Crusader Kings II

Crusader Kings II

Shiny New Faith
26 条留言
Dacal 10 月 16 日 上午 2:59 
does anybody know if this mod still works?
Bio the Human 9 月 12 日 上午 11:13 
Good man, I wanted to do a similar mod to implement custom holy sites for the custom faith mod, good to see that someone else already did the job :D

Very sorry for your loss :(
Sovnarkom 3 月 31 日 下午 2:55 
if you want some help with spanish localisation, i could help u :)
GenericGamer200 2023 年 12 月 25 日 上午 4:24 
Those who can't add nor remove holy site.The holy site only available on temple holding and must be not you who hold the title of that temple, right click on the COA holding
syli37618 2023 年 9 月 21 日 上午 11:55 
Hi! Just tried out the mod. Somehow I cannot seem to remove or add holy sites of a religion.
Dictator-X  [作者] 2023 年 6 月 24 日 上午 11:21 
@kennedyelijah87

Much belated thanks for your kind support and encouragement!

I like to reply to all commenters, but I've been somewhat pre-occupied over the last couple of months. Hopefully, I'll be able to get back in the swing of things here in the next few weeks.
Dictator-X  [作者] 2023 年 6 月 24 日 上午 9:49 
@fatpancake23

I had at one point considered removing the Pentarchy option entirely, but I figured people might want to play around with it even if it doesn't work exactly correctly. That said, it's been mentioned in the "Known Issues" section of the description since the initial release.

But if you understand the finer points of how that feature works, and it's not too much of a pain in the butt to implement, I'll see what I can do about updating the code to handle it. It would be nice to get it working, since it's the last remaining non-fully-functional item on the list of Religion commands from the CKII wiki.
fatpancake23 2023 年 6 月 22 日 下午 4:29 
i also found a fix to it if anyone would like to know
fatpancake23 2023 年 6 月 22 日 下午 3:10 
(it doesn't work as in the pentarchs dont show up where they should be)
fatpancake23 2023 年 6 月 22 日 下午 3:10 
pentarchy button doesn't work, though a pentarchy button doesn't work for any similar mods
kennedyelijah87 2023 年 5 月 7 日 下午 1:48 
good job on the mod!:steamhappy:
Dictator-X  [作者] 2023 年 4 月 27 日 下午 6:17 
@VBucks
Thank you for the kind words. I'm only just getting started!
VBucks 2023 年 4 月 27 日 上午 12:29 
Fantastic, keep up the good work. Works for me - as of 27/04/2023.
Dictator-X  [作者] 2023 年 4 月 22 日 上午 11:54 
But in an environment where you set up all your 100 wives to be landed, overall fertility is lowered, so you don't have quite so many children, all your wives will have their own courts, and most of your children can stay in their mothers' courts, so your court stays manageable, and you don't have the constant game-imposed culling effect randomly taking out dynasts left and right.

If, as appears to be your wont, all your wives are also direct dynasts, then, hey--that's some UNLIMITED POWER, right there. Add heir selection and equality to your mix, get your government set up with duchy viceroyalties, and you can probably paint the whole map red exclusively with direct descendents!
Dictator-X  [作者] 2023 年 4 月 22 日 上午 11:54 
@st_magnus

I was just givin' you grief, bro! No need to explain. Play the game the way you like to--that's why I published Shiny New Faith! ^_^

In my experience, consistently keeping just four wives will usually give you an unmanageable dynasty, anyhow, just via the usually fertility dynamics. A fair number of modded religions out there allow up to ten wives, so that was why I originally set those up as options. The options provided above 10 wives & 9 consorts/concubines were mostly for the lulz, but could have strategic value with the right configuration.

Having 100 unlanded wives means you end up with a ridiculously massive court--most of whom will have to be invited from other courts--so you'll end up seeing one or two of those wives die from culling every month, unless you use a mod to increase the target court size.
st_magus 2023 年 4 月 20 日 下午 3:45 
The reason for only 5 wives is I use the "impregnate" button to knock them all up every time there's peace after they give birth . I already have a ton of brats to keep track of. I have 10 or more per wife.(1 by my mom, but I'm married to that daughter now). Also, I like to give my wives kingdoms( & make them counselors), so there are only so many of those I can hand out.
Dictator-X  [作者] 2023 年 4 月 20 日 下午 1:09 
@r3xm0rt1s

My intent is to eventually make all of the reformation options toggle-able. Right now, Shiny New Faith is just hitting the easy options that can be set with a single documented script command. Both of your requests seem like relatively trivial things to implement. I might set those ahead of haruspicy, actually.
r3xm0rt1s 2023 年 4 月 20 日 上午 1:03 
Might we get toggle to enable inspire meliorism so our immortal rulers can keep getting better and better? Enabling pyramids would be fun too, if not really necessary with Cities of Wonders.
Dictator-X  [作者] 2023 年 4 月 19 日 下午 9:16 
@Hex

Thank you!

Shiny New Culture is next on my list of priorities and should be fairly easy to implement, just by repurposing the code-generation tool I use for SNF. I'm gonna' start looking into that this weekend.
Paradox Inc. Victim 2023 年 4 月 18 日 上午 9:35 
Absolutely awesome mod, dude. Also works as a replacement for those extra reformation doctrine mods too! Used to have this ''custom religion'' mod I found (don't remember where but had it in the mod list) and it always disappointed me that I had to completely abandon my previous faith for the new faith with the generic description.

As for the potential future projects, a new culture variant would be so awesome. :D
Dictator-X  [作者] 2023 年 4 月 14 日 下午 10:22 
@st_magnus
The title name issues may be unresolveable, but I'll see what I can do.

Baptisms are probably event-tied to the Catholic faith, in which case it would only require doing what I intend to do with Haruspicy for the baptism event chain. I'm not particularly familiar with that mechanic though, so I can't say I've bothered to look into its operations at all; but it would probably be a fairly trivial thing to include, if my assumptions are correct.

Also, I need to fix the title for those title decision menus. D'oh!

Thank you for the feedback!
Dictator-X  [作者] 2023 年 4 月 14 日 下午 9:47 
I just saw your comments on the Incest is Wincest mod. I'm glad you're having fun with Shiny New Faith, but five wives is enough for now!? That's just one more than default maximum! I'd have figured half the crazy inbreeding crowd would have gone with at least ten, just for starters! ^_^

Maybe you're better than the other half of that bunch, though, right?

All that aside, I've gotten permission from Bobby the Autistic Ferret (creator of the most excellent Custom Faiths mod) to implement his code into Shiny New Faith. I'm also looking at introducing Astrology and Haruspicy as general menu options, not requiring reformation.

Whatever you're into, exciting things are on the horizon for all of our shiny new faiths!
st_magus 2023 年 4 月 13 日 下午 5:11 
Awesome mod, thanks. I noticed when you make yourself Pope(though it says count, even when you give it back to the real pope), you can't baptize your kids(at all) & have to switch back.
Also, it really compliments the "incest is Wincest" mod well, making your inbreeding a sacred holy union. Just happened to get both at once & they work well together.
The 2023 年 4 月 9 日 下午 2:15 
I haven't found any issues yet.
Dictator-X  [作者] 2023 年 4 月 7 日 下午 10:19 
Thank you, @The.

Have you come across any issues?

Thus far, you've been the only commenter, even though SNF has several hundred subscribers.

That might be a good thing, since a substantial portion of most mods' comments seem to be support requests, and Shiny New Faith seems to have had pretty decent uptake in its brief history without any drama.

For all subscribers out there, any feedback would be appreciated. Feel free to be critical.
The 2023 年 3 月 25 日 上午 8:24 
Nice NiceNice