武装突袭3

武装突袭3

Flood Map Module
54 条留言
aleks.pon.10 2024 年 9 月 28 日 上午 11:20 
Не скачивается - лаунчер не видит мод!
[OTEA] 4dri3n 2023 年 11 月 24 日 下午 2:54 
@Denton : Using Zeus Enhanced will make your description.ext solution useless...
It was my point.
Denton 2023 年 11 月 15 日 下午 7:11 
Alternatively, one could just add "zeusCompositionScriptLevel = 2;" to the description.ext file.
[OTEA] 4dri3n 2023 年 11 月 13 日 上午 10:54 
If you want to use this composition with Zeus Enhanced mod, you'll need to add this mod to your server (tested on dedicated server).

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3052893294

The other players do not need this mod ! Only the server !
This will actualy allow you to use the composition as Zeus !:steamthumbsup:
RHS0 2023 年 10 月 13 日 下午 12:12 
does it work in a singleplayer mission?
Owens 2023 年 10 月 11 日 上午 11:46 
Does this work for anyone else? it comes up just a helipad invis
KHAGEN72 2023 年 10 月 2 日 上午 12:54 
Хорошая работа, аЛеГ)
AAF Rifleman 2023 年 9 月 9 日 上午 3:37 
for some reason when it says its finished flooding the water textures take an even longer time to load.
MaMi 2023 年 8 月 17 日 上午 10:48 
is this supported on other maps like chernarus or other ? thanks.
LEE O C 2023 年 8 月 5 日 下午 4:30 
doesnt work on editor no?
Nick Nape'em 2023 年 7 月 29 日 上午 5:33 
you should rename it to Queensland simulator
tufismail 2023 年 7 月 2 日 下午 12:45 
I Have USCG Mod So This is good for that
Kash Bengtsson  [作者] 2023 年 6 月 23 日 下午 10:38 
Что в нем сложного? Маленький мозг горошины не может понять, как разместить композицию?
knivesseveren 2023 年 6 月 22 日 上午 6:03 
криво, сложно, перемудрено. и всё для того что бы просто опустить или поднять уровень воды!
~SPACEMAN~ 2023 年 4 月 19 日 下午 3:26 
kanei 23 hours ago
any way you could make this a mod for eden editor? <--- this right here. any idea if you would make it for eden ?
cayuga 2023 年 4 月 18 日 下午 4:20 
any way you could make this a mod for eden editor?
Mooilater 2023 年 4 月 17 日 下午 5:51 
Good good as long as you have an awareness of this. Pity its nothing you can do to fix this but oh well. Thanks for replying
Kash Bengtsson  [作者] 2023 年 4 月 17 日 下午 5:36 
"When flood is activated it increases the height of the light sources for streetlights

The street lights themselves are at the proper level"

---

This is an issue with the "setTerrainHeight" command. I have its "adjustObjects" parameter (for moving objects with the terrain level) set to true in my script, however it appears to ignore or incorrectly set the height of the light source objects. I plan to make a post on the BI feedback tracker about this.
Paranoid Android 2023 年 4 月 17 日 上午 10:09 
Looks like this is not compatible with Zeus Enhanced as the composition doesn't populate in the comp list
Mooilater 2023 年 4 月 16 日 上午 1:46 
Wonderful mod
Slight issue

When flood is activated it increases the height of the light sources for streetlights

The street lights themselves are at the proper level
ariel 2023 年 4 月 15 日 下午 5:39 
I don't want to be hateful, but if you search for "flooding" in the workshop you will find mods where you can submerge ALTIS almost completely.
(Sorry M9)
Kash Bengtsson  [作者] 2023 年 4 月 15 日 上午 11:03 
"""
göstéa~ 9 hours ago
Hey,
for me, if I do +1m or +10m it doesnt make a difference for me. It always rises roughly 10m.
(I restarted game after each time I tried so +1, +2 ... +10. so it cant be that)
"""

That would likely be due to the cell size of the particular map you're on (it's a different value for some maps), which may limit vertical terrain grid height changes to increments (of the cell size).

