Sid Meier's Civilization VI

Sid Meier's Civilization VI

NuDDen's Tweaks for Project 6T
61 comentarii
NuDDen  [autor] 8 mart. la 15:00 
V 1.2.0 released.
Multiplayer Compatible (Steel & Thunder UU + Project 6T) was updated as well.
NuDDen  [autor] 13 febr. la 11:48 
Cool thing! Looking foward to it ...
Plati 13 febr. la 10:50 
I will be adding post-classical era compatibility for my great people mods soon, btw
Plati 13 febr. la 9:58 
Thanks for heads up. I am currently troubleshooting multiplayer issue where loading a save makes another player (not the host) crash. Good to know its not my mods that cause the issue
NuDDen  [autor] 13 febr. la 7:23 
@Plati Your mods work well imho with 6T (at least I had no problems) aside from the missing post-classical support.
Plati 12 febr. la 15:03 
Hi, @NuDDen, when you've been asking for compatibility of my mods for grand eras, you meant setting Great People 'eras' to post-classical or does the grand eras require more substantial mod compatibility? Asking because I do not normally play with that mod.
NuDDen  [autor] 19 dec. 2024 la 6:43 
V 1.2.0 will include compatibility with PLATI's "Great Entertainers". Think it'll go live before Xmas.
NuDDen  [autor] 24 oct. 2024 la 2:00 
V 1.1.9.1 released. Small stability update (Multiplayer Compatible (Steel & Thunder UU + Project 6T) ... previous list had too much desyncs.
NuDDen  [autor] 13 oct. 2024 la 9:01 
Since we are playing with Leugi's Caravan's & Pilgrims be sure to uncheck his Arabia rework!
NuDDen  [autor] 13 oct. 2024 la 8:57 
Update 1.1.9 is online. You may want to have a look at the attached MP list. There are several changes as well. Have fun.
NuDDen  [autor] 24 sept. 2024 la 7:23 
Big update is coming in the next weeks (I think :D) ...
NuDDen  [autor] 17 aug. 2024 la 23:40 
I'll check this Mod out when I finished my recent MP match. Could take a while though :D
Lidiaz 16 aug. 2024 la 15:42 
The district and it's building have custom assets, so I guess it's not going to cut it.
NuDDen  [autor] 16 aug. 2024 la 15:16 
Do you know how many assets this Mod have? This Mod and its Modlist cant handle any new assets sadly. The limit is reached ...
Lidiaz 16 aug. 2024 la 6:16 
Have you looked into CypRyan's Workable Outer Rings ? It adds a new district that allows cities to use the 4th and 5th ring of tiles.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3208124358
NuDDen  [autor] 22 iul. 2024 la 4:50 
There will be a small update on friday. I have to remove the support for the Great Theologians bc this Mod caused some weired behaviour (AI for example). So finish ur games.
NuDDen  [autor] 3 iul. 2024 la 9:33 
Will post a new update on friday I think since my collection hit the asset limit bug ...
NuDDen  [autor] 20 iun. 2024 la 6:41 
I am sorry. There is currently a critical bug with yield overflow. Will fix it tomorrow. Won't be savegame compatible.
NuDDen  [autor] 12 iun. 2024 la 15:11 
Next update will hit on friday or saturday this week. Won't be savegame compatible ...
NuDDen  [autor] 3 mai 2024 la 12:07 
1.1.3 is online. Have fun.
NuDDen  [autor] 1 mai 2024 la 1:44 
Please finish ur games. Update will come soon ;)
Isopupu 17 mart. 2024 la 9:32 
That would be very generous of you. I don't really have a good estimate on how long our games are, but i'd say it's on the longer side. I haven't really played with the newer versions of the mod, but the only issue i remember having when i did play is that queuing up a building with a resource cost would sometimes prevent you from building it. I don't remember having any other issues with this modpack, just really great overall.
NuDDen  [autor] 17 mart. 2024 la 9:15 
Not really. I usually update when I finish a game with my friends. How long are ur games? I can delay the next update until end of april / start of may ... Is that OK for u? Perhaps u got any feedback? Like it? Are there things u dont like?
Greetings
Isopupu 17 mart. 2024 la 9:10 
Do you have some kind schedule for the mod updates? It's hard to start a new game when you
risk having to restart the whole thing when the mod gets updated.
NuDDen  [autor] 18 febr. 2024 la 9:50 
V 1.1.1 uploaded. Savegame compatible.
