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It looks like edits are still there. They're set as default and even on a new save they aren't showing up, so I'll see if playing with that matters.
I last played this game around the 2.0 update so I don't know the differences between 3.0 and 4.0 enough. Lol.
I hope edicts still work/are available
I'm going to start a new save soon and see if it works then.
That's fine. I'm going to take a crack at updating this one for personal use. Would you have any idea of which files, if any, would need to be touched??
1/3 option works wonderfully for systems with 1, maybe 2 colonies. Anything more than that is still an issue due to Paradox decision of ''We need to put flags on EVERYTHING!''
I'd use it on full mode if they didnt have the flags and such, mod is great.
While I used to have the mod due to some conflicts I cannot use System Scale anymore.
Can you tell me which file I can adjust the spawn rate so I can lower it to a sweet spot where its common but not enough to clutter the system?
I use for example real space system scale, then your star systems are much vaster! Around 10-30x in size/distance between planets etc ... then fleets make systems really lively. It could be worth a try if u want and if u don't like the flags. But i did not find another way, sorry :D
(Btw sorry i wanted to correct a mistake by deleting my comment and unfortunately deleted your comment aswell cause of a delay/lag)
I have a 12700k and 3090 and I'm fine. Not sure what specs you have, but if youre noticing more lag than usual, try enabling the mod settings for only for your empire (and reduce amount of traffic if still noticing), like Clairelenia suggested. If you're still getting lag after that, you were probably already lagging...
[effect_impl.cpp:4903]: Failed to find a random name for ship size 'living_eventship_05_var2', for Country 'Civilians (162)'