Project Zomboid

Project Zomboid

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[B42/B41]Surviving Through Seasons
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1.058 MB
2022 年 2 月 13 日 下午 5:10
2024 年 12 月 17 日 下午 9:53
6 项改动说明 ( 查看 )

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[B42/B41]Surviving Through Seasons

在 Daimyo 的 2 个合集中
Sernix Coop Zomboid
95 件物品
Zomboid Objective Mods
9 件物品
描述
Update 12/17/2024
  • Works with B42 and B41 now

Update 11/8/2024
  • New parameters per season!
  • You can now change month lengths per season (Spring, Summer, Fall, Winter). So you can have shorter spring months, and longer winter months for example.
  • You can now disable whole season by setting the parameter to 0. So if you want full length winters, set winters to 0, and Spring, Summer, and Fall you can set to between 1-15.
  • You can set all parameters to 0 to disable the mod so you don't need to unsubscribe if you want to disable temporarily.
  • Save game compatible, safe to add/remove mid-save (you may need to run your game with -debug mode to update your sandbox variables on an existing save else they will default to 10).

Mod Summary:
  • Experience a multi-year/season playthrough without having to put in hundreds of hours or have incredibly short days to do so.
  • Always have something to prepare for eg. cold and scarce winters, hot and dry summers.
  • This mod allows the player (or host of a world) to set the max amount of days in a month. Min 1 to Max 15.
  • Based on the value set, the mod will dynamically simulate a shorter in-game month.
  • NEW 11/8/2024: You can now change month lengths per season (Spring, Summer, Fall, Winter). So you can have shorter spring months, and longer winter months for example. You can also now disable whole seasons or all seasons without having to unsub from the mod.
  • Should be compatible with all mods.
  • Example: 10-day months create a 2 day skip. At every end of the day, 2 days will be skipped. See time-lapse video and pay attention to clock which simulates roughly 7-day months



Time-lapse of Seasons:



How does this affect water/electric shut-off, farming, erosion, days survived, etc.?
  1. Time-based sandbox settings (zombie/loot respawns included) will only progress when time progresses normally through gameplay and or sleeping (also sped-up time in singleplayer).
  2. Example: Lets say your world starts on 7/9/1993 (MM/DD/YYYY) and you set water/electric to shut-off on day 10.
  3. If you set this mod with 10-day months. Your water/electricity will NOT shut-off on 7/19/1993.
  4. Instead it will shut-off around 8/13/1993, almost a month later because you've only played 10 in-game days but simulated a month of time passing.

More Info and recommendations:
  • If playing with 10-day (or less) months, set vanilla hours per day to 2+ so you have more time per day for tasks.
  • Generally, players may want to increase farming speeds and yields if playing with 10-day (or less) months.

Compatibility:
  • Tested w/ B41, can be added/removed from an existing save. (Likely works w/ B40).
  • Multiplayer and dedicated server compatible.
  • Shouldn't conflict with any other mods.

Future plans:
  • Additional settings to allow specific seasons or quarters of the year to be longer (such as winter).
  • If possible, develop settings to automatically scale farming speeds, erosion etc.

Known issues:
  • Adjustments to code needed to factor in carry-over day settings above 15-20. Currently recommended to play with 20 or less days, though the calculations will still be off.
  • The Automated Emergency Broadcast will still work but there's a limit in how it works with this mod. For example, the AEB system may set a hard date like if in-game the date is 1/1/1994 and AEB says tomorrow on 1/2/1994 it will rain, this mod skips to 1/4/1994 (because we want faster seasons so shorter months), so it likely won't rain because it should've rained on 1/2/1994. Technically it can rain on 1/4/1994 if that was the forecast all along but it also might be sunny.

Credits:
Inspired from Initial mod:
nigel
A faster months mod


Workshop ID: 2753086629
Mod ID: survivingthroughseasons
热门讨论 查看全部(5)
8
9 月 9 日 上午 5:03
置顶: Mod Compatibility
Daimyo
6
2024 年 11 月 8 日 上午 3:21
置顶: Bug Reporting
Daimyo
3
8 月 30 日 上午 9:05
Does this affect food spoilage at all?
Ashiel
159 条留言
Philip 11 月 16 日 上午 8:45 
Nvm made seasons last 3 days by entering 0.66
Philip 11 月 16 日 上午 8:28 
1 week?
Philip 11 月 16 日 上午 8:27 
@badatthis

So u mean if i set them to 1 how long they last
badatthis 11 月 15 日 下午 4:53 
@Philip 1

I do this to accelerate the seasons to the current RL season despite not obviously running 24 horu days. So right now I've got Spring and Summer set to "1" and Fall and Winter set to "0". Spring and Summer are gone in two days and then when Fall and Winter roll around they last the full month.
Philip 11 月 15 日 上午 11:38 
guys what number should i use when changing the seasons to last 1 day
badatthis 11 月 4 日 上午 9:31 
Are the rumors true? This isn't compatible with True Music?
Trench Crusader 10 月 7 日 上午 12:08 
I see how it works
Stomno 10 月 6 日 上午 4:53 
I have a problem with KYR Real Weather mod. I've put min temp to -60 and max temp to 40 but we are in April and the snow hasn't melted and the temp is -20. It's like the winter don't want to end.

Do you think this mod could help?
badatthis 10 月 6 日 上午 4:28 
Gotcha. Thanks for the reply. I suppose that means there's no way to extend the months then? If the functionality is skipping days specifically.
Daimyo  [作者] 10 月 5 日 下午 4:28 
@badatthis This mod doesnt speed or slow down gameplay time, it SKIPS entire days at the END of the day. So you can have 6 hour days where you play, loot, kill all day, then at the end of the day 12am, it will skip X days later depending on your settings.
@Trench It just means time will past normally in winter if you set it to 0 (vanilla time passage). This is so you can skip more or less days in specific seasons.
@Rummy Read Known Issues
@Cube yes, so if a month has 30 days, 30-15 = 15 days in the month, thus skipping roughly every other day.