For example, I think altis has one of about 8m, Stratis is 4m.
göstea 2023 年 4 月 15 日 上午 1:42 
Hey,
for me, if I do +1m or +10m it doesnt make a difference for me. It always rises roughly 10m.
(I restarted game after each time I tried so +1, +2 ... +10. so it cant be that)
Kiwik [A3] 2023 年 4 月 14 日 上午 3:08 
Thank you, I will try this, then!
Lymantria 2023 年 4 月 13 日 下午 3:58 
any plan on making the water level rise more? would really like to have a mostly submerged map
Kash Bengtsson  [作者] 2023 年 4 月 13 日 上午 4:15 
It’s a composition so it’s automatically loaded. Just go in Zeus to groups -> empty -> compositions. Also keep in mind the server requirements.
Kiwik [A3] 2023 年 4 月 13 日 上午 1:42 
I have the same issue: no mod to be loaded in the modlist, and can't find the module in Zeus (ofc, if the mod isn't loaded).
Wookiejedi 2023 年 4 月 12 日 上午 6:19 
@Cucamonga Use Zeus
Cucamonga18 2023 年 4 月 12 日 上午 12:09 
Does this not work on single player? I can't see it in available mods when I subscribe to it and in-game there is no module for it.
waldesnacht 2023 年 4 月 10 日 下午 9:08 
the netherlands after I throw a single rock into the north sea
罗德岛首席安东博士 2023 年 4 月 10 日 上午 4:43 
@花园口战神常凯申
TPM 2023 年 4 月 9 日 下午 10:36 
Awesome work
STRIKER 2023 年 4 月 9 日 下午 12:27 
does it work on sefrou ramal? considering that it doesn't even have water?
Dr.KOVI 2023 年 4 月 9 日 上午 1:39 
fucking great
evvernetti 2023 年 4 月 8 日 下午 8:19 
can you agust the water depth??
Kash Bengtsson  [作者] 2023 年 4 月 8 日 下午 6:27 
The following information has been added to the description for clarity:

Setting the zeusCompositionScriptLevel = 2 is a prerequisite for this composition to work.

The module will only work on these official servers:
• [OFFICIAL] Arma 3 Zeus by Bohemia Interactive (USA) #04
• [OFFICIAL] Arma 3 Zeus by Bohemia Interactive (USA) #02
• [OFFICIAL] Arma 3 Zeus by Bohemia Interactive (US) #02e
• [OFFICIAL] Arma 3 Zeus by Bohemia Interactive (US) #02w
• [OFFICIAL] Arma 3 Zeus by Bohemia Interactive (EU) #12
• [OFFICIAL] Arma 3 Zeus by Bohemia Interactive (EU) #04
• [OFFICIAL] Arma 3 Zeus by Bohemia Interactive (EU) #02
• [OFFICIAL] Arma 3 Zeus by Bohemia Interactive (EU) #0D
• [OFFICIAL] Arma 3 Zeus by Bohemia Interactive (EU) #0B

...or if you run your own server just follow this guide:
https://www.youtube.com/watch?v=-SZrnZPvA80
Clorox Enjoyer 2023 年 4 月 8 日 下午 1:28 
Lowering the sea level makes it raise!
ariel 2023 年 4 月 8 日 下午 12:49 
OK, what if we want to leave Altis, Stratis, or another map without water?
Viper1Zero 2023 年 4 月 8 日 上午 11:41 
M A G I C
Leitwolf 2023 年 4 月 8 日 上午 9:31 
Turning Altis into Atlantis in 5..4..3..2.1
MaMi 2023 年 4 月 8 日 上午 7:33 
great idea :steamthumbsup:
Mattifine 2023 年 4 月 8 日 上午 6:28 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
Basil 2023 年 4 月 7 日 下午 11:12 
This caused everything on the map to float for me
Starls 2023 年 4 月 7 日 下午 10:03 
2034 simulator
Potts2023 2023 年 4 月 7 日 下午 2:12 
global warming moment
Tiretracker 2023 年 4 月 6 日 下午 5:49 
Oh so like that national guard Czech mission in Arma 2 in Bystrica?? Sign me up!
nanner 2023 年 4 月 6 日 上午 4:32 
absolutely amazing
Kash Bengtsson  [作者] 2023 年 4 月 4 日 下午 5:21 
Sorry, the links should be ok now.
Officious Manchild 2023 年 4 月 4 日 上午 11:13 
Desk Human 2023 年 4 月 3 日 上午 8:30 
climate change in arma