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I’ve checked to see if I could fix it, but I can’t find the solution right now. I’ll take a closer look when I have more time, but you can also ask the authors of that mod on its page to see if they can tell you what’s wrong. Maybe they can patch the problem themselves, and if necessary, I’ll include the fix myself if that’s what’s needed, as long as they tell me what I have to fix, because right now I have no idea xD
[19:01:49.987] [Error] Could not apply patch from file /interface/scripted/collections/collectionsgui.config.patch in source: '"Starbound Paper Mario Mod"' at 'C:\Program Files (x86)\Steam\steamapps\workshop\content\211820\865300138\contents.pak'. Caused by: (JsonPatchException) Could not apply operation to base. (TraversalException) No such key 'customCollections' in pathApply("/customCollections/-")
Is the log message, I'm terrible with logs but it looks like its just looking for something named slightly different?
How can I troubleshoot other collections not appearing? Paper mario and rare action figures don't show in the custom tab for me post fix.
Honestly, I wouldn’t know what to do to make this mod work with oSB. I assumed it would work, but apparently it doesn’t.
im using open starbound, does that break the mod?
Pandora's Box gives you a database collection item but if you lose it welp its gone unless you make a new one its weird honestly it would best be suited to fit in the collections mod
The character gets stuck when the booster pack should drop the items.You can still move around, but you can't turn around or open another booster pack.
It fixes itself when you change items.
If you are, it overwrites the collection LUA and gui files. Try unsubscribing from it and seeing if you can click the gear icon.
@Marauder
23:04:22.207] [Error] Application: exception thrown, shutting down: (StarException) Asset source 'CCUI_Fixes_New_Collections' is missing dependency 'CCR'
but this mod page says you dont need Critter Capture for this to function
This mod is so handy in the fact one doesn't have to go patch hunting :)
This mod is Custom Collections UI but with fixes and new collections added, any new collection you install, this mod will detect it as long as that collection is made to be used with Custom Collections UI, if it works for that one, it works for this mod, they have the same functionality, but better.
I also installed Custom Collections UI along with this mod
Note to Self: Do Not do that! Mod works perfectly fine now haha xD
=)
https://pastebin.com/D26dBZcX
Copy the text and paste it somewhere like {链接已删除}https://pastebin.com/ and share the link.
You must have a mod causing the collections not to appear. Just subscribe to this mod and its requirements, and the Paper Mario mod. I can't fix what's already working well, sorry :S
Thank you for taking time to investigate anyway, I really appreciate it! :)
You subscribe to this mod (CCUI with Fixes), the two mods it requires, and the "Paper Mario" mod, all working fine. Make sure you're not subscribed to both the original CCUI and this CCUI with fixes because you'll have a conflict; both mods do the same thing. The original CCUI is fully integrated into this one, so you only need one.
It's working perfectly. In fact, any collection meant to be used with the original CCUI works flawlessly with this mod too. But you can't be subscribed to both the original CCUI and this CCUI. Obviously, I recommend this one, it's 100% compatible with any race mod that adds its own collections.
Thanks to my partner Corbent, because I had a little conflict that I wouldn't have fixed without him, as always, he saves my ass again with this mod xD
(☞゚ヮ゚)☞
Just for your information, when the collection is added, if you already have cosmetics saved, they won't be registered because you already had them. However, there's an easy solution: pick up the cosmetic, "drop it on the ground," and then pick it up again. This will register the cosmetic normally. This is a limitation of the original CCUI, and as my CCUI with fixes uses the base CCUI, it maintains that limitation.