Arma 3
Flood Map Module
54 kommentarer
aleks.pon.10 28. sep. 2024 kl. 11:20 
Не скачивается - лаунчер не видит мод!
[OTEA] 4dri3n 24. nov. 2023 kl. 14:54 
@Denton : Using Zeus Enhanced will make your description.ext solution useless...
It was my point.
Denton 15. nov. 2023 kl. 19:11 
Alternatively, one could just add "zeusCompositionScriptLevel = 2;" to the description.ext file.
[OTEA] 4dri3n 13. nov. 2023 kl. 10:54 
If you want to use this composition with Zeus Enhanced mod, you'll need to add this mod to your server (tested on dedicated server).

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3052893294

The other players do not need this mod ! Only the server !
This will actualy allow you to use the composition as Zeus !:steamthumbsup:
RHS0 13. okt. 2023 kl. 12:12 
does it work in a singleplayer mission?
Owens 11. okt. 2023 kl. 11:46 
Does this work for anyone else? it comes up just a helipad invis
KHAGEN72 2. okt. 2023 kl. 0:54 
Хорошая работа, аЛеГ)
AAF Rifleman 9. sep. 2023 kl. 3:37 
for some reason when it says its finished flooding the water textures take an even longer time to load.
MaMi 17. aug. 2023 kl. 10:48 
is this supported on other maps like chernarus or other ? thanks.
LEE O C 5. aug. 2023 kl. 16:30 
doesnt work on editor no?
Nick Nape'em 29. juli 2023 kl. 5:33 
you should rename it to Queensland simulator
tufismail 2. juli 2023 kl. 12:45 
I Have USCG Mod So This is good for that
Kash Bengtsson  [ophavsmand] 23. juni 2023 kl. 22:38 
Что в нем сложного? Маленький мозг горошины не может понять, как разместить композицию?
knivesseveren 22. juni 2023 kl. 6:03 
криво, сложно, перемудрено. и всё для того что бы просто опустить или поднять уровень воды!
~SPACEMAN~ 19. apr. 2023 kl. 15:26 
kanei 23 hours ago
any way you could make this a mod for eden editor? <--- this right here. any idea if you would make it for eden ?
cayuga 18. apr. 2023 kl. 16:20 
any way you could make this a mod for eden editor?
Mooilater 17. apr. 2023 kl. 17:51 
Good good as long as you have an awareness of this. Pity its nothing you can do to fix this but oh well. Thanks for replying
Kash Bengtsson  [ophavsmand] 17. apr. 2023 kl. 17:36 
"When flood is activated it increases the height of the light sources for streetlights

The street lights themselves are at the proper level"

---

This is an issue with the "setTerrainHeight" command. I have its "adjustObjects" parameter (for moving objects with the terrain level) set to true in my script, however it appears to ignore or incorrectly set the height of the light source objects. I plan to make a post on the BI feedback tracker about this.
Paranoid Android 17. apr. 2023 kl. 10:09 
Looks like this is not compatible with Zeus Enhanced as the composition doesn't populate in the comp list
Mooilater 16. apr. 2023 kl. 1:46 
Wonderful mod
Slight issue

When flood is activated it increases the height of the light sources for streetlights

The street lights themselves are at the proper level
ariel 15. apr. 2023 kl. 17:39 
I don't want to be hateful, but if you search for "flooding" in the workshop you will find mods where you can submerge ALTIS almost completely.
(Sorry M9)
Kash Bengtsson  [ophavsmand] 15. apr. 2023 kl. 11:03 
"""
göstéa~ 9 hours ago
Hey,
for me, if I do +1m or +10m it doesnt make a difference for me. It always rises roughly 10m.
(I restarted game after each time I tried so +1, +2 ... +10. so it cant be that)
"""

That would likely be due to the cell size of the particular map you're on (it's a different value for some maps), which may limit vertical terrain grid height changes to increments (of the cell size).

