安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Thanks
Where as this mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2817246498 seems to not have that issue.
Your mod is simply amazing my randomized campaign is so much fun right now. Great Work!
@FriskyCheeks Buidlings aren't swapped, only the factions controlling it
I only use this mod and the mod configuration tool.
Any ideas? thanks in advance.
Do the unique buildings not swap as well?
Just to make it clear, I'm not returning to modding TWW and will not work on new features or do any maintenance that requires hours of my time. I got burned out by CA's neglect of the game, and while they seem to be improving, my interest for game hasn't returned. I rarely log into steam so please don't take it personal if I don't reply to comments. If it's important, commenting on my profile is more likely to be seen.
@The Blind Wound This mod is mostly ~20k lines of python/lua code that is used extract data via the Assembly Kit and autobuild the mod. Updating the mod is done via extracting 10 tables and running 2 python scripts. Maintaining the mod via the pack file you guys download would be next to impossible unfortunately.
the differents scenarios are invisible in the menu and can be selected, need it an update?
Also a Reset button to reset everything to default. I've done some insane stuff and created some really interesting scenarios, Kyros starting in Haunted Forest for instance plays out a lot differently from Ghorst starting there for example.
I've had a lot of fun with this.