daily, natural zed migration toward me. Hordes will gather during the Calm Phase and then get triggered in the Storm Phase, pursuing me until their memory expires (set to Normal). This way, I get a dynamic threat without knowing where they come from. Vanilla migration fills empty cells, which becomes predictable and boring — I’ve already cleared a third city and need more challenge.
Bogyrect 7 月 27 日 上午 4:02 
This mod is ridiculous and overwhelming and i love it. only thing you can do is cry in a corner and just wait.
memet35deniz 7 月 18 日 上午 11:14 
ı had this mod after ı subsicribed a mod pack and ı couldn understand why the whole rosewood was atacking me after ı fled 3 towns ı died and decided to look at my mods and saw this
good mod but as a new player ı woulndt recomend to new players like my self ı will return to this mod when ım more exprienced and will comment again=)
Twitch Trato-norte 7 月 17 日 下午 1:49 
matiasv2562 mi discord
Twitch Trato-norte 7 月 17 日 下午 1:49 
ayuda no se como congifurarlo
THE REAL CAPT3N 6 月 23 日 下午 2:56 
god tier mod, can't wait to incorporate it into 42
pointblank98 6 月 19 日 下午 7:31 
Oh damn, it got updated to B42? Nice!
mtjoel 6 月 12 日 下午 12:24 
Please update it to B42, its just best challenge mod i have ever played and really want this to be on new version
~GreenMann~ 5 月 18 日 下午 2:20 
pls add it to b42 :}
domix0n 5 月 14 日 上午 7:49 
I got so used to playing with this in 41 I just cant play without it in 42!!!!
Seibutsu 4 月 20 日 下午 7:48 
that feel when the best mod for PZ still hasn't been updated for B42 :(
GoofBall 4 月 19 日 上午 7:49 
@pointblank98 ty
FINALXIII 4 月 18 日 下午 12:06 
@socialtroglodyte I think there is something wrong with this mod. I just set the Cooldown phase to 720 and leave everything else as is, but nothing happens. Even if I restart my save, can you check this for me?
pointblank98 4 月 16 日 下午 8:26 
@GoofBall: You change their homing offset. By default, it's set to 0, meaning they'll home in on you. If you set it to 150, they will roam an entire cell away from you.
GoofBall 4 月 11 日 上午 12:59 
How do i tweak the config so that hordes can form in the world but not home in on a player? I am trying to create a threat of random hordes just shambling around the world on our server instead of them always knowing your location and beelining towards you.
ChopSushiii 4 月 8 日 下午 4:19 
Does this work with Surviving Through Seasons ?
gavers 3 月 29 日 上午 7:43 
does the mod work with RV interior?
F1N☢ 3 月 20 日 下午 4:53 
Yeah i'd honestly like to see this mod on b42
blues38 3 月 17 日 下午 5:21 
42 plz
dawfydd 1 月 29 日 下午 10:30 
love the idea of this mod hopefully its updated for build 42 soon!
Dubble 1 月 28 日 上午 5:43 
B42 B42 B42!!!!
jonnyhotbody 1 月 14 日 上午 7:19 
b42?
twitch.tv/theotraxxs 2024 年 12 月 25 日 下午 5:54 
@shafynotfound does it work?
BIGDAWG92 2024 年 12 月 23 日 下午 8:09 
B42?
shaftnotfound 2024 年 12 月 15 日 下午 4:04 
Is this compatible w bandits?
Jerry The Terrorist 2024 年 11 月 29 日 下午 7:31 
Unfortunately the multiplayer issues have forced me to remove this mod. It's exactly what I wanted but if it's going to by client side time instead of global time, it's broken.
lightfm90 2024 年 11 月 27 日 上午 8:34 
This looks amazing, great job! Does it work with Bandits NPC ?
donya. 2024 年 11 月 25 日 下午 11:43 
@SocialTroglodyte my dude can you provide compatibility with Bandits NPC? The developer has a mini-instruction for isolating bandits from zombies:

If you are a modder and you wish to recognize bandits from other zombies, here is the proper way to do it:
local isBandit = zombie:getVariableBoolean("Bandit")
where zombie is an instance of IsoZombie class.
N'Golo Crampté 2024 年 11 月 23 日 上午 10:17 
doesn't work in multiplayer as advertised, no server sided sync. pretty neat idea apart from that detail
Fancy Man of Cornwood 2024 年 11 月 21 日 上午 11:16 
Patch to make it global, not per player in MP?
FINALXIII 2024 年 11 月 18 日 上午 3:43 
@Gr0gnak If you play this mod in multiplayer you should setup calm phase update frequency to 30 it will take 30 minute in real life to next calm phase and make zombie in storm phase not run away from you.