Stellaris

Stellaris

Living Star Systems (3.14)
143 条留言
Evan 10 月 23 日 上午 11:55 
update please
Mordred 8 月 31 日 下午 1:09 
thx THANOS85-Under Cover #BringBackQuickplay
Evan 8 月 6 日 下午 12:01 
update please
Bat-lango 7 月 28 日 下午 8:24 
update please
Under Cover #BringBackQuickplay 7 月 8 日 下午 6:10 
the event files mentioned below can be found in Steam\steamapps\workshop\content\281990\2949391688\events
Battlespark 7 月 1 日 下午 10:19 
I changed the listed items on two files, and it now works like a charm spawning the ships! thanks Thanos85!
Battlespark 6 月 30 日 下午 6:58 
Ill give that a go, i miss the life this mod brings
Outlawedz 6 月 22 日 下午 11:11 
THANOS85 fix below works like a charm.
THANOS85 6 月 22 日 上午 11:45 
simple fix for 4.0.*.: edit file in folder: events/isb_living_system_spawn_events.txt and replace 'num_pops' with 'pop_amount'. enjoy!
Battlespark 6 月 2 日 下午 2:40 
Currently, the 4.0 patch broke this mod. Even playing as a regular empire they do not spawn. No crashes, but they dont spawn. Just letitn yall know.
w.girl27 5 月 30 日 下午 10:00 
hope a update comes for biogensis a organic skin for the civilians would be so rad
Inerael 5 月 24 日 上午 4:11 
sad, hope someone update it :'(
Jadoth 5 月 20 日 下午 1:03 
It seems to be broken for me :/ I love this mod so much
Kar 5 月 16 日 上午 11:15 
Is there a way to make it so privateers attack the civilian ships? I think that'd make it more interesting and it'll actually look like pirates do something other than sit around.
Vincente Steele 5 月 13 日 上午 9:17 
As I said I played for a few years. That's more than one year.

It looks like edits are still there. They're set as default and even on a new save they aren't showing up, so I'll see if playing with that matters.

I last played this game around the 2.0 update so I don't know the differences between 3.0 and 4.0 enough. Lol.
Clairelenia  [作者] 5 月 13 日 上午 3:59 
Jea after 1 year ingame they should spawn :D and only in settled systems. You have to activate it as edicts =)

I hope edicts still work/are available
tilarium 5 月 13 日 上午 1:09 
@Vincente If you add to an existing save you have to wait a while before they start to appear. I think a year, but not sure off hand.
Vincente Steele 5 月 13 日 上午 12:32 
I do have UI Overhaul Dynamic installed. I tried running this on an existing 4.0 save and I didn't see any traffic - I played for a few years and nadda.

I'm going to start a new save soon and see if it works then.
Clairelenia  [作者] 5 月 12 日 上午 2:25 
i never had to update anything in years, and don't think there is any change needed =) but you need UI overhaul, not sure if they updated it
Vincente Steele 5 月 11 日 下午 8:25 
I see you won't update to 4.0.

That's fine. I'm going to take a crack at updating this one for personal use. Would you have any idea of which files, if any, would need to be touched??
Clairelenia  [作者] 5 月 1 日 下午 3:43 
Hey Guys =) i won't update my Mods anymore cause i keep Stellaris 3.14, sorry! Feel free to use my Mods by your own :D
Clairelenia  [作者] 4 月 29 日 上午 11:48 
Maybe if that happens you also miss UI overhaul :D most mods need it to work ... if a game crashes cause of a mod, you maybe don't have UI overhaul, then a crash happens every time
Clairelenia  [作者] 4 月 29 日 上午 11:46 
it could be a mod conflict =) i don't have this issue and it seems only very few people had it, so i guess any other mods maybe are incompatible with this mod :/
Remulus 4 月 29 日 上午 4:30 
I have the same crash reason as the other guy, it was unable to find a fleet name. Deactivating the mod solved it...Make find a fix for that? It hasnt anything to do with my PC as it literally cost as much as a small car XD
Roland 2 月 26 日 上午 9:58 
Good idea, without civvies the universe does feel kind of empty and lonely. LOL.
Darth Mau 2 月 8 日 下午 11:00 
The idea is great but the flags are annoying as
Kronosfobi 2 月 2 日 上午 8:42 
(No problem.)

1/3 option works wonderfully for systems with 1, maybe 2 colonies. Anything more than that is still an issue due to Paradox decision of ''We need to put flags on EVERYTHING!''

I'd use it on full mode if they didnt have the flags and such, mod is great.