Builder 27 ian. 2024 la 14:10 
No those buildings he mentioned are what produces those resources, there are other building that use those resources as upkeep.
its Prigover 27 ian. 2024 la 11:38 
So once those buildings are constructed they shouldn't use any more? If thats the case then why are resources still being 'held for production'
NuDDen  [autor] 23 ian. 2024 la 12:37 
U get +1 Limestone from every Limestonemasonry, +1 Granite from every Granitemasonry. You can see which building needs which resources in the name description.
its Prigover 23 ian. 2024 la 11:44 
Do you know what buildings they are? Or what mod specifically the resources come from? Its a bit difficult to figure it out as stone isnt really common.
NuDDen  [autor] 22 ian. 2024 la 13:12 
Note that there are buildings that consume Granite or Limestone as well ... otherwise use Policycards to boost ur production or the Black MArket.
its Prigover 22 ian. 2024 la 13:09 
Hey, i'm playing with your MP playlist. having issues in my game relating to Limestone and Granite production. For some reason on those two resources it says a large amount are held for production despite no production being done. In general, i'm finding I can only get 1-2+ per turn despite having a large civ.
NuDDen  [autor] 22 ian. 2024 la 4:08 
V 1.1.0 is online. The Collection was updated too.
NuDDen  [autor] 12 ian. 2024 la 1:47 
Aah. Now I get it. U are looking at the files of the original Dedications Mod. The dedication files in my Mod are already adapted to my Mod. Hence no GrandEras.sql etc.
Builder 12 ian. 2024 la 1:19 
Oh theirs no problem, I was just wondering if their was any thing you changed in bears dedications. The support files are located NTFP6T Core >Dedications >Support The original bears dedications has the granderassql file in there. It seems like your looking at a different version of the mod than what is uploaded here on the workshop.
NuDDen  [autor] 12 ian. 2024 la 0:56 
If u wish I can update today to the next version ... hope the problems are gone then.
NuDDen  [autor] 12 ian. 2024 la 0:53 
I dont have such support files in my Mod neither a GrandEras.sql ...
Builder 12 ian. 2024 la 0:04 
The files are there (And in the modinfo), So I'm guessing you accidentally put it in last update. What I meant in the last sentence was in the support file >dedications>support the GrandErassql was missing which moves some min and max eras around for a few dedications.
NuDDen  [autor] 11 ian. 2024 la 23:51 
Bear's Dedications are not integrated yet. Wait for the next update.
And what do you mean with ur last sentence. Don't get it. I've not removed anything from 6T ...
Builder 11 ian. 2024 la 21:55 
The integrated list is missing bear's dedications mod, Also Is the only difference the GrandEras patch being removed in your version?
NuDDen  [autor] 2 ian. 2024 la 7:07 
Next update will arrive in January/February I think. Needs a bit more testing because it's a big one. It won't be Savegame compatible.
NuDDen  [autor] 3 dec. 2023 la 11:34 
It's most likely that "Completely Configurable Tech & Civic Shuffle Mode" is not compatible with Project 6T I think.
eelscandance 3 dec. 2023 la 11:23 
the only non-collection mods i used was Shuffle++ and Completely Configurable Tech & Civic Shuffle Mode (just to reveal all techs and civics, sitll used the normal vanilla tree shuffle)
NuDDen  [autor] 3 dec. 2023 la 4:07 
Perhaps u can provide me a full list of ur Mods ... than I'll have a look.
eelscandance 2 dec. 2023 la 17:42 
nothing that should affect that. weird. sorry for bothering
NuDDen  [autor] 2 dec. 2023 la 17:24 
@Evalya That's strange. I play with this collection too but dont hae the problem. So I think I cant help u. U have any other Mods activated?
eelscandance 2 dec. 2023 la 11:13 
One of the mods in the collection attached to this mod makes the mill race and wharf available from the start. do you know which one does this?
NuDDen  [autor] 4 nov. 2023 la 18:47 
FYI: the next update will break Savegames again. ETA mid/end November I think.
NuDDen  [autor] 6 oct. 2023 la 11:01 
Thanks!
Next time I'll announce it 2 weeks in advance ;)
Isopupu 6 oct. 2023 la 10:57 
That's a shame. But i want to congratulate you on this amazing mod. It's been a long time since i've played modded multiplayer that wasn't riddled with desync issues.
NuDDen  [autor] 6 oct. 2023 la 10:54 
Sadly no. I am sorry.