安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Vanilla expanded already has a way to grill and fry, I don't need your cooking station to be added to my already convoluted kitchen too
In fact, I would go further: the VCE grilling system is garbage, so you'd be better to straight-up drop your stations and use the VCE Mod. You could actually show them what it REALLY means to just want to grill. The VCE frying system doesn't do much either, but at least it doesn't suck.
You wouldn't even have to change anything but the Recipe Users. The technology and building are already on the VCE Mod's side. You would just add the Recipe and Thing Defs. Your work is better than theirs; you might as well make them a dependency and school Oskar "Fishing Required Violence" Potacki right there.
The VCE Mod adds Grilling and Fyring, plus a Grill and a Deep Fryer, that mirror yours perfectly. What I'd like to see is a Patch that, if the VCE Mod is installed, removes the Cooking Stations you added and ports them (and the research) to the VCE Mod.
As for the Cooking Expanded Mod, i dont have a integration yet. But something like that might come soon.
Also, if you have the Vanilla Cooking Expanded Mod, does the cooking and grilling get merged into those versions?
To me, it looks perfectly in line with everything else in the game.