For example, I think altis has one of about 8m, Stratis is 4m.
göstea 15. apr. 2023 kl. 1:42 
Hey,
for me, if I do +1m or +10m it doesnt make a difference for me. It always rises roughly 10m.
(I restarted game after each time I tried so +1, +2 ... +10. so it cant be that)
Kiwik [A3] 14. apr. 2023 kl. 3:08 
Thank you, I will try this, then!
Lymantria 13. apr. 2023 kl. 15:58 
any plan on making the water level rise more? would really like to have a mostly submerged map
Kash Bengtsson  [ophavsmand] 13. apr. 2023 kl. 4:15 
It’s a composition so it’s automatically loaded. Just go in Zeus to groups -> empty -> compositions. Also keep in mind the server requirements.
Kiwik [A3] 13. apr. 2023 kl. 1:42 
I have the same issue: no mod to be loaded in the modlist, and can't find the module in Zeus (ofc, if the mod isn't loaded).
Wookiejedi 12. apr. 2023 kl. 6:19 
@Cucamonga Use Zeus
Cucamonga18 12. apr. 2023 kl. 0:09 
Does this not work on single player? I can't see it in available mods when I subscribe to it and in-game there is no module for it.
waldesnacht 10. apr. 2023 kl. 21:08 
the netherlands after I throw a single rock into the north sea
罗德岛首席安东博士 10. apr. 2023 kl. 4:43 
@花园口战神常凯申
TPM 9. apr. 2023 kl. 22:36 
Awesome work
STRIKER 9. apr. 2023 kl. 12:27 
does it work on sefrou ramal? considering that it doesn't even have water?
Dr.KOVI 9. apr. 2023 kl. 1:39 
fucking great
evvernetti 8. apr. 2023 kl. 20:19 
can you agust the water depth??
Kash Bengtsson  [ophavsmand] 8. apr. 2023 kl. 18:27 
The following information has been added to the description for clarity:

Setting the zeusCompositionScriptLevel = 2 is a prerequisite for this composition to work.

The module will only work on these official servers:
• [OFFICIAL] Arma 3 Zeus by Bohemia Interactive (USA) #04
• [OFFICIAL] Arma 3 Zeus by Bohemia Interactive (USA) #02
• [OFFICIAL] Arma 3 Zeus by Bohemia Interactive (US) #02e
• [OFFICIAL] Arma 3 Zeus by Bohemia Interactive (US) #02w
• [OFFICIAL] Arma 3 Zeus by Bohemia Interactive (EU) #12
• [OFFICIAL] Arma 3 Zeus by Bohemia Interactive (EU) #04
• [OFFICIAL] Arma 3 Zeus by Bohemia Interactive (EU) #02
• [OFFICIAL] Arma 3 Zeus by Bohemia Interactive (EU) #0D
• [OFFICIAL] Arma 3 Zeus by Bohemia Interactive (EU) #0B

...or if you run your own server just follow this guide:
https://www.youtube.com/watch?v=-SZrnZPvA80
Clorox Enjoyer 8. apr. 2023 kl. 13:28 
Lowering the sea level makes it raise!
ariel 8. apr. 2023 kl. 12:49 
OK, what if we want to leave Altis, Stratis, or another map without water?
Viper1Zero 8. apr. 2023 kl. 11:41 
M A G I C
Leitwolf 8. apr. 2023 kl. 9:31 
Turning Altis into Atlantis in 5..4..3..2.1
MaMi 8. apr. 2023 kl. 7:33 
great idea :steamthumbsup:
Mattifine 8. apr. 2023 kl. 6:28 
Denne kommentar afventer at blive analyseret af vores automatiske indholdskontrolsystem. Den er midlertidigt skjult, indtil vi bekræfter, at indholdet ikke er skadeligt (f.eks. links til websider, som forsøger at stjæle oplysninger).
Basil 7. apr. 2023 kl. 23:12 
This caused everything on the map to float for me
Starls 7. apr. 2023 kl. 22:03 
2034 simulator
Potts2023 7. apr. 2023 kl. 14:12 
global warming moment
Tiretracker 6. apr. 2023 kl. 17:49 
Oh so like that national guard Czech mission in Arma 2 in Bystrica?? Sign me up!
nanner 6. apr. 2023 kl. 4:32 
absolutely amazing
Kash Bengtsson  [ophavsmand] 4. apr. 2023 kl. 17:21 
Sorry, the links should be ok now.
Desk Human 3. apr. 2023 kl. 8:30 
climate change in arma