While I used to have the mod due to some conflicts I cannot use System Scale anymore.
Can you tell me which file I can adjust the spawn rate so I can lower it to a sweet spot where its common but not enough to clutter the system?
Clairelenia  [作者] 2 月 2 日 上午 3:21 
That actually asked a few people already. But unfortunately fleets in stellaris always have flags ^^ you can't deactivate them.

I use for example real space system scale, then your star systems are much vaster! Around 10-30x in size/distance between planets etc ... then fleets make systems really lively. It could be worth a try if u want and if u don't like the flags. But i did not find another way, sorry :D

(Btw sorry i wanted to correct a mistake by deleting my comment and unfortunately deleted your comment aswell cause of a delay/lag)
Kronosfobi 1 月 22 日 上午 1:05 
Thank you both :prothesis:
Clairelenia  [作者] 1 月 21 日 下午 11:49 
Jea, with density settings to "low" and only enabling the fleets for your own Empire, it has minimal impact, then its not too bad :D i have a mid-class CPU from 2018 and it does not impact the overall performance :D
Wolf 1 月 21 日 上午 1:51 
Well it adds processing burden because it adds more fleets and pathfinding calculations. Its impossible to say what specs you need to not have lag, as that will also depend on the rest of your settings, how large your galaxy is, how far into the game you are. Thats why the stellaris custodian team are making a bunch of changes to help with lategame lag for 4.0.

I have a 12700k and 3090 and I'm fine. Not sure what specs you have, but if youre noticing more lag than usual, try enabling the mod settings for only for your empire (and reduce amount of traffic if still noticing), like Clairelenia suggested. If you're still getting lag after that, you were probably already lagging...
Kronosfobi 1 月 20 日 上午 10:26 
What is the recommended specs that wont lag?
Clairelenia  [作者] 1 月 20 日 上午 5:57 
If you have a weak/weaker PC, it will =) but for these things u can change Density of the traffic and also activate it just for your empire or all empires via Edicts
Kronosfobi 1 月 20 日 上午 4:19 
It didnt accur to me but does this mod create lag?
Evan 2024 年 11 月 28 日 上午 9:32 
awesome, thankyou
Vortek Gamer 2024 年 10 月 30 日 下午 6:28 
just got a random crash and this is the last error it came out of
[effect_impl.cpp:4903]: Failed to find a random name for ship size 'living_eventship_05_var2', for Country 'Civilians (162)'
TheFaithfulWisp627 2024 年 10 月 22 日 上午 6:35 
is this mod reliant on ISBS?
Kronosfobi 2024 年 9 月 26 日 下午 2:15 
thank you!
Clairelenia  [作者] 2024 年 9 月 26 日 上午 11:03 
Hmmm nothing changed except the version. Not sure if it causes some issues if you use mods for a newer version, but in theory it should work ^^ let me know then :D
Kronosfobi 2024 年 9 月 26 日 上午 3:28 
Will this work for 3.12 too?
Lamb 2024 年 9 月 22 日 下午 2:59 
That's fine! I just wanted to know. Thank you for the swift responses and keep up the good work <3
Clairelenia  [作者] 2024 年 9 月 22 日 下午 1:58 
Nah, nobody attacks Civilians. I mean, i think you could attack them if you want, but they should respawn eventually, too :)
Lamb 2024 年 9 月 22 日 下午 1:10 
What about factions that attack neutrals; like xenophobes (unless I'm misremembering)? Or do they possess absolute neutrality?
Clairelenia  [作者] 2024 年 9 月 22 日 下午 1:01 
Civilian Ships are a neutral faction, like Tiyanki :) they won't get attacked by anyone
Lamb 2024 年 9 月 22 日 上午 11:31 
Pardon my curiousity but will hostile factions attack civilian ships or can they not be harmed?
Clairelenia  [作者] 2024 年 8 月 12 日 上午 10:14 
just a visual mod that makes star systems far more alive :D you have buzzing colonized systems then
knightphantom420 2024 年 8 月 11 日 下午 2:56 
is this just a visual thing? or do they acually transfer people, resources, ect..
Robo 2024 年 6 月 20 日 下午 12:03 
Feels like Distant Worlds, great mod!
God Queen 158 2024 年 5 月 27 日 下午 3:17 
Just installed this and it works for 3.12. I have it towards the bottom of my modlist. I love the ambience it adds!
Sophia Ferddinand 2024 年 5 月 24 日 下午 7:13 
Hey there! Does this mod work with 3.12? BTW, great mod! Thank you for your work!